接入清屏炸弹与终末清场进化路线
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@@ -745,6 +745,18 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(498), _T("\u65e0\u9650\u72c2\u70ed \u6d88\u884c\u53ef\u5ef6\u957f\u65f6\u95f4"), lstrlen(_T("\u65e0\u9650\u72c2\u70ed \u6d88\u884c\u53ef\u5ef6\u957f\u65f6\u95f4")));
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}
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if (rogueStats.screenBombLevel > 0)
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{
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TCHAR bombText[96];
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_stprintf_s(bombText, _T("\u6e05\u5c4f\u70b8\u5f39 %d / 30 \u5e93\u5b58 %d"), rogueStats.screenBombCharge, rogueStats.screenBombCount);
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(530), bombText, lstrlen(bombText));
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}
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if (rogueStats.terminalClearLevel > 0)
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{
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(562), _T("\u7ec8\u672b\u6e05\u573a \u6fc0\u6d3b\u6700\u540e\u4e00\u640f\u65f6\u81ea\u52a8\u89e6\u53d1"), lstrlen(_T("\u7ec8\u672b\u6e05\u573a \u6fc0\u6d3b\u6700\u540e\u4e00\u640f\u65f6\u81ea\u52a8\u89e6\u53d1")));
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}
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if (rogueStats.chainBlastLevel > 0)
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{
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(274), _T("\u8fde\u9501\u7206\u7834 \u5df2\u89e3\u9501"), lstrlen(_T("\u8fde\u9501\u7206\u7834 \u5df2\u89e3\u9501")));
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@@ -883,6 +895,14 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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{
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_stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u65e0\u9650\u72c2\u70ed Lv.1\r\n"));
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}
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if (rogueStats.screenBombLevel > 0)
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{
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_stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u6e05\u5c4f\u70b8\u5f39 Lv.1\r\n"));
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}
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if (rogueStats.terminalClearLevel > 0)
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{
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_stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u7ec8\u672b\u6e05\u573a Lv.1\r\n"));
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}
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if (rogueStats.stableStructureLevel > 0)
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{
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_stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u7a33\u5b9a\u7ed3\u6784 Lv.%d\r\n"), rogueStats.stableStructureLevel);
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