[gd_scene format=3 uid="uid://cs3cgktwqe00i"] [ext_resource type="Texture2D" uid="uid://b672g8vfnoww1" path="res://data/graphics/sprites/monsters/lynx.png" id="1_4i34q"] [ext_resource type="PackedScene" uid="uid://bdy4jc6k38ksb" path="res://presets/entities/sprites/animations/4Directions.tscn" id="2_cy3cf"] [sub_resource type="Animation" id="Animation_qks5j"] resource_name = "AttackDown" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.166667, 0.333333), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [31, 32, 33, 34] } [sub_resource type="Animation" id="Animation_apvk4"] resource_name = "AttackLeft" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.166667, 0.333333), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [7, 8, 9, 10] } [sub_resource type="Animation" id="Animation_hrf5s"] resource_name = "AttackRight" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.166667, 0.333333), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [19, 20, 21, 22] } [sub_resource type="Animation" id="Animation_t4ydb"] resource_name = "AttackUp" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.166667, 0.333333), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [43, 44, 45, 46] } [sub_resource type="Animation" id="Animation_ha1pu"] resource_name = "Death" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [11] } [sub_resource type="Animation" id="6"] resource_name = "IdleDown" length = 0.45 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [24, 25, 26] } [sub_resource type="Animation" id="7"] resource_name = "IdleLeft" length = 0.45 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [0, 1, 2] } [sub_resource type="Animation" id="8"] resource_name = "IdleRight" length = 0.45 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [12, 13, 14] } [sub_resource type="Animation" id="9"] resource_name = "IdleUp" length = 0.45 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [36, 37, 38] } [sub_resource type="Animation" id="40"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [19] } [sub_resource type="Animation" id="35"] resource_name = "SitDown" length = 0.45 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [24, 25, 26] } [sub_resource type="Animation" id="36"] resource_name = "SitLeft" length = 0.45 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [0, 1, 2] } [sub_resource type="Animation" id="37"] resource_name = "SitRight" length = 0.45 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [12, 13, 14] } [sub_resource type="Animation" id="38"] resource_name = "SitUp" length = 0.45 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [36, 37, 38] } [sub_resource type="Animation" id="Animation_pwq8w"] resource_name = "Trigger" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [24] } [sub_resource type="Animation" id="3"] resource_name = "WalkDown" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [27, 28, 29, 30] } [sub_resource type="Animation" id="4"] resource_name = "WalkLeft" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.295361), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [3, 4, 5, 6] } [sub_resource type="Animation" id="2"] resource_name = "WalkRight" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.295361), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [15, 16, 17, 18] } [sub_resource type="Animation" id="5"] resource_name = "WalkUp" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.295361), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [39, 40, 41, 42] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_iko4k"] _data = { &"AttackDown": SubResource("Animation_qks5j"), &"AttackLeft": SubResource("Animation_apvk4"), &"AttackRight": SubResource("Animation_hrf5s"), &"AttackUp": SubResource("Animation_t4ydb"), &"Death": SubResource("Animation_ha1pu"), &"IdleDown": SubResource("6"), &"IdleLeft": SubResource("7"), &"IdleRight": SubResource("8"), &"IdleUp": SubResource("9"), &"RESET": SubResource("40"), &"SitDown": SubResource("35"), &"SitLeft": SubResource("36"), &"SitRight": SubResource("37"), &"SitUp": SubResource("38"), &"Trigger": SubResource("Animation_pwq8w"), &"WalkDown": SubResource("3"), &"WalkLeft": SubResource("4"), &"WalkRight": SubResource("2"), &"WalkUp": SubResource("5") } [node name="Generic" type="Node2D" unique_id=1023966928] [node name="Body" type="Sprite2D" parent="." unique_id=1963735401] texture = ExtResource("1_4i34q") offset = Vector2(0, -30) hframes = 12 vframes = 4 frame = 19 [node name="Animation" type="AnimationPlayer" parent="." unique_id=619509206] root_node = NodePath("../Body") libraries/ = SubResource("AnimationLibrary_iko4k") [node name="AnimationTree" parent="Animation" unique_id=40958837 instance=ExtResource("2_cy3cf")] root_node = NodePath("../../Body")