extends NpcScript # func OnStart(): Mes("Would you like to change your hair style or color today?") Choice("I want to try another style", OnHairstyle) Choice("A new color", OnHaircolor) Choice("None", OnQuit) func OnHairstyle(): var hairstyles : Array[HairstyleData] = DB.HairstylesDB.values() var count : int = hairstyles.size() -1 var randIdx : int = randi_range(0, count) var newStyleIdx : int = hairstyles[randIdx]._id if newStyleIdx == own.stat.haircolor: randIdx = (randIdx + 1) % (count + 1) newStyleIdx = hairstyles[randIdx]._id own.stat.SetHairstyle(newStyleIdx) Choice("Another style", OnHairstyle) Choice("Perfect!", OnQuit) func OnHaircolor(): var haircolors : Array = DB.PalettesDB[DB.Palette.HAIR].values() var count : int = haircolors.size() - 1 var randIdx : int = randi_range(0, count) var newColorIdx : int = haircolors[randIdx]._id if newColorIdx == own.stat.haircolor: randIdx = (randIdx + 1) % (count + 1) newColorIdx = haircolors[randIdx]._id own.stat.SetHaircolor(newColorIdx) Choice("Another color", OnHaircolor) Choice("Perfect!", OnQuit)