Files
2026-06-03 17:04:06 +08:00

670 lines
17 KiB
Plaintext

[gd_scene format=3 uid="uid://byvgi6883q6ux"]
[ext_resource type="Texture2D" uid="uid://dystl3r4mnu6a" path="res://data/graphics/sprites/monsters/turtle.png" id="1_erabt"]
[ext_resource type="PackedScene" uid="uid://oxrams6nup8i" path="res://presets/entities/sprites/animations/8Directions.tscn" id="3_vif8h"]
[sub_resource type="Animation" id="Animation_qks5j"]
resource_name = "AttackDown"
length = 0.36
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 0, 2, 0, 1]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.36),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, -10), Vector2(0, 0), Vector2(0, -10)]
}
[sub_resource type="Animation" id="Animation_apvk4"]
resource_name = "AttackLeft"
length = 0.36
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [12, 13, 12, 14, 12, 13]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.36),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, -10), Vector2(-10, -10), Vector2(0, -10)]
}
[sub_resource type="Animation" id="Animation_5pqa5"]
resource_name = "AttackLeftDown"
length = 0.36
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [20, 21, 20, 22, 20, 21]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.36),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, -10), Vector2(-10, 0), Vector2(0, -10)]
}
[sub_resource type="Animation" id="Animation_moiok"]
resource_name = "AttackLeftUp"
length = 0.36
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [24, 25, 24, 26, 24, 25]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.36),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, -10), Vector2(-10, -20), Vector2(0, -10)]
}
[sub_resource type="Animation" id="Animation_hrf5s"]
resource_name = "AttackRight"
length = 0.36
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [8, 9, 8, 10, 8, 9]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.36),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, -10), Vector2(10, -10), Vector2(0, -10)]
}
[sub_resource type="Animation" id="Animation_15ivg"]
resource_name = "AttackRightDown"
length = 0.36
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [16, 17, 16, 18, 16, 17]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.36),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, -10), Vector2(10, 0), Vector2(0, -10)]
}
[sub_resource type="Animation" id="Animation_t5bdr"]
resource_name = "AttackRightUp"
length = 0.36
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [28, 29, 28, 30, 28, 29]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.36),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, -10), Vector2(10, -20), Vector2(0, -10)]
}
[sub_resource type="Animation" id="Animation_t4ydb"]
resource_name = "AttackUp"
length = 0.36
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [4, 5, 4, 6, 4, 5]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.36),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, -10), Vector2(0, -20), Vector2(0, -10)]
}
[sub_resource type="Animation" id="Animation_ha1pu"]
resource_name = "Death"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Vector2i(3, 7)]
}
[sub_resource type="Animation" id="6"]
resource_name = "IdleDown"
length = 4.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [1, 0, 2, 0]
}
[sub_resource type="Animation" id="7"]
resource_name = "IdleLeft"
length = 4.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [13, 12, 14, 12]
}
[sub_resource type="Animation" id="Animation_mwr7m"]
resource_name = "IdleLeftDown"
length = 4.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [21, 20, 22, 20]
}
[sub_resource type="Animation" id="Animation_at3cs"]
resource_name = "IdleLeftUp"
length = 4.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [25, 24, 26, 24]
}
[sub_resource type="Animation" id="8"]
resource_name = "IdleRight"
length = 4.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [9, 8, 10, 8]
}
[sub_resource type="Animation" id="Animation_p8ppf"]
resource_name = "IdleRightDown"
length = 4.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [17, 16, 18, 16]
