extends NpcScript # Quest ID const questID : int = ProgressCommons.Quest.SANDSTORM_MINE_ABANDONED_TREASURE # Reward items var chestMineKeyID : int = DB.GetCellHash("Chest Mine Key") # func OnStart(): match GetQuest(questID): ProgressCommons.SANDSTORM_MINE_ABANDONED_TREASURE.INACTIVE: if HasSpace(1): Mes("碎石下面露出一把生锈钥匙,柄上还刻着旧矿工的编号。") SetQuest(questID, ProgressCommons.SANDSTORM_MINE_ABANDONED_TREASURE.KEY_FOUND) AddItem(chestMineKeyID, 1)