[gd_scene format=3 uid="uid://cc7dl0ctjviwq"] [ext_resource type="Texture2D" uid="uid://dnrysjgetstj4" path="res://data/graphics/sprites/monsters/slime-sludge.png" id="1_vcu2t"] [ext_resource type="Texture2D" uid="uid://d1y3s58v1kslt" path="res://data/graphics/sprites/accessories/fire.png" id="2_j05ha"] [ext_resource type="Script" uid="uid://dp084bex5gych" path="res://sources/actor/entity/sprites/AnimatedSprite2DRandomnizer.gd" id="3_4et6q"] [ext_resource type="PackedScene" uid="uid://bpqxr3214t821" path="res://presets/effects/LightSource.tscn" id="3_7jtt6"] [ext_resource type="PackedScene" uid="uid://bdy4jc6k38ksb" path="res://presets/entities/sprites/animations/4Directions.tscn" id="3_mg0gu"] [sub_resource type="AtlasTexture" id="AtlasTexture_7mdqg"] atlas = ExtResource("2_j05ha") region = Rect2(0, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_fn63g"] atlas = ExtResource("2_j05ha") region = Rect2(32, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_uhxt5"] atlas = ExtResource("2_j05ha") region = Rect2(64, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_22mix"] atlas = ExtResource("2_j05ha") region = Rect2(96, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_a62h6"] atlas = ExtResource("2_j05ha") region = Rect2(128, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_uuw8y"] atlas = ExtResource("2_j05ha") region = Rect2(160, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_73bjq"] atlas = ExtResource("2_j05ha") region = Rect2(192, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_rd4do"] atlas = ExtResource("2_j05ha") region = Rect2(224, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_2m2af"] atlas = ExtResource("2_j05ha") region = Rect2(256, 0, 32, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_ofu36"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_7mdqg") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_fn63g") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_uhxt5") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_22mix") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_a62h6") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_uuw8y") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_73bjq") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_rd4do") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_2m2af") }], "loop": true, "name": &"Idle", "speed": 9.0 }] [sub_resource type="Animation" id="Animation_qks5j"] resource_name = "AttackDown" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [22, 23, 24, 25] } [sub_resource type="Animation" id="Animation_apvk4"] resource_name = "AttackLeft" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [4, 5, 6, 7] } [sub_resource type="Animation" id="Animation_hrf5s"] resource_name = "AttackRight" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [22, 23, 24, 25] } [sub_resource type="Animation" id="Animation_t4ydb"] resource_name = "AttackUp" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [4, 5, 6, 7] } [sub_resource type="Animation" id="Animation_ha1pu"] resource_name = "Death" length = 2.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [8] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../Fire:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../Fire/TorchGlow:radius") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [96, 0] } [sub_resource type="Animation" id="6"] resource_name = "IdleDown" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="7"] resource_name = "IdleLeft" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [9] } [sub_resource type="Animation" id="8"] resource_name = "IdleRight" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [27] } [sub_resource type="Animation" id="9"] resource_name = "IdleUp" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [18] } [sub_resource type="Animation" id="40"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [19] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../Fire/TorchGlow:radius") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [96] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../Fire:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } [sub_resource type="Animation" id="35"] resource_name = "SitDown" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="36"] resource_name = "SitLeft" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [12] } [sub_resource type="Animation" id="37"] resource_name = "SitRight" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [6] } [sub_resource type="Animation" id="38"] resource_name = "SitUp" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [18] } [sub_resource type="Animation" id="Animation_pwq8w"] resource_name = "Trigger" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="3"] resource_name = "WalkDown" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [1, 2, 3, 0] } [sub_resource type="Animation" id="4"] resource_name = "WalkLeft" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [10, 11, 12, 9] } [sub_resource type="Animation" id="2"] resource_name = "WalkRight" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [28, 29, 30, 27] } [sub_resource type="Animation" id="5"] resource_name = "WalkUp" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [19, 20, 21, 18] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_iko4k"] _data = { &"AttackDown": SubResource("Animation_qks5j"), &"AttackLeft": SubResource("Animation_apvk4"), &"AttackRight": SubResource("Animation_hrf5s"), &"AttackUp": SubResource("Animation_t4ydb"), &"Death": SubResource("Animation_ha1pu"), &"IdleDown": SubResource("6"), &"IdleLeft": SubResource("7"), &"IdleRight": SubResource("8"), &"IdleUp": SubResource("9"), &"RESET": SubResource("40"), &"SitDown": SubResource("35"), &"SitLeft": SubResource("36"), &"SitRight": SubResource("37"), &"SitUp": SubResource("38"), &"Trigger": SubResource("Animation_pwq8w"), &"WalkDown": SubResource("3"), &"WalkLeft": SubResource("4"), &"WalkRight": SubResource("2"), &"WalkUp": SubResource("5") } [node name="Slime" type="Node2D" unique_id=22814778] [node name="Body" type="Sprite2D" parent="." unique_id=912386068] texture = ExtResource("1_vcu2t") offset = Vector2(0, -12) hframes = 9 vframes = 4 frame = 19 [node name="Fire" type="AnimatedSprite2D" parent="." unique_id=1133801684] sprite_frames = SubResource("SpriteFrames_ofu36") animation = &"Idle" autoplay = "Idle" frame_progress = 0.815769 offset = Vector2(0, -22) script = ExtResource("3_4et6q") [node name="TorchGlow" parent="Fire" unique_id=1242748062 instance=ExtResource("3_7jtt6")] position = Vector2(0, -15) radius = 96 [node name="Animation" type="AnimationPlayer" parent="." unique_id=1348625034] root_node = NodePath("../Body") libraries/ = SubResource("AnimationLibrary_iko4k") [node name="AnimationTree" parent="Animation" unique_id=735565280 instance=ExtResource("3_mg0gu")] root_node = NodePath("../../Body")