最终整理版
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extends NpcScript
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#
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func OnStart():
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Mes("Would you like to change your hair style or color today?")
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Choice("I want to try another style", OnHairstyle)
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Choice("A new color", OnHaircolor)
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Choice("None", OnQuit)
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func OnHairstyle():
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var hairstyles : Array[HairstyleData] = DB.HairstylesDB.values()
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var count : int = hairstyles.size() -1
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var randIdx : int = randi_range(0, count)
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var newStyleIdx : int = hairstyles[randIdx]._id
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if newStyleIdx == own.stat.haircolor:
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randIdx = (randIdx + 1) % (count + 1)
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newStyleIdx = hairstyles[randIdx]._id
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own.stat.SetHairstyle(newStyleIdx)
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Choice("Another style", OnHairstyle)
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Choice("Perfect!", OnQuit)
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func OnHaircolor():
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var haircolors : Array = DB.PalettesDB[DB.Palette.HAIR].values()
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var count : int = haircolors.size() - 1
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var randIdx : int = randi_range(0, count)
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var newColorIdx : int = haircolors[randIdx]._id
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if newColorIdx == own.stat.haircolor:
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randIdx = (randIdx + 1) % (count + 1)
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newColorIdx = haircolors[randIdx]._id
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own.stat.SetHaircolor(newColorIdx)
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Choice("Another color", OnHaircolor)
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Choice("Perfect!", OnQuit)
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