添加稀有度机制 添加背景音乐素材
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@@ -108,6 +108,7 @@ struct UpgradeOption
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int id;
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int currentLevel;
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int targetPieceType;
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int rarity;
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bool cursed;
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const TCHAR* name;
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const TCHAR* category;
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@@ -156,6 +157,13 @@ enum GameMode
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MODE_ROGUE = 1
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};
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enum UpgradeRarity
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{
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UPGRADE_RARITY_COMMON = 0,
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UPGRADE_RARITY_UNCOMMON = 1,
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UPGRADE_RARITY_RARE = 2
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};
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extern int nType;
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extern int type;
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extern int state;
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