extends NpcScript # Reward items var appleID : int = DB.GetCellHash("Apple") # Required items var dorianKeyID : int = DB.GetCellHash("Dorian's Key") var gabrielKeyID : int = DB.GetCellHash("Gabriel's Key") var marvinKeyID : int = DB.GetCellHash("Marvin's Key") # func OnStart(): match GetQuest(ProgressCommons.Quest.SPLATYNA_OFFERING): ProgressCommons.SPLATYNA_OFFERING.INACTIVE: Inactive() ProgressCommons.SPLATYNA_OFFERING.STARTED: TryOpen() _: Empty() func Inactive(): Chat("This chest seems to be sealed.") func TryOpen(): if IsMonsterAlive("Splatyna"): Chat("A dark presence is still around.") else: # Chest is not open, try to open it if not IsTriggering(): Trigger() # Chest is opened, you can withdraw your reward if HasSpace(1): SetQuest(ProgressCommons.Quest.SPLATYNA_OFFERING, ProgressCommons.SPLATYNA_OFFERING.REWARDS_WITHDREW) AddItem(appleID, 5) func Empty(): Chat("This chest is empty.")