[gd_scene format=3 uid="uid://dxixywo1th1gv"] [ext_resource type="Texture2D" uid="uid://crporj2g72m8b" path="res://data/graphics/sprites/monsters/piou.png" id="1_wtqld"] [ext_resource type="PackedScene" uid="uid://oxrams6nup8i" path="res://presets/entities/sprites/animations/8Directions.tscn" id="2_4wmrr"] [sub_resource type="Animation" id="Animation_qks5j"] resource_name = "AttackDown" length = 0.32 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.06, 0.12, 0.18, 0.24, 0.28), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 1, 1] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, 8), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_apvk4"] resource_name = "AttackLeft" length = 0.32 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.06, 0.12, 0.18, 0.24, 0.28), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [10, 11, 12, 13, 11, 11] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(-8, 0), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_5pqa5"] resource_name = "AttackLeftDown" length = 0.32 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.06, 0.12, 0.18, 0.24, 0.28), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [30, 31, 32, 33, 31, 31] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(-6, 6), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_moiok"] resource_name = "AttackLeftUp" length = 0.32 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.06, 0.12, 0.18, 0.24, 0.28), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [25, 26, 27, 28, 26, 26] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(-6, -6), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_hrf5s"] resource_name = "AttackRight" length = 0.32 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.06, 0.12, 0.18, 0.24, 0.28), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [5, 6, 7, 8, 6, 6] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(8, 0), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_15ivg"] resource_name = "AttackRightDown" length = 0.32 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.06, 0.12, 0.18, 0.24, 0.28), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [35, 36, 37, 38, 36, 36] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(6, 6), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_t5bdr"] resource_name = "AttackRightUp" length = 0.32 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.06, 0.12, 0.18, 0.24, 0.28), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [20, 21, 22, 23, 21, 21] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(6, -6), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_t4ydb"] resource_name = "AttackUp" length = 0.32 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.06, 0.12, 0.18, 0.24, 0.28), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [15, 16, 17, 18, 16, 16] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -8), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_ha1pu"] resource_name = "Death" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [9] } [sub_resource type="Animation" id="6"] resource_name = "IdleDown" length = 9.94 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1.3, 1.43, 1.56, 1.69, 1.82, 1.95, 2.08, 2.21, 2.34, 2.44, 4.34, 4.69, 5.19, 5.59, 7.19, 7.32, 7.45, 7.58, 7.71, 7.84, 7.97, 8.1, 8.23, 8.36, 8.49, 8.62, 8.75, 8.8, 8.85, 8.9, 8.96, 9.02, 9.08, 9.17, 9.3, 9.4, 9.5, 9.54, 9.63, 9.72, 9.81, 9.88), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 2, 3, 2, 3, 2, 3, 2, 3, 2, 0, 30, 0, 35, 0, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 1, 2, 1, 0, 1, 2, 35, 5, 20, 15, 25, 10, 30, 2, 1] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(8.8, 9.1, 