添加模式选择与Rogue升级界面
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+36
-3
@@ -14,8 +14,10 @@ constexpr int nHeight = 22;
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constexpr int WINDOW_PADDING = 28;
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constexpr int SIDE_PANEL_WIDTH = 320;
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constexpr int SIDE_PANEL_GAP = 28;
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constexpr int SIDE_PANEL_HEIGHT = 760;
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constexpr int WINDOW_CLIENT_WIDTH = WINDOW_PADDING * 2 + nGameWidth * GRID + SIDE_PANEL_GAP + SIDE_PANEL_WIDTH;
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constexpr int WINDOW_CLIENT_HEIGHT = WINDOW_PADDING * 2 + nGameHeight * GRID + 20;
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constexpr int BOARD_CLIENT_HEIGHT = WINDOW_PADDING * 2 + nGameHeight * GRID + 20;
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constexpr int WINDOW_CLIENT_HEIGHT = (BOARD_CLIENT_HEIGHT > SIDE_PANEL_HEIGHT) ? BOARD_CLIENT_HEIGHT : SIDE_PANEL_HEIGHT;
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struct Point
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{
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@@ -29,10 +31,36 @@ struct MenuState
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int optionCount;
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};
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struct PlayerStats
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{
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int score;
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int level;
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int exp;
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int requiredExp;
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int totalLinesCleared;
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};
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struct UpgradeOption
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{
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const TCHAR* name;
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const TCHAR* category;
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const TCHAR* description;
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};
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struct UpgradeUiState
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{
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int selectedIndex;
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int optionCount;
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int pendingCount;
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int totalChosenCount;
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UpgradeOption options[3];
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};
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enum ScreenState
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{
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SCREEN_MENU = 0,
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SCREEN_PLAYING = 1
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SCREEN_PLAYING = 1,
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SCREEN_UPGRADE = 2
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};
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enum GameMode
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@@ -52,6 +80,9 @@ extern int workRegion[20][10];
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extern Point point;
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extern Point target;
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extern MenuState menuState;
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extern PlayerStats classicStats;
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extern PlayerStats rogueStats;
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extern UpgradeUiState upgradeUiState;
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extern int currentScreen;
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extern int currentMode;
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extern int bricks[7][4][4][4];
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@@ -67,10 +98,12 @@ void Rotate();
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void DropDown();
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void Fixing();
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void DeleteOneLine(int number);
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void DeleteLines();
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int DeleteLines();
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void ComputeTarget();
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void Restart();
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void StartGameWithMode(int mode);
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void ReturnToMainMenu();
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void OpenUpgradeMenu();
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void ConfirmUpgradeSelection();
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void TDrawScreen(HDC hdc, HWND hWnd);
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