项目架构重构,代码整理
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#include "stdafx.h"
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#include "TetrisAssets.h"
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/**
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* @brief 根据程序所在目录拼出项目资源文件的绝对路径。
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*/
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std::wstring BuildAssetPath(const wchar_t* relativePath)
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{
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wchar_t modulePath[MAX_PATH] = {};
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GetModuleFileNameW(nullptr, modulePath, MAX_PATH);
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std::wstring basePath(modulePath);
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size_t lastSlash = basePath.find_last_of(L"\\/");
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if (lastSlash != std::wstring::npos)
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{
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basePath.resize(lastSlash);
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}
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std::wstring projectRelative = basePath + L"\\..\\..\\" + relativePath;
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wchar_t fullPath[MAX_PATH] = {};
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DWORD result = GetFullPathNameW(projectRelative.c_str(), MAX_PATH, fullPath, nullptr);
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if (result > 0 && result < MAX_PATH)
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{
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return fullPath;
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}
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return projectRelative;
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}
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/**
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* @brief 根据当前工作目录拼出项目资源文件的绝对路径。
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*/
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std::wstring BuildWorkingDirAssetPath(const wchar_t* relativePath)
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{
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wchar_t currentDirectory[MAX_PATH] = {};
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DWORD length = GetCurrentDirectoryW(MAX_PATH, currentDirectory);
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if (length == 0 || length >= MAX_PATH)
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{
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return L"";
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}
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std::wstring candidate = std::wstring(currentDirectory) + L"\\" + relativePath;
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wchar_t fullPath[MAX_PATH] = {};
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DWORD result = GetFullPathNameW(candidate.c_str(), MAX_PATH, fullPath, nullptr);
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if (result > 0 && result < MAX_PATH)
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{
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return fullPath;
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}
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return candidate;
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}
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/**
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* @brief 判断指定路径是否存在且不是目录。
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*/
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bool FileExists(const std::wstring& path)
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{
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DWORD attributes = GetFileAttributesW(path.c_str());
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return attributes != INVALID_FILE_ATTRIBUTES && (attributes & FILE_ATTRIBUTE_DIRECTORY) == 0;
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}
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