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PackedFloat32Array(1), "update": 1, "values": [3] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("../Head:offset") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [Vector2(0, -56), Vector2(0, -55), Vector2(0, -56), Vector2(0, -55), Vector2(0, -56)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("../Feet:frame") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [49, 50, 51, 52, 53, 54] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("../Hands:frame") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [49, 50, 51, 52, 53, 54] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("../Shield:frame") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [49, 50, 51, 52, 53, 54] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("../Weapon:frame") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [49, 50, 51, 52, 53, 54] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("../Neck:frame") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [3] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("../Neck:offset") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [Vector2(0, -56), Vector2(0, -55), Vector2(0, -56), Vector2(0, -55), Vector2(0, -56)] } [sub_resource type="Animation" id="5"] resource_name = "WalkUp" length = 0.6 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [33, 34, 35, 36, 37, 38] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../Legs:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [33, 34, 35, 36, 37, 38] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../Chest:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [33, 34, 35, 36, 37, 38] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("../Hair:frame") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [2] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../Hair:offset") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.1, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Vector2(-1, -45), Vector2(-1, -46), Vector2(-1, -45), Vector2(-1, -46)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("../Face:offset") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.1, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Vector2(-1, -39), Vector2(-1, -40), Vector2(-1, -39), Vector2(-1, -40)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("../Face:frame") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [15] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("../Head:offset") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.1, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Vector2(-1, -55), Vector2(-1, -56), Vector2(-1, -55), Vector2(-1, -56)] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("../Head:frame") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [2] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("../Feet:frame") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [33, 34, 35, 36, 37, 38] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("../Hands:frame") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [33, 34, 35, 36, 37, 38] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("../Shield:frame") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [33, 34, 35, 36, 37, 38] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("../Weapon:frame") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [33, 34, 35, 36, 37, 38] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("../Neck:offset") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0, 0.1, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Vector2(-1, -55), Vector2(-1, -56), Vector2(-1, -55), Vector2(-1, -56)] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("../Neck:frame") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [2] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_pnwib"] _data = { &"AttackDown": SubResource("Animation_qisc1"), &"AttackLeft": SubResource("Animation_qxnb1"), &"AttackRight": SubResource("Animation_jrmcd"), &"AttackUp": SubResource("Animation_kodxx"), &"Death": SubResource("Animation_m1d7p"), &"IdleDown": SubResource("6"), &"IdleLeft": SubResource("7"), &"IdleRight": SubResource("8"), &"IdleUp": SubResource("9"), &"RESET": SubResource("40"), &"SitDown": SubResource("35"), &"SitLeft": SubResource("36"), &"SitRight": SubResource("37"), &"SitUp": SubResource("38"), &"Trigger": SubResource("Animation_3p26o"), &"WalkDown": SubResource("3"), &"WalkLeft": SubResource("4"), &"WalkRight": SubResource("2"), &"WalkUp": SubResource("5") } [node name="Node" type="Node2D" unique_id=418954075] [node name="Body" type="Sprite2D" parent="." unique_id=1820273204] texture = ExtResource("1_66oof") offset = Vector2(0, -28) hframes = 16 vframes = 8 frame = 64 [node name="Face" type="Sprite2D" parent="." unique_id=135850711] position = Vector2(0, -13) offset = Vector2(0, -26) hframes = 8 vframes = 2 [node name="Feet" type="Sprite2D" parent="." unique_id=1100282093] offset = Vector2(0, -28) hframes = 16 vframes = 8 frame = 64 [node name="Legs" type="Sprite2D" parent="." unique_id=2086517905] offset = Vector2(0, -28) hframes = 16 vframes = 8 frame = 64 [node name="Chest" type="Sprite2D" parent="." unique_id=819004247] offset = Vector2(0, -28) hframes = 16 vframes = 8 frame = 64 [node name="Hair" type="Sprite2D" parent="." unique_id=1640176301] offset = Vector2(0, -38) hframes = 5 [node name="Hands" type="Sprite2D" parent="." unique_id=493455759] offset = Vector2(0, -28) hframes = 16 vframes = 8 frame = 64 [node name="Weapon" type="Sprite2D" parent="." unique_id=1607482861] offset = Vector2(0, -28) hframes = 16 vframes = 8 frame = 64 [node name="Shield" type="Sprite2D" parent="." unique_id=1386230515] offset = Vector2(0, -28) hframes = 16 vframes = 8 frame = 64 [node name="Neck" type="Sprite2D" parent="." unique_id=19313706] offset = Vector2(-1, -44) hframes = 5 [node name="Head" type="Sprite2D" parent="." unique_id=1399435765] offset = Vector2(-1, -44) hframes = 5 [node name="Animation" type="AnimationPlayer" parent="." unique_id=1944500379] root_node = NodePath("../Body") libraries/ = SubResource("AnimationLibrary_pnwib") [node name="AnimationTree" parent="Animation" unique_id=2132837464 instance=ExtResource("2_mvwfv")] root_node = NodePath("../../Body")