Files
Loke/assets/scripts/generic/WarpGlobal.gd
T
2026-06-03 17:04:06 +08:00

26 lines
598 B
GDScript

extends NpcScript
class_name WarpGlobal
#
var warpName : String = ""
#
func OnAreaEnter(player : PlayerAgent):
if player and not player.ownScript:
if npc.spawnInfo.auto_warp:
OnWarpConfirm(player)
else:
npc.Interact(player)
func OnWarpConfirm(player : PlayerAgent):
NpcCommons.Warp(player, npc.spawnInfo.destination_map, npc.spawnInfo.destination_pos, npc.spawnInfo.direction)
func GetWarpField(_player : PlayerAgent) -> String:
return warpName
#
func OnStart():
var mapData : FileData = DB.MapsDB.get(npc.spawnInfo.destination_map, null)
if mapData:
warpName = mapData._name