extends NpcScript # Quest ID const questID : int = ProgressCommons.Quest.SNAKE_PIT_THIEF # Reward items var scimitarID : int = DB.GetCellHash("Scimitar") # Required items var thiefsKeyID : int = DB.GetCellHash("Thief's Key") # func OnStart(): match GetQuest(questID): ProgressCommons.SNAKE_PIT_THIEF.RIDDLE_SOLVED: OnTryOpen() ProgressCommons.SNAKE_PIT_THIEF.REWARDS_WITHDREW: OnEmpty() _: OnLocked() func OnTryOpen(): if not HasItem(thiefsKeyID): OnLocked() return if not IsTriggering(): Trigger() Mes("五条刻字指向的锁孔终于转动。箱盖掀开时,一股干冷的旧沙味涌了出来。") SetQuest(questID, ProgressCommons.SNAKE_PIT_THIEF.REWARDS_WITHDREW) RemoveItem(thiefsKeyID, 1) AddGP(200) AddItem(scimitarID, 1) AddExp(50) AddKarma(2) func OnEmpty(): Chat("盗贼宝箱已经空了,只剩几道被蛇鳞刮出的细痕。") func OnLocked(): Chat("箱锁上刻着蛇形纹路。没有盗贼钥匙,打不开它。")