9.9), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -25), Vector2(0, 0)] } [sub_resource type="Animation" id="7"] resource_name = "IdleLeft" length = 9.94 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1.3, 1.43, 1.56, 1.69, 1.82, 1.95, 2.08, 2.21, 2.34, 2.44, 4.34, 4.69, 5.19, 5.59, 7.19, 7.32, 7.45, 7.58, 7.71, 7.84, 7.97, 8.1, 8.23, 8.36, 8.49, 8.62, 8.75, 8.8, 8.85, 8.9, 8.96, 9.02, 9.08, 9.17, 9.3, 9.4, 9.5, 9.54, 9.63, 9.72, 9.81, 9.88), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [10, 12, 13, 12, 13, 12, 13, 12, 13, 12, 10, 25, 10, 30, 10, 12, 13, 12, 13, 12, 13, 12, 13, 12, 13, 12, 13, 12, 11, 12, 11, 10, 11, 12, 30, 0, 35, 5, 20, 15, 25, 12, 11] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(8.8, 9.1, 9.9), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -25), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_mwr7m"] resource_name = "IdleLeftDown" length = 9.94 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1.3, 1.43, 1.56, 1.69, 1.82, 1.95, 2.08, 2.21, 2.34, 2.44, 4.34, 4.69, 5.19, 5.59, 7.19, 7.32, 7.45, 7.58, 7.71, 7.84, 7.97, 8.1, 8.23, 8.36, 8.49, 8.62, 8.75, 8.8, 8.85, 8.9, 8.96, 9.02, 9.08, 9.17, 9.3, 9.4, 9.5, 9.54, 9.63, 9.72, 9.81, 9.88), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [30, 32, 33, 32, 33, 32, 33, 32, 33, 32, 30, 10, 30, 0, 30, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 31, 32, 31, 30, 31, 32, 0, 35, 5, 20, 15, 25, 10, 32, 31] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(8.8, 9.1, 9.9), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -25), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_at3cs"] resource_name = "IdleLeftUp" length = 9.94 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1.3, 1.43, 1.56, 1.69, 1.82, 1.95, 2.08, 2.21, 2.34, 2.44, 4.34, 4.69, 5.19, 5.59, 7.19, 7.32, 7.45, 7.58, 7.71, 7.84, 7.97, 8.1, 8.23, 8.36, 8.49, 8.62, 8.75, 8.8, 8.85, 8.9, 8.96, 9.02, 9.08, 9.17, 9.3, 9.4, 9.5, 9.54, 9.63, 9.72, 9.81, 9.88), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [25, 27, 28, 27, 28, 27, 28, 27, 28, 27, 25, 10, 25, 15, 25, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 26, 27, 26, 25, 26, 27, 10, 30, 0, 35, 5, 20, 15, 27, 26] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(8.8, 9.1, 9.9), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -25), Vector2(0, 0)] } [sub_resource type="Animation" id="8"] resource_name = "IdleRight" length = 9.94 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1.3, 1.43, 1.56, 1.69, 1.82, 1.95, 2.08, 2.21, 2.34, 2.44, 4.34, 4.69, 5.19, 5.59, 7.19, 7.32, 7.45, 7.58, 7.71, 7.84, 7.97, 8.1, 8.23, 8.36, 8.49, 8.62, 8.75, 8.8, 8.85, 8.9, 8.96, 9.02, 9.08, 9.17, 9.3, 9.4, 9.5, 9.54, 9.63, 9.72, 9.81, 9.88), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [5, 7, 8, 7, 8, 7, 8, 7, 8, 7, 5, 20, 5, 35, 5, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 6, 7, 6, 5, 6, 7, 20, 15, 25, 10, 30, 0, 35, 7, 6] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(8.8, 9.1, 9.9), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -25), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_p8ppf"] resource_name = "IdleRightDown" length = 9.94 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1.3, 1.43, 1.56, 1.69, 1.82, 1.95, 2.08, 2.21, 2.34, 2.44, 4.34, 4.69, 5.19, 5.59, 7.19, 7.32, 7.45, 7.58, 7.71, 7.84, 7.97, 8.1, 8.23, 8.36, 8.49, 8.62, 8.75, 8.8, 8.85, 8.9, 8.96, 9.02, 9.08, 9.17, 9.3, 9.4, 9.5, 9.54, 9.63, 9.72, 9.81, 9.88), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [35, 37, 38, 37, 38, 37, 38, 37, 38, 37, 35, 5, 35, 0, 35, 37, 38, 37, 38, 37, 38, 37, 38, 37, 38, 37, 38, 37, 36, 37, 36, 35, 36, 37, 5, 20, 15, 25, 10, 30, 0, 37, 36] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(8.8, 