最终整理版

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2026-06-03 17:04:06 +08:00
commit 959055ce90
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extends NpcScript
# Quest ID
const questID : int = ProgressCommons.Quest.SANDSTORM_MINE_ABANDONED_TREASURE
# Required items
var chestMineKeyID : int = DB.GetCellHash("Chest Mine Key")
# Reward items
var shortSwordID : int = DB.GetCellHash("Short Sword")
#
func OnStart():
match GetQuest(questID):
ProgressCommons.SANDSTORM_MINE_ABANDONED_TREASURE.KEY_FOUND: OnTryOpen()
ProgressCommons.SANDSTORM_MINE_ABANDONED_TREASURE.REWARDS_WITHDREW: OnEmpty()
_: OnLocked()
func OnTryOpen():
if not HasItem(chestMineKeyID):
OnLocked()
return
if not IsTriggering():
Trigger()
if HasSpace(1):
Mes("钥匙插进锁孔后,锈住的机关咔哒一声松开。箱子里还躺着一把矿工留下的短剑。")
RemoveItem(chestMineKeyID, 1)
SetQuest(questID, ProgressCommons.SANDSTORM_MINE_ABANDONED_TREASURE.REWARDS_WITHDREW)
AddItem(shortSwordID, 1)
else:
Mes("你找到了能打开箱子的钥匙,但背包已经装不下新的武器。")
func OnEmpty():
Chat("箱子已经空了,只剩下矿砂和木屑。")
func OnLocked():
Chat("矿工留下的旧箱子锁着,需要对应的矿洞钥匙。")