[gd_scene format=3 uid="uid://byvgi6883q6ux"] [ext_resource type="Texture2D" uid="uid://dystl3r4mnu6a" path="res://data/graphics/sprites/monsters/turtle.png" id="1_erabt"] [ext_resource type="PackedScene" uid="uid://oxrams6nup8i" path="res://presets/entities/sprites/animations/8Directions.tscn" id="3_vif8h"] [sub_resource type="Animation" id="Animation_qks5j"] resource_name = "AttackDown" length = 0.36 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 0, 2, 0, 1] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.36), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -10), Vector2(0, 0), Vector2(0, -10)] } [sub_resource type="Animation" id="Animation_apvk4"] resource_name = "AttackLeft" length = 0.36 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [12, 13, 12, 14, 12, 13] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.36), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -10), Vector2(-10, -10), Vector2(0, -10)] } [sub_resource type="Animation" id="Animation_5pqa5"] resource_name = "AttackLeftDown" length = 0.36 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [20, 21, 20, 22, 20, 21] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.36), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -10), Vector2(-10, 0), Vector2(0, -10)] } [sub_resource type="Animation" id="Animation_moiok"] resource_name = "AttackLeftUp" length = 0.36 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [24, 25, 24, 26, 24, 25] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.36), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -10), Vector2(-10, -20), Vector2(0, -10)] } [sub_resource type="Animation" id="Animation_hrf5s"] resource_name = "AttackRight" length = 0.36 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [8, 9, 8, 10, 8, 9] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.36), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -10), Vector2(10, -10), Vector2(0, -10)] } [sub_resource type="Animation" id="Animation_15ivg"] resource_name = "AttackRightDown" length = 0.36 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [16, 17, 16, 18, 16, 17] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.36), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -10), Vector2(10, 0), Vector2(0, -10)] } [sub_resource type="Animation" id="Animation_t5bdr"] resource_name = "AttackRightUp" length = 0.36 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [28, 29, 28, 30, 28, 29] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.36), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -10), Vector2(10, -20), Vector2(0, -10)] } [sub_resource type="Animation" id="Animation_t4ydb"] resource_name = "AttackUp" length = 0.36 loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [4, 5, 4, 6, 4, 5] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.36), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, -10), Vector2(0, -20), Vector2(0, -10)] } [sub_resource type="Animation" id="Animation_ha1pu"] resource_name = "Death" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Vector2i(3, 7)] } [sub_resource type="Animation" id="6"] resource_name = "IdleDown" length = 4.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [1, 0, 2, 0] } [sub_resource type="Animation" id="7"] resource_name = "IdleLeft" length = 4.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [13, 12, 14, 12] } [sub_resource type="Animation" id="Animation_mwr7m"] resource_name = "IdleLeftDown" length = 4.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [21, 20, 22, 20] } [sub_resource type="Animation" id="Animation_at3cs"] resource_name = "IdleLeftUp" length = 4.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [25, 24, 26, 24] } [sub_resource type="Animation" id="8"] resource_name = "IdleRight" length = 4.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [9, 8, 10, 8] } [sub_resource type="Animation" id="Animation_p8ppf"] resource_name = "IdleRightDown" length = 4.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [17, 16, 18, 16] } [sub_resource type="Animation" id="Animation_f2oie"] resource_name = "IdleRightUp" length = 4.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [31, 30, 32, 30] } [sub_resource type="Animation" id="9"] resource_name = "IdleUp" length = 4.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [5, 4, 6, 4] } [sub_resource type="Animation" id="40"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [19] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -10)] } [sub_resource type="Animation" id="35"] resource_name = "SitDown" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="36"] resource_name = "SitLeft" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [12] } [sub_resource type="Animation" id="37"] resource_name = "SitRight" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [8] } [sub_resource type="Animation" id="38"] resource_name = "SitUp" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [4] } [sub_resource type="Animation" id="3"] resource_name = "WalkDown" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [1, 0, 2, 0] } [sub_resource type="Animation" id="4"] resource_name = "WalkLeft" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [13, 12, 14, 12] } [sub_resource type="Animation" id="Animation_qxbf6"] resource_name = "WalkLeftDown" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [21, 20, 22, 20] } [sub_resource type="Animation" id="Animation_hbss6"] resource_name = "WalkLeftUp" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [25, 24, 26, 24] } [sub_resource type="Animation" id="2"] resource_name = "WalkRight" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [9, 8, 10, 8] } [sub_resource type="Animation" id="Animation_8r4fl"] resource_name = "WalkRightDown" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [17, 16, 18, 16] } [sub_resource type="Animation" id="Animation_7c5fd"] resource_name = "WalkRightUp" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [29, 28, 30, 28] } [sub_resource type="Animation" id="5"] resource_name = "WalkUp" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [5, 4, 6, 4] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_iko4k"] _data = { &"AttackDown": SubResource("Animation_qks5j"), &"AttackLeft": SubResource("Animation_apvk4"), &"AttackLeftDown": SubResource("Animation_5pqa5"), &"AttackLeftUp": SubResource("Animation_moiok"), &"AttackRight": SubResource("Animation_hrf5s"), &"AttackRightDown": SubResource("Animation_15ivg"), &"AttackRightUp": SubResource("Animation_t5bdr"), &"AttackUp": SubResource("Animation_t4ydb"), &"Death": SubResource("Animation_ha1pu"), &"IdleDown": SubResource("6"), &"IdleLeft": SubResource("7"), &"IdleLeftDown": SubResource("Animation_mwr7m"), &"IdleLeftUp": SubResource("Animation_at3cs"), &"IdleRight": SubResource("8"), &"IdleRightDown": SubResource("Animation_p8ppf"), &"IdleRightUp": SubResource("Animation_f2oie"), &"IdleUp": SubResource("9"), &"RESET": SubResource("40"), &"SitDown": SubResource("35"), &"SitLeft": SubResource("36"), &"SitRight": SubResource("37"), &"SitUp": SubResource("38"), &"WalkDown": SubResource("3"), &"WalkLeft": SubResource("4"), &"WalkLeftDown": SubResource("Animation_qxbf6"), &"WalkLeftUp": SubResource("Animation_hbss6"), &"WalkRight": SubResource("2"), &"WalkRightDown": SubResource("Animation_8r4fl"), &"WalkRightUp": SubResource("Animation_7c5fd"), &"WalkUp": SubResource("5") } [node name="Turtle" type="Node2D" unique_id=605242846] [node name="Body" type="Sprite2D" parent="." unique_id=1419736561] texture = ExtResource("1_erabt") offset = Vector2(0, -10) hframes = 4 vframes = 11 frame = 19 [node name="Animation" type="AnimationPlayer" parent="." unique_id=1221792743] root_node = NodePath("../Body") libraries/ = SubResource("AnimationLibrary_iko4k") [node name="AnimationTree" parent="Animation" unique_id=704807797 instance=ExtResource("3_vif8h")] root_node = NodePath("../../Body") parameters/Death/BlendSpace2D/blend_position = Vector2(0, -0.904762)