完善运行链路 调整中文界面

This commit is contained in:
2026-04-24 10:18:43 +08:00
parent 5f7d7d9949
commit 2f477272ab
3 changed files with 161 additions and 14 deletions
+108 -2
View File
@@ -3,6 +3,8 @@
#include "Tetris.h"
#define MAX_LOADSTRING 100
#define GAME_TIMER_ID 1
#define GAME_TIMER_INTERVAL 500
HINSTANCE hInst;
TCHAR szTitle[MAX_LOADSTRING];
@@ -31,6 +33,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_TETRIS, szWindowClass, MAX_LOADSTRING);
lstrcpy(szTitle, _T("俄罗斯方块"));
MyRegisterClass(hInstance);
if (!InitInstance(hInstance, nCmdShow))
@@ -126,8 +129,8 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
/**
* @brief 主窗口消息处理函数,负责响应菜单、绘制和退出等系统消息。
*
* 当前阶段主要处理“关于”和“退出”菜单命令、窗口重绘请求以及销毁消息,
* 其余未处理的消息统一交给系统默认窗口过程继续处理
* 该函数除菜单和绘制外,还负责初始化游戏、处理定时下落、
* 响应键盘操作以及管理暂停、重开和游戏结束状态
*
* @param hWnd 当前窗口句柄。
* @param message 当前接收到的消息类型。
@@ -139,6 +142,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
srand((unsigned int)time(nullptr));
Restart();
SetTimer(hWnd, GAME_TIMER_ID, GAME_TIMER_INTERVAL, nullptr);
InvalidateRect(hWnd, nullptr, TRUE);
break;
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
@@ -156,6 +165,101 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
}
}
break;
case WM_TIMER:
if (wParam == GAME_TIMER_ID && !suspendFlag && !gameOverFlag)
{
if (CanMoveDown())
{
MoveDown();
}
else
{
Fixing();
DeleteLines();
gameOverFlag = GameOver();
}
if (!gameOverFlag)
{
ComputeTarget();
}
InvalidateRect(hWnd, nullptr, TRUE);
}
break;
case WM_KEYDOWN:
if (wParam == 'R')
{
Restart();
InvalidateRect(hWnd, nullptr, TRUE);
break;
}
if (wParam == 'P')
{
suspendFlag = !suspendFlag;
InvalidateRect(hWnd, nullptr, TRUE);
break;
}
if (wParam == 'G')
{
targetFlag = !targetFlag;
InvalidateRect(hWnd, nullptr, TRUE);
break;
}
if (gameOverFlag || suspendFlag)
{
break;
}
switch (wParam)
{
case VK_LEFT:
if (CanMoveLeft())
{
MoveLeft();
}
break;
case VK_RIGHT:
if (CanMoveRight())
{
MoveRight();
}
break;
case VK_DOWN:
if (CanMoveDown())
{
MoveDown();
}
else
{
Fixing();
DeleteLines();
gameOverFlag = GameOver();
}
break;
case VK_UP:
Rotate();
break;
case VK_SPACE:
DropDown();
Fixing();
DeleteLines();
gameOverFlag = GameOver();
break;
default:
break;
}
if (!gameOverFlag)
{
ComputeTarget();
}
InvalidateRect(hWnd, nullptr, TRUE);
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
@@ -165,6 +269,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
}
break;
case WM_DESTROY:
KillTimer(hWnd, GAME_TIMER_ID);
PostQuitMessage(0);
break;
default:
@@ -193,6 +298,7 @@ INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
switch (message)
{
case WM_INITDIALOG:
SetWindowText(hDlg, _T("关于俄罗斯方块"));
return (INT_PTR)TRUE;
case WM_COMMAND: