最终整理版

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2026-06-03 17:04:06 +08:00
commit 959055ce90
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# Build outputs
build/
cmake-build-*/
CMakeFiles/
CMakeCache.txt
cmake_install.cmake
Makefile
compile_commands.json
# Compiled binaries and objects
*.o
*.obj
*.a
*.so
*.dll
*.dylib
*.exe
mana_pet_world
test_*
# Runtime/local state
savegame.txt
*.log
*.tmp
*.bak
# Editor and OS files
.vscode/
.idea/
*.swp
*.swo
*~
.DS_Store
Thumbs.db
# Generated Godot sidecar/import cache files
*.import
*.uid
.godot/
.import/
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cmake_minimum_required(VERSION 3.20)
project(ManaPetWorld LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
find_package(PkgConfig REQUIRED)
pkg_check_modules(PUGIXML REQUIRED IMPORTED_TARGET pugixml)
pkg_check_modules(RAYLIB REQUIRED IMPORTED_TARGET raylib)
set(MANA_CORE_SOURCES
src/assets/EntityPreset.cpp
src/assets/ItemIconCatalog.cpp
src/assets/MinimapAsset.cpp
src/assets/MusicAssets.cpp
src/assets/SoundAssets.cpp
src/assets/SpriteAnimation.cpp
src/battle/BattleAssets.cpp
src/battle/BattleLayout.cpp
src/content/TonoriItems.cpp
src/core/ElementSystem.cpp
src/core/GameCore.cpp
src/core/PetGrowth.cpp
src/core/PetSpeciesCatalog.cpp
src/dialogue/DialogueEffects.cpp
src/dialogue/DialogueScript.cpp
src/dialogue/ScriptedInteractable.cpp
src/quest/QuestSystem.cpp
src/save/SaveGame.cpp
src/ui/InteractableVisual.cpp
src/ui/InventoryUiModel.cpp
src/world/MapAtmosphere.cpp
src/world/TmxMap.cpp
src/world/TmxMapPool.cpp
src/world/TmxWorld.cpp
src/world/TmxWorldLayout.cpp
src/world/WarpAuditReport.cpp
src/world/WarpInteraction.cpp
src/world/WildLevelZone.cpp
src/world/WildSpawn.cpp
)
add_library(mana_core ${MANA_CORE_SOURCES})
target_include_directories(mana_core
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/src/assets
${CMAKE_CURRENT_SOURCE_DIR}/src/battle
${CMAKE_CURRENT_SOURCE_DIR}/src/content
${CMAKE_CURRENT_SOURCE_DIR}/src/core
${CMAKE_CURRENT_SOURCE_DIR}/src/dialogue
