最终整理版
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extends NpcScript
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class_name WarpGlobal
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#
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var warpName : String = ""
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#
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func OnAreaEnter(player : PlayerAgent):
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if player and not player.ownScript:
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if npc.spawnInfo.auto_warp:
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OnWarpConfirm(player)
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else:
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npc.Interact(player)
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func OnWarpConfirm(player : PlayerAgent):
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NpcCommons.Warp(player, npc.spawnInfo.destination_map, npc.spawnInfo.destination_pos, npc.spawnInfo.direction)
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func GetWarpField(_player : PlayerAgent) -> String:
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return warpName
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#
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func OnStart():
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var mapData : FileData = DB.MapsDB.get(npc.spawnInfo.destination_map, null)
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if mapData:
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warpName = mapData._name
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