[gd_scene format=3 uid="uid://b04douroodym1"] [ext_resource type="Texture2D" uid="uid://dr3fmdn4jq8p8" path="res://data/graphics/sprites/monsters/lizzy.png" id="1_y8b8w"] [ext_resource type="PackedScene" uid="uid://bdy4jc6k38ksb" path="res://presets/entities/sprites/animations/4Directions.tscn" id="2_qg0f2"] [sub_resource type="Animation" id="Animation_qks5j"] resource_name = "AttackDown" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.166667, 0.333333), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [28, 29, 30, 31] } [sub_resource type="Animation" id="Animation_apvk4"] resource_name = "AttackLeft" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.166667, 0.333333), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [6, 7, 8, 9] } [sub_resource type="Animation" id="Animation_hrf5s"] resource_name = "AttackRight" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.166667, 0.333333), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [17, 18, 19, 20] } [sub_resource type="Animation" id="Animation_t4ydb"] resource_name = "AttackUp" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.166667, 0.333333), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [39, 40, 41, 42] } [sub_resource type="Animation" id="Animation_ha1pu"] resource_name = "Death" length = 0.3 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [10] } [sub_resource type="Animation" id="6"] resource_name = "IdleDown" length = 0.48 loop_mode = 1 step = 0.08 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [22, 23, 22, 24] } [sub_resource type="Animation" id="7"] resource_name = "IdleLeft" length = 0.48 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 0, 2] } [sub_resource type="Animation" id="8"] resource_name = "IdleRight" length = 0.48 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [11, 12, 11, 13] } [sub_resource type="Animation" id="9"] resource_name = "IdleUp" length = 0.48 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [33, 34, 33, 35] } [sub_resource type="Animation" id="40"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [19] } [sub_resource type="Animation" id="35"] resource_name = "SitDown" length = 0.48 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [22, 23, 22, 24] } [sub_resource type="Animation" id="36"] resource_name = "SitLeft" length = 0.48 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 0, 2] } [sub_resource type="Animation" id="37"] resource_name = "SitRight" length = 0.48 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [11, 12, 11, 13] } [sub_resource type="Animation" id="38"] resource_name = "SitUp" length = 0.48 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.08, 0.24, 0.32), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [33, 34, 33, 35] } [sub_resource type="Animation" id="Animation_pwq8w"] resource_name = "Trigger" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [22] } [sub_resource type="Animation" id="3"] resource_name = "WalkDown" length = 0.4 loop_mode = 1 step = 0.06 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.117647, 0.235294, 0.352941), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [25, 26, 27, 26] } [sub_resource type="Animation" id="4"] resource_name = "WalkLeft" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.117647, 0.235294, 0.352941), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [3, 4, 5, 4] } [sub_resource type="Animation" id="2"] resource_name = "WalkRight" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.117647, 0.235294, 0.352941), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [14, 15, 16, 15] } [sub_resource type="Animation" id="5"] resource_name = "WalkUp" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.117647, 0.235294, 0.352941), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [36, 37, 38, 37] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_iko4k"] _data = { &"AttackDown": SubResource("Animation_qks5j"), &"AttackLeft": SubResource("Animation_apvk4"), &"AttackRight": SubResource("Animation_hrf5s"), &"AttackUp": SubResource("Animation_t4ydb"), &"Death": SubResource("Animation_ha1pu"), &"IdleDown": SubResource("6"), &"IdleLeft": SubResource("7"), &"IdleRight": SubResource("8"), &"IdleUp": SubResource("9"), &"RESET": SubResource("40"), &"SitDown": SubResource("35"), &"SitLeft": SubResource("36"), &"SitRight": SubResource("37"), &"SitUp": SubResource("38"), &"Trigger": SubResource("Animation_pwq8w"), &"WalkDown": SubResource("3"), &"WalkLeft": SubResource("4"), &"WalkRight": SubResource("2"), &"WalkUp": SubResource("5") } [node name="Generic" type="Node2D" unique_id=478528048] [node name="Body" type="Sprite2D" parent="." unique_id=515720371] texture = ExtResource("1_y8b8w") offset = Vector2(0, -16) hframes = 11 vframes = 4 frame = 19 [node name="Animation" type="AnimationPlayer" parent="." unique_id=1416279870] root_node = NodePath("../Body") libraries/ = SubResource("AnimationLibrary_iko4k") [node name="AnimationTree" parent="Animation" unique_id=798046718 instance=ExtResource("2_qg0f2")] root_node = NodePath("../../Body")