[gd_scene format=3 uid="uid://cwpq2bf8h07xi"] [ext_resource type="Texture2D" uid="uid://dwh7x3gvrmogx" path="res://data/graphics/sprites/monsters/skull-fire.png" id="1_55yx2"] [ext_resource type="PackedScene" uid="uid://bdy4jc6k38ksb" path="res://presets/entities/sprites/animations/4Directions.tscn" id="2_323v4"] [sub_resource type="Animation" id="Animation_qks5j"] resource_name = "AttackDown" length = 0.52 loop_mode = 1 step = 0.04 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.28, 0.36, 0.44), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [4, 5, 6, 7, 8] } [sub_resource type="Animation" id="Animation_vp03n"] resource_name = "AttackLeft" length = 0.52 loop_mode = 1 step = 0.04 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.28, 0.36, 0.44), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [14, 15, 16, 17, 18] } [sub_resource type="Animation" id="Animation_vxr40"] resource_name = "AttackRight" length = 0.52 loop_mode = 1 step = 0.04 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.28, 0.36, 0.44), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [34, 35, 36, 37, 38] } [sub_resource type="Animation" id="Animation_btyyp"] resource_name = "AttackUp" length = 0.52 loop_mode = 1 step = 0.04 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.28, 0.36, 0.44), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [24, 25, 26, 27, 28] } [sub_resource type="Animation" id="Animation_ha1pu"] resource_name = "Death" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [9] } [sub_resource type="Animation" id="6"] resource_name = "IdleDown" length = 0.45 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [0, 1, 2] } [sub_resource type="Animation" id="Animation_atsn2"] resource_name = "IdleLeft" length = 0.45 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [10, 11, 12] } [sub_resource type="Animation" id="Animation_v05i1"] resource_name = "IdleRight" length = 0.45 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [30, 31, 32] } [sub_resource type="Animation" id="Animation_3i7ki"] resource_name = "IdleUp" length = 0.45 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [20, 21, 22] } [sub_resource type="Animation" id="40"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="35"] resource_name = "SitDown" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="36"] resource_name = "SitLeft" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [10] } [sub_resource type="Animation" id="37"] resource_name = "SitRight" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [30] } [sub_resource type="Animation" id="38"] resource_name = "SitUp" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [20] } [sub_resource type="Animation" id="Animation_pwq8w"] resource_name = "Trigger" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_a8vms"] resource_name = "WalkDown" length = 0.48 loop_mode = 1 step = 0.03 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.12, 0.24, 0.36), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [1, 2, 3, 4] } [sub_resource type="Animation" id="Animation_duwnv"] resource_name = "WalkLeft" length = 0.48 loop_mode = 1 step = 0.03 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.12, 0.24, 0.36), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [11, 12, 13, 14] } [sub_resource type="Animation" id="Animation_rf3v2"] resource_name = "WalkRight" length = 0.48 loop_mode = 1 step = 0.03 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.12, 0.24, 0.36), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [31, 32, 33, 34] } [sub_resource type="Animation" id="Animation_g3fso"] resource_name = "WalkUp" length = 0.48 loop_mode = 1 step = 0.03 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.12, 0.24, 0.36), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [21, 22, 23, 24] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_iko4k"] _data = { &"AttackDown": SubResource("Animation_qks5j"), &"AttackLeft": SubResource("Animation_vp03n"), &"AttackRight": SubResource("Animation_vxr40"), &"AttackUp": SubResource("Animation_btyyp"), &"Death": SubResource("Animation_ha1pu"), &"IdleDown": SubResource("6"), &"IdleLeft": SubResource("Animation_atsn2"), &"IdleRight": SubResource("Animation_v05i1"), &"IdleUp": SubResource("Animation_3i7ki"), &"RESET": SubResource("40"), &"SitDown": SubResource("35"), &"SitLeft": SubResource("36"), &"SitRight": SubResource("37"), &"SitUp": SubResource("38"), &"Trigger": SubResource("Animation_pwq8w"), &"WalkDown": SubResource("Animation_a8vms"), &"WalkLeft": SubResource("Animation_duwnv"), &"WalkRight": SubResource("Animation_rf3v2"), &"WalkUp": SubResource("Animation_g3fso") } [node name="Skull" type="Node2D" unique_id=328261493] [node name="Body" type="Sprite2D" parent="." unique_id=753223556] texture = ExtResource("1_55yx2") offset = Vector2(0, -30) hframes = 10 vframes = 4 [node name="Animation" type="AnimationPlayer" parent="." unique_id=1324043760] root_node = NodePath("../Body") libraries/ = SubResource("AnimationLibrary_iko4k") [node name="AnimationTree" parent="Animation" unique_id=2031241507 instance=ExtResource("2_323v4")] root_node = NodePath("../../Body") parameters/Death/BlendSpace2D/blend_position = Vector2(-1.09503, 0.0179641)