升级改为四选一并重做赌徒与方块改造机制
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@@ -56,14 +56,15 @@ struct PlayerStats
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int explosiveLevel;
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int stableStructureLevel;
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int doubleGrowthLevel;
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int luckyRollLevel;
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int gamblerLevel;
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int pieceTuningLevels[7];
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};
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struct UpgradeOption
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{
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int id;
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int currentLevel;
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int targetPieceType;
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const TCHAR* name;
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const TCHAR* category;
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const TCHAR* description;
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@@ -85,7 +86,7 @@ struct UpgradeUiState
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int optionCount;
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int pendingCount;
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int totalChosenCount;
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UpgradeOption options[3];
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UpgradeOption options[4];
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};
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struct FeedbackState
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