最终整理版

This commit is contained in:
2026-06-03 17:04:06 +08:00
commit 959055ce90
1240 changed files with 80570 additions and 0 deletions
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extends NpcScript
#
const QUEST_ID : int = ProgressCommons.Quest.DESERT_DEEP_XAKELBAEL
#
func OnAreaEnter(player : PlayerAgent):
var inst : WorldInstance = WorldAgent.GetInstanceFromAgent(npc)
if not inst or inst.id != player.get_rid().get_id():
return
var questState : int = player.progress.GetQuest(QUEST_ID)
if questState != ProgressCommons.DESERT_DEEP_XAKELBAEL.DEFEATED:
SpawnXakelbael(inst)
npc.RemoveTrigger()
func SpawnXakelbael(inst : WorldInstance):
var spawn : SpawnObject = SpawnObject.new()
spawn.map = inst.map
spawn.type = "Npc"
spawn.nick = "Xakelbael"
spawn.id = spawn.nick.hash()
spawn.spawn_position = Vector2i(1331, 1478)
spawn.spawn_offset = Vector2i(5, 5)
spawn.direction = ActorCommons.Direction.UP
spawn.state = ActorCommons.State.IDLE
spawn.trigger_radius = 120.0
spawn.own_script = "tonori/sandstorm/XakelbaelGlobal.gd"
spawn.player_script = "tonori/sandstorm/Xakelbael.gd"
spawn.is_persistant = false
spawn.respawn_delay = 0.0
WorldAgent.CreateAgent(spawn, inst.id)