最终整理版
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@@ -0,0 +1,164 @@
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[gd_scene format=3 uid="uid://cgv6ftq4nlfws"]
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[ext_resource type="PackedScene" uid="uid://btojurpsnh3pq" path="res://presets/entities/sprites/animations/1Direction.tscn" id="1_anim"]
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[sub_resource type="Animation" id="Animation_attack"]
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resource_name = "Attack"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_death"]
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resource_name = "Death"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_from_trigger"]
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resource_name = "From Trigger"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_idle"]
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resource_name = "Idle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_reset"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_sit"]
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resource_name = "Sit"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [2]
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}
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[sub_resource type="Animation" id="Animation_to_trigger"]
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resource_name = "To Trigger"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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[sub_resource type="Animation" id="Animation_trigger"]
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resource_name = "Trigger"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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[sub_resource type="Animation" id="Animation_walk"]
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resource_name = "Walk"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ttt"]
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_data = {
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&"Attack": SubResource("Animation_attack"),
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&"Death": SubResource("Animation_death"),
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&"From Trigger": SubResource("Animation_from_trigger"),
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&"Idle": SubResource("Animation_idle"),
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&"RESET": SubResource("Animation_reset"),
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&"Sit": SubResource("Animation_sit"),
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&"To Trigger": SubResource("Animation_to_trigger"),
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&"Trigger": SubResource("Animation_trigger"),
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&"Walk": SubResource("Animation_walk")
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}
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[node name="TicTacToeCell" type="Node2D" unique_id=1423560780]
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[node name="Body" type="Sprite2D" parent="." unique_id=1855293554]
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offset = Vector2(0, -16)
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hframes = 3
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[node name="Animation" type="AnimationPlayer" parent="." unique_id=1415157917]
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root_node = NodePath("../Body")
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libraries/ = SubResource("AnimationLibrary_ttt")
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[node name="AnimationTree" parent="Animation" unique_id=1636833952 instance=ExtResource("1_anim")]
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root_node = NodePath("../../Body")
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