}
[sub_resource type="Animation" id="Animation_f2oie"]
resource_name = "IdleRightUp"
length = 4.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [31, 30, 32, 30]
}
[sub_resource type="Animation" id="9"]
resource_name = "IdleUp"
length = 4.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [5, 4, 6, 4]
}
[sub_resource type="Animation" id="40"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [19]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, -10)]
}
[sub_resource type="Animation" id="35"]
resource_name = "SitDown"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="36"]
resource_name = "SitLeft"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [12]
}
[sub_resource type="Animation" id="37"]
resource_name = "SitRight"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [8]
}
[sub_resource type="Animation" id="38"]
resource_name = "SitUp"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [4]
}
[sub_resource type="Animation" id="3"]
resource_name = "WalkDown"
length = 0.4
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [1, 0, 2, 0]
}
[sub_resource type="Animation" id="4"]
resource_name = "WalkLeft"
length = 0.4
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [13, 12, 14, 12]
}
[sub_resource type="Animation" id="Animation_qxbf6"]
resource_name = "WalkLeftDown"
length = 0.4
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [21, 20, 22, 20]
}
[sub_resource type="Animation" id="Animation_hbss6"]
resource_name = "WalkLeftUp"
length = 0.4
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [25, 24, 26, 24]
}
[sub_resource type="Animation" id="2"]
resource_name = "WalkRight"
length = 0.4
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [9, 8, 10, 8]
}
[sub_resource type="Animation" id="Animation_8r4fl"]
resource_name = "WalkRightDown"
length = 0.4
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [17, 16, 18, 16]
}
[sub_resource type="Animation" id="Animation_7c5fd"]
resource_name = "WalkRightUp"
length = 0.4
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [29, 28, 30, 28]
}
[sub_resource type="Animation" id="5"]
resource_name = "WalkUp"
length = 0.4
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [5, 4, 6, 4]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_iko4k"]
_data = {
&"AttackDown": SubResource("Animation_qks5j"),
&"AttackLeft": SubResource("Animation_apvk4"),
&"AttackLeftDown": SubResource("Animation_5pqa5"),
&"AttackLeftUp": SubResource("Animation_moiok"),
&"AttackRight": SubResource("Animation_hrf5s"),
&"AttackRightDown": SubResource("Animation_15ivg"),
&"AttackRightUp": SubResource("Animation_t5bdr"),
&"AttackUp": SubResource("Animation_t4ydb"),
&"Death": SubResource("Animation_ha1pu"),
&"IdleDown": SubResource("6"),
&"IdleLeft": SubResource("7"),
&"IdleLeftDown": SubResource("Animation_mwr7m"),
&"IdleLeftUp": SubResource("Animation_at3cs"),
&"IdleRight": SubResource("8"),
&"IdleRightDown": SubResource("Animation_p8ppf"),
&"IdleRightUp": SubResource("Animation_f2oie"),
&"IdleUp": SubResource("9"),
&"RESET": SubResource("40"),
&"SitDown": SubResource("35"),
&"SitLeft": SubResource("36"),
&"SitRight": SubResource("37"),
&"SitUp": SubResource("38"),
&"WalkDown": SubResource("3"),
&"WalkLeft": SubResource("4"),
&"WalkLeftDown": SubResource("Animation_qxbf6"),
&"WalkLeftUp": SubResource("Animation_hbss6"),
&"WalkRight": SubResource("2"),
&"WalkRightDown": SubResource("Animation_8r4fl"),
&"WalkRightUp": SubResource("Animation_7c5fd"),
&"WalkUp": SubResource("5")
}
[node name="Turtle" type="Node2D" unique_id=605242846]
[node name="Body" type="Sprite2D" parent="." unique_id=1419736561]
texture = ExtResource("1_erabt")
offset = Vector2(0, -10)
hframes = 4
vframes = 11
frame = 19
[node name="Animation" type="AnimationPlayer" parent="." unique_id=1221792743]
root_node = NodePath("../Body")
libraries/ = SubResource("AnimationLibrary_iko4k")
[node name="AnimationTree" parent="Animation" unique_id=704807797 instance=ExtResource("3_vif8h")]
root_node = NodePath("../../Body")
parameters/Death/BlendSpace2D/blend_position = Vector2(0, -0.904762)