增加难度上升机制
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@@ -97,6 +97,9 @@ struct PlayerStats
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int stableStructureLevel;
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int doubleGrowthLevel;
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int gamblerLevel;
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int difficultyElapsedMs;
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int difficultyLevel;
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int lockedRows;
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int pieceTuningLevels[7];
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};
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@@ -204,5 +207,8 @@ void UseScreenBomb();
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void UseBlackHole();
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void UseAirReshape();
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int GetRogueFallInterval();
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int GetRoguePlayableHeight();
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int GetRogueLockedRows();
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void AdvanceRogueDifficulty(int elapsedMs);
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void TDrawScreen(HDC hdc, HWND hWnd);
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