${CMAKE_CURRENT_SOURCE_DIR}/src/quest
${CMAKE_CURRENT_SOURCE_DIR}/src/save
${CMAKE_CURRENT_SOURCE_DIR}/src/ui
${CMAKE_CURRENT_SOURCE_DIR}/src/world
)
target_link_libraries(mana_core PUBLIC PkgConfig::PUGIXML)
target_compile_options(mana_core PRIVATE -Wall -Wextra -Wpedantic)
add_executable(mana_pet_world
src/app/main.cpp
src/battle/BattleScene.cpp
)
target_link_libraries(mana_pet_world PRIVATE mana_core PkgConfig::RAYLIB)
target_compile_options(mana_pet_world PRIVATE -Wall -Wextra -Wpedantic)
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# Mana Pet World C++ 开放世界原型
这是独立的 C++/raylib 开放世界宠物收集游戏。当前方向是 A+B:在现有原型上继续扩展,同时尽量接入原项目 TMX 地图,做成更完整的开放世界宠物收集游戏。它尽量复用 Source of Mana 现成内容:
- 地图:扫描 `assets/maps/**/*.tmx`,目前会把能解析的 40 张 TMX 建进世界地图列表。
- 地图池:参考原项目 `MapPool.gd`,运行时缓存当前地图和可传送到的相邻 TMX,切图时优先复用缓存并清掉不再相邻的旧地图。
- 地图拼接:读取原 Tiled `assets/maps/tonori/Tonori.world` 中的室外地图全局坐标,玩家越过当前地图边界时会按全局坐标尝试切到相邻 TMX;没有写进 `.world` 的其他 TMX 会放进隔离陈列区,仍会显示在世界总览和地图选择里。
- 图块:读取 TMX/TSX 引用的 `assets/tilesets/...`
- 图层:按 TMX 图层语义绘制,`Ground` 等普通层在实体下方,`Fringe`/`Over` 等遮挡层在玩家、NPC、怪物上方
- 动态瓦片:读取 TSX 里的 `<animation>` 帧,水波、火把、发光柱等原素材会按持续时间切帧播放
- NPC / 怪物出生点:读取 TMX `Objects` 图层里的 `Spawn`,NPC 和交互物位置按原 importer 语义使用矩形中心点
- 保底野外宠物:原 TMX 没有 `Monster` Spawn 的野外/洞穴/船舱地图会按地图主题补少量可捕捉宠物,城镇、城堡和城墙通道保持无随机宠物
- 触发范围:读取 Spawn 对象的 `trigger_radius`,没有显式半径时回退到 `assets/presets/entities/*.tres``_radius`,NPC、线索、钥匙等交互半径会尽量按原 Godot 地图配置生效
- 初始状态:读取 TMX Spawn 的 `state`,支持 `sit` / `attack` / `idle` 大小写归一,并优先播放原 sprite preset 中的 `Sit*``Attack*` 动画
- 脚本交互物:井、线索、钥匙、信件、宝箱等对象即使在 TMX 中标为 `Npc`,也会优先进入 C++ 的交互/收集系统
- 地图切换:读取 TMX `Warp`/`Port` 对象里的 `dest_map/dest_pos_x/dest_pos_y`,并兼容部分旧地图使用的 `warp` + `map/dest_x/dest_y``auto_warp=false` 的传送点会按原 Godot `WarpGlobal.gd` + `Warp.gd` 流程先显示入口选项,确认后才切图
- 室内门触发:参考原 Tiled importer 生成 Warp Spawn 的方式,旧 Artis 室内门会读取 `trigger_x/trigger_y`,把 32x32 门点扩成原地图配置的触发区域;Tulimshar 旧 `Indoor` 目标不会再按旧坐标落回室外,而是别名到当前项目已有的 `Tulimshar West Chamber` TMXArtis 的 `001-2-*` 室内 TMX 未随当前素材提供时会显示门名和原目标 ID,例如 `To Library (001-2-4)`,而不是反复切图失败
- 港口:`Port` 对象会优先使用 `sail_pos_x/sail_pos_y` 作为上船落点,避免进入 Overworld/Ocean 时落到错误位置
- 实体贴图和基础数值:优先从 `assets/presets/entities/*.tres` 解析原项目配置,缺贴图时再读取已有 `assets/presets/entities/sprites/*.tscn`
- 实体动画:读取 `assets/presets/entities/sprites/*.tscn``hframes/vframes``Idle*``Walk*``Sit*``Attack*` 帧序列,玩家移动会按原项目的上下左右行走帧切换,野外宠物也会使用原怪物帧表播放
- 交互物显示:宝箱、旧宝箱等会优先使用 `assets/presets/entities/*.tres``assets/presets/entities/sprites/*.tscn` 指向的原实体素材;钥匙等没有直接贴图的对象才回退到原 GUI 图标
- 物品图标与元数据:扫描 `assets/icon/items/...`、原 GUI 素材和 `assets/presets/cells/items/**/*.tres`,背包会读取原 ItemCell 的图标、slot、usable、stackable、weight、description
- NPC 对话:解析 `assets/scripts/**/*.gd` 里的 `Mes``Chat``Narrate``Choice("...", OnFunc)`、简单函数跳转和 `OnStart` 里的任务状态分支,选项会按原脚本回调进入对应分支;对话函数中的 `AddItem` / `RemoveItem` / `SetQuest` 会按原物品名和原 `ProgressCommons` 任务状态生效,并用存档记录已执行奖励和原脚本任务状态
- 宠物素材:使用 `assets/sprites/monsters/...`,缺 `.tres` 映射时会按 Spawn 名称和少量别名从现有怪物贴图中兜底查找
- 宠物收集:图鉴目录会扫描所有 TMX Monster Spawn 和运行时兜底野怪;战斗捕捉优先加入 6 只出战队伍,队伍满后继续捕捉会送入宠物仓库,进入战斗会登记图鉴“已见”,捕捉成功会登记“已捕获”,这些记录会写入存档
- UI:优先使用 `assets/ui/...` 里的窗口、按钮、地图、任务、背包等现成贴图;`I` 可打开背包/队伍窗口,道具页按宠物游戏语义分为全部、宠物蛋、捕捉、恢复、技能书,并显示原 ItemCell 图标和数量
- 小地图:参考 `sources/gui/Minimap.gd`,优先加载 `assets/minimap/...` 里的原小地图图片,并使用原 `orb.png` 玩家指示点;`M` 世界地图面板会显示选中地图的原缩略图预览,还会把 Tonori.world 室外拼接关系和未放置 TMX 的隔离陈列区画成总览;找不到图片时才回退到 C++ 点阵概览
- 背景音乐:读取 TMX 的 `music` 属性和原 `assets/db/music.json`,运行时播放 `assets/music/*.ogg` 中的对应曲目
- 音效:扫描 `assets/sounds/**/*.ogg`,战斗命中、经验/升级、任务推进、宝箱打开等反馈会播放原项目音效
- 地图氛围:参考原 importer 对 `ambient` / `ambientintensity` 的处理,读取 `Cloud``CloudLight``Lighting` 并在世界渲染后、UI 前绘制保守的光照/云层覆盖
- Ambient 对象:解析 TMX `<polyline>`,并把 `type="Ambient"` 的 SandstormPolygon 作为半透明沙尘区域绘制到世界层中
- 战斗状态条:参考 `assets/presets/gui/HealthBar.tscn`HP 条使用原 `smallbar.png` / `smallbarprogress.png` 九宫格素材,缺素材时才回退纯色条
实现上参考了原 Godot 项目的地图和 UI 结构:
- `sources/world/World.gd`:Warp 后移出旧地图实体,再 Spawn 到新地图。
- `sources/map/Map.gd` / `MapPool.gd`:当前地图加载、邻接地图预加载和超过上限后的旧地图清理。
- `addons/tiled_importer/tiled_map_reader.gd`:Warp 对象导入为带触发区、目标地图和 `auto_warp` 的 Spawn。
- `assets/maps/tonori/Tonori.world`Tiled 世界文件里的 Tonori 室外地图拼接位置。
- `sources/gui/Minimap.gd`:按玩家坐标和地图边界计算小地图位置。
- `sources/system/FileSystem.gd`:原项目从 `assets/minimap/` 加载对应地图小地图。
- `sources/effects/Lighting.gd``addons/tiled_importer/tiled_map_reader.gd`:原项目按地图 `ambient` 属性加载氛围节点并应用 `ambientintensity`
- `assets/presets/gui/HealthBar.tscn`:原项目小型生命条使用 `smallbar.png``smallbarprogress.png`
- `sources/gui/Inventory.gd` / `CellGrid.gd` / `CellTile.gd`:原项目背包窗口的过滤标签、固定格子、选中框和装备槽布局。
- `assets/scripts/generic/WarpGlobal.gd` / `Warp.gd` / `PortGlobal.gd`:自动传送直接切图,手动传送转成带目标地图名和取消项的确认交互。
- `assets/scripts/tonori/desertpit/Clue*.gd` / `ThiefsChest.gd` / `WaterPond*.gd`:蛇坑线索、盗贼宝箱和水池按脚本路径执行轻量奖励逻辑。
- `assets/scripts/tonori/tulimshar/*.gd`NPC 对话按 `OnStart``OnMainChoice``Choice(..., OnFunc)` 这类原脚本结构组织。
- `sources/db/Instantiate.gd``ActorCommons.gd`Spawn 的 `direction` / `state` 会成为实体初始朝向和默认状态。
- `assets/presets/entities/sprites/*.tscn`:复用原项目 `Sprite2D` 的帧表和 `AnimationPlayer` 里的 Idle/Walk/Sit/Attack 动画。
## 构建
依赖:`cmake >= 3.20`、支持 C++20 的 `g++``pkg-config``raylib``pugixml`
Ubuntu/Debian 示例:
```bash
sudo apt install cmake g++ pkg-config libraylib-dev libpugixml-dev
```
进入提交的 `Loke` 项目根目录后构建:
```bash
cmake -S . -B build
cmake --build build
```
提交版不包含 `tests/` 目录;主程序和资源审计都由 `mana_pet_world` 可执行文件完成。
## 工程结构
- `src/app`:程序入口。
- `src/assets`:资源路径、原 Godot preset、图片、音乐、音效和动画解析。
- `src/battle`:战斗资源、布局和战斗场景。
- `src/content`Tonori 道具和内容表。
- `src/core`:宠物成长、元素、物种目录和游戏核心数据。
- `src/dialogue`:对话脚本、脚本交互和对话效果。
- `src/quest`:任务定义和任务状态。
- `src/save`:存档读写。
- `src/ui`:背包、交互物视觉和 UI 数据模型。
- `src/world`:TMX 地图、世界索引、地图池、传送、野怪和地图氛围。
- `assets`:运行时所有素材,按 `maps``tilesets``sprites``ui``icon``music``sounds` 等类型整理。
## 运行
从项目根目录运行:
```bash
./build/mana_pet_world
```
也可以直接使用项目根目录的脚本自动构建并运行:
```bash
./run.sh
```
也可以显式传入项目根目录:
```bash
./build/mana_pet_world .
```
如果从别的目录启动,则把 `.` 换成 `Loke` 文件夹路径。资源会从项目根目录下的 `assets/` 读取,不需要复制到系统目录。
只检查原项目 TMX 世界接入情况,不启动游戏窗口。输出会同时列出手动确认传送和缺失室内传送数量,方便排查门口/室内入口:
```bash
./build/mana_pet_world --audit-world .
```
审计输出也会显示 `任务目标地图``小地图` 覆盖数量,用于确认当前 Tonori 任务目标地图和原 minimap 素材覆盖情况。
## 操作
- `WASD`:移动
- `E`:靠近 NPC 时对话
- `NPC 对话中 1-9`:选择原脚本里的对话选项
- `E`:靠近宝箱、钥匙、信件、井、线索等交互物时拾取/触发
- `E`:站在需要确认的传送点上时打开入口确认框
- `入口确认中 1/Enter`:进入目标地图
- `入口确认中 2/Esc`:取消传送
- `M`:打开/关闭世界地图
- `世界地图中 W/S 或 ↑/↓`:选择地图
- `世界地图中 PageUp/PageDown`:快速滚动
- `世界地图中 Enter`:传送到选中 TMX 地图的默认入口
- `L`:打开/关闭任务日志窗口
- `I`:打开/关闭背包/宠物队伍窗口
- `背包中 Tab`:切换宠物、仓库、道具、制作页面
- `背包道具页 Q/E`:切换全部、宠物蛋、捕捉、恢复、技能书分类
- `背包中 WASD 或 ↑/↓/←/→`:选择物品格
- `F`:朝当前面向方向投掷捕捉符,命中野外宠物后直接尝试捕捉
- `R`:前方有野怪时投出首发宠物并进入战斗;没有目标时召唤/收回首发宠物跟随
- `P`:打开/关闭宠物图鉴/收藏窗口
- `图鉴中 WASD 或 ↑/↓/←/→`:选择已见或已捕获物种
- `F5`:保存当前进度到 `savegame.txt`
- `F9`:读取 `savegame.txt`
- 踩到已有地图 Warp 区域:切换到目标 TMX 地图
- 碰到野外怪物:进入宠物战斗
- `战斗中 1-4/方向键/鼠标`:选择行动;进入道具后先选捕捉符或恢复药,再选择具体道具
- `战斗中 C`:直接打开捕捉符选择列表
- 战斗中不能使用技能书和宠物蛋,这两类道具只在背包里使用
- `Esc`:关闭对话/世界地图或逃跑
## 当前实现边界
多地图索引会扫描 `assets/maps/**/*.tmx`,并用每张地图的 `properties.name` 建立映射。世界地图面板会列出扫描到的地图、Spawn 数、Warp 数和地图尺寸,原 TMX Warp 可正常踩点传送;Tulimshar 里 8 个旧 `Indoor` 房门会作为别名处理到当前项目已有的 `Tulimshar West Chamber`,避免旧目标 `(71,72)` 把玩家送到 Tulimshar 室外画面。`assets/maps/tonori` 里没有普通民居室内 TMX,这个房间是 Tonori 现有地图中最接近的小型室内;Artis 的 `001-2-*` 旧室内 ID 也没有找到对应 TMX,会继续在世界图谱统计里按 `legacy_numeric_indoor` 分类记录为缺失室内传送;`--audit-world` 会完整打印这些旧门的对象名和落点坐标,方便后续补人工别名,但不阻塞玩家通过世界地图进入其他 TMX。
C++ 渲染层会按摄像机视口裁剪 TMX 瓦片绘制范围,大地图不会每帧遍历整张地图的所有瓦片。Tonori 室外区域还会读取原 `.world` 拼接坐标,支持从地图边界自然跨入另一个覆盖该全局位置的 TMX。没有原 `.world` 坐标的主项目 TMX 不会被丢弃,会在世界总览右侧按隔离网格排布,避免和 Tonori 边界误拼接。
HUD 会显示当前 TMX 地图池大小;任务面板标题为 `任务`,内容来自原项目 `ProgressCommons` 任务状态、`assets/presets/quests/*.tres` 任务文本和 C++ 宠物目标运行时。世界地图会把当前目标地图行标成绿色。右侧小地图会显示当前地图内容:蓝色是传送点,黄色是 NPC,红色是野外宠物,绿色是可交互物。世界地图面板右侧会同时显示选中地图的原小地图,以及完整 TMX 总览:原 `Tonori.world` 坐标保持原样,其他主项目 TMX 以隔离网格补齐,黄色框是当前地图,蓝色框是选中地图,红点是玩家位置。背包窗口会使用原背包背景、选中框、装备槽和物品 PNG 显示当前收集物,并在右侧显示分类、数量和宠物队伍生命条;队伍标题和 HUD 会同时显示总收藏、图鉴种类和仓库数量。宠物图鉴窗口会复用原 `icon/glossary.png`、背包背景、选择框和现有怪物 sprite,按目录物种汇总未见、已见和已捕获状态,以及已见次数、捕获次数、出战数量、仓库数量、最高等级和出没地图;未见物种会以更淡颜色显示,已见但未捕获的物种会以淡色显示。
任务系统现在复用原项目 `ProgressCommons` 任务状态和 `assets/presets/quests/*.tres` 任务文本。NPC 对话里的 `SetQuest` 会推进同一套 C++ 任务状态;捕捉、战斗、背包、地图访问和 NPC 对话会更新宠物捕捉目标。新游戏不会直接赠送固定宠物,玩家需要找出生点附近最近的 NPC 选择 Lulea、Piou 或 Fluffy 作为初始宠物。Kael 原脚本里的清怪进度在 C++ 运行时改为捕捉试炼:队伍里有初始宠物之外的野外宠物后,回去汇报才会推进到原 `OnTaskComplete` 奖励分支。C++ 运行时也会把 TMX 里的部分非 NPC/Monster Spawn 作为交互物处理,例如 `Chest``SandstormMineKey``Letter Stash``Well``Snake Pit Clue`。这些交互物会使用现有 GUI 物品/钥匙图标显示,并把获得的物品放入背包。Snake Pit 的五个 `Clue*.gd` 会拼出 `Thief's Key``ThiefsChest.gd` 会消耗钥匙并给 `Scimitar`,干净/脏水池会按 `WaterPond*.gd` 区分处理。
