extends NpcScript # const QUEST_ID : int = ProgressCommons.Quest.TULIMSHAR_OLD_FRIENDSHIP var sealedLettersID : int = DB.GetCellHash("Sealed Letters") var heavyEnvelopeID : int = DB.GetCellHash("Heavy Envelope") # func OnStart(): var questState : int = GetQuest(QUEST_ID) if questState != ProgressCommons.TULIMSHAR_OLD_FRIENDSHIP.STARTED: return if HasItemsSpace([[sealedLettersID, 1], [heavyEnvelopeID, 1]]): Mes("你在积灰的书本之间找到了两个旧信封。") Mes("一个封得很仔细,另一个意外地沉。") SetQuest(QUEST_ID, ProgressCommons.TULIMSHAR_OLD_FRIENDSHIP.ENVELOPES_FOUND) AddItem(sealedLettersID) AddItem(heavyEnvelopeID) else: Mes("你看见了信封,但背包太满,已经装不下它们。")