9.1, 9.9), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -25), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_f2oie"] resource_name = "IdleRightUp" length = 9.94 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1.3, 1.43, 1.56, 1.69, 1.82, 1.95, 2.08, 2.21, 2.34, 2.44, 4.34, 4.69, 5.19, 5.59, 7.19, 7.32, 7.45, 7.58, 7.71, 7.84, 7.97, 8.1, 8.23, 8.36, 8.49, 8.62, 8.75, 8.8, 8.85, 8.9, 8.96, 9.02, 9.08, 9.17, 9.3, 9.4, 9.5, 9.54, 9.63, 9.72, 9.81, 9.88), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [20, 22, 23, 22, 23, 22, 23, 22, 23, 22, 20, 5, 20, 15, 20, 22, 23, 22, 23, 22, 23, 22, 23, 22, 23, 22, 23, 22, 21, 22, 21, 20, 21, 22, 15, 25, 10, 30, 0, 35, 5, 22, 21] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(8.8, 9.1, 9.9), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -25), Vector2(0, 0)] } [sub_resource type="Animation" id="9"] resource_name = "IdleUp" length = 9.94 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1.3, 1.43, 1.56, 1.69, 1.82, 1.95, 2.08, 2.21, 2.34, 2.44, 4.34, 4.69, 5.19, 5.59, 7.19, 7.32, 7.45, 7.58, 7.71, 7.84, 7.97, 8.1, 8.23, 8.36, 8.49, 8.62, 8.75, 8.8, 8.85, 8.9, 8.96, 9.02, 9.08, 9.17, 9.3, 9.4, 9.5, 9.54, 9.63, 9.72, 9.81, 9.88), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [15, 17, 18, 17, 18, 17, 18, 17, 18, 17, 15, 20, 15, 25, 15, 17, 18, 17, 18, 17, 18, 17, 18, 17, 18, 17, 18, 17, 16, 17, 16, 15, 16, 17, 25, 10, 30, 0, 35, 5, 20, 17, 16] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(8.8, 9.1, 9.9), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -25), Vector2(0, 0)] } [sub_resource type="Animation" id="40"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [19] } [sub_resource type="Animation" id="35"] resource_name = "SitDown" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="36"] resource_name = "SitLeft" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [12] } [sub_resource type="Animation" id="37"] resource_name = "SitRight" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [6] } [sub_resource type="Animation" id="38"] resource_name = "SitUp" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [18] } [sub_resource type="Animation" id="3"] resource_name = "WalkDown" length = 3.06 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1.01, 1.09, 1.17, 1.25, 1.33, 1.41, 1.49, 1.57, 1.63, 1.68, 1.73, 1.78, 1.83, 1.88, 1.93, 1.98, 2.03, 2.08, 2.13, 2.18, 2.23, 2.28, 2.33, 2.39, 2.47, 2.55, 2.63, 2.71, 2.79, 2.87, 2.95, 3.01), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 1, 2, 1, 2, 1, 37, 7, 22, 17, 27, 12, 32, 2, 1, 0, 1, 2, 1, 2, 1, 2, 1, 0, 1, 2, 1, 2, 1, 32, 12, 27, 17, 22, 7, 37, 2, 1] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.4, 0.6, 0.7, 1, 1.4, 1.7, 1.9, 2.1, 2.4, 2.8, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -4), Vector2(0, -2), Vector2(0, -4), Vector2(0, 0), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0), Vector2(0, -4), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0)] } [sub_resource type="Animation" id="4"] resource_name = "WalkLeft" length = 3.06 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1.01, 1.09, 1.17, 1.25, 1.33, 1.41, 1.49, 1.57, 1.63, 1.68, 1.73, 1.78, 1.83, 1.88, 1.93, 1.98, 2.03, 2.08, 2.13, 2.18, 2.23, 2.28, 2.33, 2.39, 2.47, 2.55, 2.63, 2.71, 2.79, 2.87, 2.95, 3.01), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [10, 11, 12, 11, 12, 11, 12, 11, 12, 11, 12, 11, 12, 11, 10, 11, 12, 11, 12, 11, 32, 2, 37, 7, 22, 17, 27, 12, 11, 10, 11, 12, 11, 12, 11, 12, 11, 10, 11, 12, 11, 12, 11, 27, 17, 22, 7, 37, 2, 32, 12, 11] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.4, 0.6, 0.7, 1, 1.4, 1.7, 1.9, 2.1, 2.4, 