最终整理版
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extends NpcScript
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# Quest ID
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const questID : int = ProgressCommons.Quest.SANDSTORM_MINE_ABANDONED_TREASURE
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# Required items
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var chestMineKeyID : int = DB.GetCellHash("Chest Mine Key")
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# Reward items
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var shortSwordID : int = DB.GetCellHash("Short Sword")
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#
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func OnStart():
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match GetQuest(questID):
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ProgressCommons.SANDSTORM_MINE_ABANDONED_TREASURE.KEY_FOUND: OnTryOpen()
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ProgressCommons.SANDSTORM_MINE_ABANDONED_TREASURE.REWARDS_WITHDREW: OnEmpty()
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_: OnLocked()
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func OnTryOpen():
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if not HasItem(chestMineKeyID):
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OnLocked()
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return
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if not IsTriggering():
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Trigger()
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if HasSpace(1):
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Mes("钥匙插进锁孔后,锈住的机关咔哒一声松开。箱子里还躺着一把矿工留下的短剑。")
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RemoveItem(chestMineKeyID, 1)
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SetQuest(questID, ProgressCommons.SANDSTORM_MINE_ABANDONED_TREASURE.REWARDS_WITHDREW)
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AddItem(shortSwordID, 1)
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else:
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Mes("你找到了能打开箱子的钥匙,但背包已经装不下新的武器。")
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func OnEmpty():
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Chat("箱子已经空了,只剩下矿砂和木屑。")
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func OnLocked():
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Chat("矿工留下的旧箱子锁着,需要对应的矿洞钥匙。")
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