战斗中击败野外宠物会给首发宠物经验,升级后提升最大生命和攻击;捕捉成功会加入出战队伍,队伍满 6 只后会自动送入宠物仓库,也会计入对应物种的清理目标。F5/F9 会保存和恢复当前地图、玩家坐标、出战宠物、仓库宠物、图鉴见过/捕获次数、宠物等级经验、背包物品、已发现地图、已收集交互物、已执行 NPC 对话奖励、原脚本任务状态和任务完成状态。后续可继续把原 Godot 脚本里的任务分支和更细的奖励条件逐步搬到 C++。
当前仍未覆盖 Tiled 的所有高级特性,也没有复刻完整 Godot 联网/账号/服务器系统。
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{
"Night is calling": { "Path" : "Jose. S & Dakota. D - Night is calling.ogg",},
"Lenia": { "Path" : "Jose. S & Dakota. D - Lenia.ogg",},
"Adventure Begins": { "Path" : "Bart Kelsey - The Adventure Begins.ogg",},
"LaJohanne": { "Path" : "Bart Kelsey - In the forest of the birches.ogg",},
"Foreboding": { "Path" : "Hitctrl - Foreboding ambiance.ogg",},
"Desert Cave": { "Path" : "NYC Sound Design & Dariunas - Cave.ogg",},
"Faith": { "Path" : "Dariunas - Faith.ogg", },
}
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Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
Bitstream Vera Fonts Copyright
------------------------------
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of the fonts accompanying this license ("Fonts") and associated
documentation files (the "Font Software"), to reproduce and distribute the
Font Software, including without limitation the rights to use, copy, merge,
publish, distribute, and/or sell copies of the Font Software, and to permit
persons to whom the Font Software is furnished to do so, subject to the
following conditions:
The above copyright and trademark notices and this permission notice shall
be included in all copies of one or more of the Font Software typefaces.
The Font Software may be modified, altered, or added to, and in particular
the designs of glyphs or characters in the Fonts may be modified and
additional glyphs or characters may be added to the Fonts, only if the fonts
are renamed to names not containing either the words "Bitstream" or the word
"Vera".
This License becomes null and void to the extent applicable to Fonts or Font
Software that has been modified and is distributed under the "Bitstream
Vera" names.
The Font Software may be sold as part of a larger software package but no
copy of one or more of the Font Software typefaces may be sold by itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME
FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE
FONT SOFTWARE.
Except as contained in this notice, the names of Gnome, the Gnome
Foundation, and Bitstream Inc., shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Font Software
without prior written authorization from the Gnome Foundation or Bitstream
Inc., respectively. For further information, contact: fonts at gnome dot
org.
