[gd_scene format=3 uid="uid://q0vjlx00rv0n"] [ext_resource type="Texture2D" uid="uid://cpabodldr1ssx" path="res://data/graphics/sprites/monsters/bat.png" id="1_fdkha"] [ext_resource type="PackedScene" uid="uid://bdy4jc6k38ksb" path="res://presets/entities/sprites/animations/4Directions.tscn" id="2_gsp5q"] [sub_resource type="Animation" id="Animation_qks5j"] resource_name = "AttackDown" length = 0.72 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24, 0.32, 0.4, 0.48, 0.56, 0.64), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 0, 1, 2, 0, 1, 2] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.72), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -38), Vector2(0, -22), Vector2(0, -38)] } [sub_resource type="Animation" id="Animation_apvk4"] resource_name = "AttackLeft" length = 0.72 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24, 0.32, 0.4, 0.48, 0.56, 0.64), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [12, 13, 14, 12, 13, 14, 12, 13, 14] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.72), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -38), Vector2(-16, -38), Vector2(0, -38)] } [sub_resource type="Animation" id="Animation_hrf5s"] resource_name = "AttackRight" length = 0.72 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24, 0.32, 0.4, 0.48, 0.56, 0.64), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [4, 5, 6, 4, 5, 6, 4, 5, 6] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.72), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -38), Vector2(16, -38), Vector2(0, -38)] } [sub_resource type="Animation" id="Animation_t4ydb"] resource_name = "AttackUp" length = 0.72 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24, 0.32, 0.4, 0.48, 0.56, 0.64), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [8, 9, 10, 8, 9, 10, 8, 9, 10] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.72), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -38), Vector2(0, -54), Vector2(0, -38)] } [sub_resource type="Animation" id="Animation_ha1pu"] resource_name = "Death" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [3] } [sub_resource type="Animation" id="6"] resource_name = "IdleDown" length = 0.32 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 1] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -39), Vector2(0, -34), Vector2(0, -38)] } [sub_resource type="Animation" id="7"] resource_name = "IdleLeft" length = 0.32 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [12, 13, 14, 13] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(-2, -39), Vector2(2, -34), Vector2(0, -38)] } [sub_resource type="Animation" id="8"] resource_name = "IdleRight" length = 0.32 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [4, 5, 6, 5] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(2, -39), Vector2(-2, -34), Vector2(0, -38)] } [sub_resource type="Animation" id="9"] resource_name = "IdleUp" length = 0.32 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [8, 9, 10, 9] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -39), Vector2(0, -34), Vector2(0, -38)] } [sub_resource type="Animation" id="40"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [19] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -38)] } [sub_resource type="Animation" id="35"] resource_name = "SitDown" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="36"] resource_name = "SitLeft" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [12] } [sub_resource type="Animation" id="37"] resource_name = "SitRight" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [6] } [sub_resource type="Animation" id="38"] resource_name = "SitUp" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [18] } [sub_resource type="Animation" id="Animation_pwq8w"] resource_name = "Trigger" length = 0.32 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 1] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -39), Vector2(0, -34), Vector2(0, -38)] } [sub_resource type="Animation" id="3"] resource_name = "WalkDown" length = 0.32 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 1] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -39), Vector2(0, -34), Vector2(0, -38)] } [sub_resource type="Animation" id="4"] resource_name = "WalkLeft" length = 0.32 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [12, 13, 14, 13] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(-2, -39), Vector2(2, -34), Vector2(0, -38)] } [sub_resource type="Animation" id="2"] resource_name = "WalkRight" length = 0.32 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [4, 5, 6, 5] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(2, -39), Vector2(-2, -34), Vector2(0, -38)] } [sub_resource type="Animation" id="5"] resource_name = "WalkUp" length = 0.32 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.16, 0.24), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [8, 9, 10, 9] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -39), Vector2(0, -34), Vector2(0, -38)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_iko4k"] _data = { &"AttackDown": SubResource("Animation_qks5j"), &"AttackLeft": SubResource("Animation_apvk4"), &"AttackRight": SubResource("Animation_hrf5s"), &"AttackUp": SubResource("Animation_t4ydb"), &"Death": SubResource("Animation_ha1pu"), &"IdleDown": SubResource("6"), &"IdleLeft": SubResource("7"), &"IdleRight": SubResource("8"), &"IdleUp": SubResource("9"), &"RESET": SubResource("40"), &"SitDown": SubResource("35"), &"SitLeft": SubResource("36"), &"SitRight": SubResource("37"), &"SitUp": SubResource("38"), &"Trigger": SubResource("Animation_pwq8w"), &"WalkDown": SubResource("3"), &"WalkLeft": SubResource("4"), &"WalkRight": SubResource("2"), &"WalkUp": SubResource("5") } [node name="Bat" type="Node2D" unique_id=868539419] [node name="Body" type="Sprite2D" parent="." unique_id=1834191447] texture = ExtResource("1_fdkha") offset = Vector2(0, -38) hframes = 4 vframes = 5 frame = 19 [node name="Animation" type="AnimationPlayer" parent="." unique_id=1643336436] root_node = NodePath("../Body") libraries/ = SubResource("AnimationLibrary_iko4k") [node name="AnimationTree" parent="Animation" unique_id=2022763397 instance=ExtResource("2_gsp5q")] root_node = NodePath("../../Body")