2.8, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -4), Vector2(0, -2), Vector2(0, -4), Vector2(0, 0), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0), Vector2(0, -4), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_qxbf6"] resource_name = "WalkLeftDown" length = 3.06 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1.01, 1.09, 1.17, 1.25, 1.33, 1.41, 1.49, 1.57, 1.63, 1.68, 1.73, 1.78, 1.83, 1.88, 1.93, 1.98, 2.03, 2.08, 2.13, 2.18, 2.23, 2.28, 2.33, 2.39, 2.47, 2.55, 2.63, 2.71, 2.79, 2.87, 2.95, 3.01), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [30, 31, 32, 31, 32, 31, 32, 31, 32, 31, 32, 31, 32, 31, 30, 31, 32, 31, 32, 31, 2, 37, 7, 22, 17, 27, 12, 32, 31, 30, 31, 32, 31, 32, 31, 32, 31, 30, 31, 32, 31, 32, 31, 12, 27, 17, 22, 7, 37, 2, 32, 31] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.4, 0.6, 0.7, 1, 1.4, 1.7, 1.9, 2.1, 2.4, 2.8, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -4), Vector2(0, -2), Vector2(0, -4), Vector2(0, 0), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0), Vector2(0, -4), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_hbss6"] resource_name = "WalkLeftUp" length = 3.06 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1.01, 1.09, 1.17, 1.25, 1.33, 1.41, 1.49, 1.57, 1.63, 1.68, 1.73, 1.78, 1.83, 1.88, 1.93, 1.98, 2.03, 2.08, 2.13, 2.18, 2.23, 2.28, 2.33, 2.39, 2.47, 2.55, 2.63, 2.71, 2.79, 2.87, 2.95, 3.01), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [25, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 25, 26, 27, 26, 27, 26, 12, 32, 2, 37, 7, 22, 17, 27, 26, 25, 26, 27, 26, 27, 26, 27, 26, 25, 26, 27, 26, 27, 26, 17, 22, 7, 37, 2, 32, 12, 27, 26] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.4, 0.6, 0.7, 1, 1.4, 1.7, 1.9, 2.1, 2.4, 2.8, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -4), Vector2(0, -2), Vector2(0, -4), Vector2(0, 0), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0), Vector2(0, -4), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0)] } [sub_resource type="Animation" id="2"] resource_name = "WalkRight" length = 3.06 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1.01, 1.09, 1.17, 1.25, 1.33, 1.41, 1.49, 1.57, 1.63, 1.68, 1.73, 1.78, 1.83, 1.88, 1.93, 1.98, 2.03, 2.08, 2.13, 2.18, 2.23, 2.28, 2.33, 2.39, 2.47, 2.55, 2.63, 2.71, 2.79, 2.87, 2.95, 3.01), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [5, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 5, 6, 7, 6, 7, 6, 22, 17, 27, 12, 32, 2, 37, 7, 6, 5, 6, 7, 6, 7, 6, 7, 6, 5, 6, 7, 6, 7, 6, 37, 2, 32, 12, 27, 17, 22, 7, 6] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.4, 0.6, 0.7, 1, 1.4, 1.7, 1.9, 2.1, 2.4, 2.8, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -4), Vector2(0, -2), Vector2(0, -4), Vector2(0, 0), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0), Vector2(0, -4), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_8r4fl"] resource_name = "WalkRightDown" length = 3.06 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1.01, 1.09, 1.17, 1.25, 1.33, 1.41, 1.49, 1.57, 1.63, 1.68, 1.73, 1.78, 1.83, 1.88, 1.93, 1.98, 2.03, 2.08, 2.13, 2.18, 2.23, 2.28, 2.33, 2.39, 2.47, 2.55, 2.63, 2.71, 2.79, 2.87, 2.95, 3.01), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [35, 36, 37, 36, 37, 36, 37, 36, 37, 36, 37, 36, 37, 36, 35, 36, 37, 36, 37, 36, 7, 22, 17, 27, 12, 32, 2, 37, 36, 35, 36, 37, 36, 37, 36, 37, 36, 35, 36, 37, 36, 37, 36, 2, 32, 12, 27, 17, 22, 7, 37, 36] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.4, 0.6, 0.7, 1, 1.4, 1.7, 1.9, 2.1, 2.4, 2.8, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -4), Vector2(0, -2), Vector2(0, -4), Vector2(0, 0), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0), Vector2(0, -4), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_7c5fd"] resource_name = "WalkRightUp" length = 3.06 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1.01, 1.09, 1.17, 1.25, 1.33, 1.41, 1.49, 1.57, 1.63, 1.68, 1.73, 1.78, 1.83, 1.88, 1.93, 1.98, 2.03, 2.08, 2.13, 2.18, 2.23, 2.28, 2.33, 2.39, 2.47, 2.55, 2.63, 2.71, 2.79, 2.87, 2.95, 3.01), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [20, 21, 22, 21, 22, 21, 22, 21, 22, 21, 22, 21, 22, 21, 20, 21, 22, 21, 22, 21, 17, 27, 12, 32, 2, 37, 7, 22, 21, 20, 21, 22, 21, 22, 21, 22, 21, 20, 21, 22, 21, 22, 21, 7, 37, 2, 32, 12, 27, 17, 22, 21] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.4, 0.6, 0.7, 1, 1.4, 1.7, 1.9, 2.1, 2.4, 2.8, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -4), Vector2(0, -2), Vector2(0, -4), Vector2(0, 0), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0), Vector2(0, -4), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0)] } [sub_resource type="Animation" id="5"] resource_name = "WalkUp" length = 3.06 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1.01, 1.09, 1.17, 1.25, 1.33, 1.41, 1.49, 1.57, 1.63, 1.68, 1.73, 1.78, 1.83, 1.88, 1.93, 1.98, 2.03, 2.08, 2.13, 2.18, 2.23, 2.28, 2.33, 2.39, 2.47, 2.55, 2.63, 2.71, 2.79, 2.87, 2.95, 3.01), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [15, 16, 17, 16, 17, 16, 17, 16, 17, 16, 17, 16, 17, 16, 15, 16, 17, 16, 17, 16, 27, 12, 32, 2, 37, 7, 22, 17, 16, 15, 16, 17, 16, 17, 16, 17, 16, 15, 16, 17, 16, 17, 16, 22, 7, 37, 2, 32, 12, 27, 17, 16] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.4, 0.6, 0.7, 1, 1.4, 1.7, 1.9, 2.1, 2.4, 2.8, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -4), Vector2(0, -2), Vector2(0, -4), Vector2(0, 0), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0), Vector2(0, -4), Vector2(0, 0), Vector2(0, -6), Vector2(0, -6), Vector2(0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_iko4k"] _data = { &"AttackDown": SubResource("Animation_qks5j"), &"AttackLeft": SubResource("Animation_apvk4"), &"AttackLeftDown": SubResource("Animation_5pqa5"), &"AttackLeftUp": SubResource("Animation_moiok"), &"AttackRight": SubResource("Animation_hrf5s"), &"AttackRightDown": SubResource("Animation_15ivg"), &"AttackRightUp": SubResource("Animation_t5bdr"), &"AttackUp": SubResource("Animation_t4ydb"), &"Death": SubResource("Animation_ha1pu"), &"IdleDown": SubResource("6"), &"IdleLeft": SubResource("7"), &"IdleLeftDown": SubResource("Animation_mwr7m"), &"IdleLeftUp": SubResource("Animation_at3cs"), &"IdleRight": SubResource("8"), &"IdleRightDown": SubResource("Animation_p8ppf"), &"IdleRightUp": SubResource("Animation_f2oie"), &"IdleUp": SubResource("9"), &"RESET": SubResource("40"), &"SitDown": SubResource("35"), &"SitLeft": SubResource("36"), &"SitRight": SubResource("37"), &"SitUp": SubResource("38"), &"WalkDown": SubResource("3"), &"WalkLeft": SubResource("4"), &"WalkLeftDown": SubResource("Animation_qxbf6"), &"WalkLeftUp": SubResource("Animation_hbss6"), &"WalkRight": SubResource("2"), &"WalkRightDown": SubResource("Animation_8r4fl"), &"WalkRightUp": SubResource("Animation_7c5fd"), &"WalkUp": SubResource("5") } [node name="Piou" type="Node2D" unique_id=1385991917] [node name="Body" type="Sprite2D" parent="." unique_id=1025230164] texture = ExtResource("1_wtqld") offset = Vector2(0, -5) hframes = 5 vframes = 8 frame = 19 [node name="Animation" type="AnimationPlayer" parent="." unique_id=772747029] root_node = NodePath("../Body") libraries/ = SubResource("AnimationLibrary_iko4k") [node name="AnimationTree" parent="Animation" unique_id=2032131621 instance=ExtResource("2_4wmrr")] root_node = NodePath("../../Body")