Arev Fonts Copyright
------------------------------
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining
a copy of the fonts accompanying this license ("Fonts") and
associated documentation files (the "Font Software"), to reproduce
and distribute the modifications to the Bitstream Vera Font Software,
including without limitation the rights to use, copy, merge, publish,
distribute, and/or sell copies of the Font Software, and to permit
persons to whom the Font Software is furnished to do so, subject to
the following conditions:
The above copyright and trademark notices and this permission notice
shall be included in all copies of one or more of the Font Software
typefaces.
The Font Software may be modified, altered, or added to, and in
particular the designs of glyphs or characters in the Fonts may be
modified and additional glyphs or characters may be added to the
Fonts, only if the fonts are renamed to names not containing either
the words "Tavmjong Bah" or the word "Arev".
This License becomes null and void to the extent applicable to Fonts
or Font Software that has been modified and is distributed under the
"Tavmjong Bah Arev" names.
The Font Software may be sold as part of a larger software package but
no copy of one or more of the Font Software typefaces may be sold by
itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
TAVMJONG BAH BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the name of Tavmjong Bah shall not
be used in advertising or otherwise to promote the sale, use or other
dealings in this Font Software without prior written authorization
from Tavmjong Bah. For further information, contact: tavmjong @ free
. fr.
TeX Gyre DJV Math
-----------------
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Math extensions done by B. Jackowski, P. Strzelczyk and P. Pianowski
(on behalf of TeX users groups) are in public domain.
Letters imported from Euler Fraktur from AMSfonts are (c) American
Mathematical Society (see below).
Bitstream Vera Fonts Copyright
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera
is a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of the fonts accompanying this license (“Fonts”) and associated
documentation
files (the “Font Software”), to reproduce and distribute the Font Software,
including without limitation the rights to use, copy, merge, publish,
distribute,
and/or sell copies of the Font Software, and to permit persons to whom
the Font Software is furnished to do so, subject to the following
conditions:
The above copyright and trademark notices and this permission notice
shall be
included in all copies of one or more of the Font Software typefaces.
The Font Software may be modified, altered, or added to, and in particular
the designs of glyphs or characters in the Fonts may be modified and
additional
glyphs or characters may be added to the Fonts, only if the fonts are
renamed
to names not containing either the words “Bitstream” or the word “Vera”.
This License becomes null and void to the extent applicable to Fonts or
Font Software
that has been modified and is distributed under the “Bitstream Vera”
names.
The Font Software may be sold as part of a larger software package but
no copy
of one or more of the Font Software typefaces may be sold by itself.
THE FONT SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME
FOUNDATION
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL,
SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN
ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR
INABILITY TO USE
THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the names of GNOME, the GNOME
Foundation,
and Bitstream Inc., shall not be used in advertising or otherwise to promote
the sale, use or other dealings in this Font Software without prior written
authorization from the GNOME Foundation or Bitstream Inc., respectively.
For further information, contact: fonts at gnome dot org.
AMSFonts (v. 2.2) copyright
The PostScript Type 1 implementation of the AMSFonts produced by and
previously distributed by Blue Sky Research and Y&Y, Inc. are now freely
available for general use. This has been accomplished through the
cooperation
of a consortium of scientific publishers with Blue Sky Research and Y&Y.
Members of this consortium include:
Elsevier Science IBM Corporation Society for Industrial and Applied
Mathematics (SIAM) Springer-Verlag American Mathematical Society (AMS)
In order to assure the authenticity of these fonts, copyright will be
held by
the American Mathematical Society. This is not meant to restrict in any way
the legitimate use of the fonts, such as (but not limited to) electronic
distribution of documents containing these fonts, inclusion of these fonts
into other public domain or commercial font collections or computer
applications, use of the outline data to create derivative fonts and/or
faces, etc. However, the AMS does require that the AMS copyright notice be
removed from any derivative versions of the fonts which have been altered in
any way. In addition, to ensure the fidelity of TeX documents using Computer
Modern fonts, Professor Donald Knuth, creator of the Computer Modern faces,
has requested that any alterations which yield different font metrics be
given a different name.
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