添加模式选择与Rogue升级界面
This commit is contained in:
@@ -209,6 +209,39 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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break;
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}
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if (currentScreen == SCREEN_UPGRADE)
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{
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switch (wParam)
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{
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case VK_LEFT:
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case 'A':
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upgradeUiState.selectedIndex--;
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if (upgradeUiState.selectedIndex < 0)
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{
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upgradeUiState.selectedIndex = upgradeUiState.optionCount - 1;
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}
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case VK_RIGHT:
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case 'D':
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upgradeUiState.selectedIndex++;
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if (upgradeUiState.selectedIndex >= upgradeUiState.optionCount)
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{
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upgradeUiState.selectedIndex = 0;
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}
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case VK_RETURN:
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case VK_SPACE:
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ConfirmUpgradeSelection();
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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default:
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break;
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}
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break;
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}
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if (wParam == 'M')
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{
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ReturnToMainMenu();
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+148
-3
@@ -12,6 +12,9 @@ int workRegion[20][10] = { 0 };
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Point point = { 0, 0 };
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Point target = { 0, 0 };
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MenuState menuState = { 0, 2 };
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PlayerStats classicStats = { 0, 1, 0, 0, 0 };
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PlayerStats rogueStats = { 0, 1, 0, 100, 0 };
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UpgradeUiState upgradeUiState = { 0, 0, 0, 0, {} };
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int currentScreen = SCREEN_MENU;
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int currentMode = MODE_CLASSIC;
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@@ -143,6 +146,99 @@ static Point GetSpawnPoint(int brickType)
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return spawnPoint;
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}
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static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
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{
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stats.score = 0;
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stats.level = 1;
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stats.exp = 0;
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stats.requiredExp = useRogueRules ? 100 : 0;
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stats.totalLinesCleared = 0;
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}
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static int GetRogueScoreByLines(int linesCleared)
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{
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switch (linesCleared)
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{
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case 1: return 100;
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case 2: return 300;
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case 3: return 500;
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case 4: return 800;
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default: return 0;
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}
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}
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static int GetRogueExpByLines(int linesCleared)
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{
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switch (linesCleared)
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{
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case 1: return 10;
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case 2: return 25;
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case 3: return 45;
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case 4: return 80;
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default: return 0;
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}
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}
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static int ApplyLevelProgress(PlayerStats& stats)
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{
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int levelUps = 0;
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while (stats.requiredExp > 0 && stats.exp >= stats.requiredExp)
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{
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stats.exp -= stats.requiredExp;
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stats.level++;
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stats.requiredExp = 100 + stats.level * 50;
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levelUps++;
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}
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return levelUps;
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}
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static void FillUpgradeOptions()
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{
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upgradeUiState.optionCount = 3;
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upgradeUiState.selectedIndex = 0;
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upgradeUiState.options[0].name = _T("\u5206\u6570\u500d\u7387");
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upgradeUiState.options[0].category = _T("\u5f97\u5206");
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upgradeUiState.options[0].description = _T("\u6240\u6709\u5f97\u5206\u5c0f\u5e45\u63d0\u5347\u3002");
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upgradeUiState.options[1].name = _T("\u7ecf\u9a8c\u5f3a\u5316");
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upgradeUiState.options[1].category = _T("\u6210\u957f");
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upgradeUiState.options[1].description = _T("\u540e\u7eed\u6d88\u884c\u53ef\u4ee5\u83b7\u5f97\u66f4\u591a EXP\u3002");
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upgradeUiState.options[2].name = _T("\u6162\u901f\u4e0b\u843d");
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upgradeUiState.options[2].category = _T("\u64cd\u4f5c");
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upgradeUiState.options[2].description = _T("\u964d\u4f4e\u81ea\u7136\u4e0b\u843d\u901f\u5ea6\uff0c\u63d0\u9ad8\u5bb9\u9519\u3002");
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}
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static void ApplyLineClearResult(int linesCleared)
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{
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if (linesCleared <= 0)
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{
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return;
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}
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if (currentMode == MODE_CLASSIC)
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{
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classicStats.totalLinesCleared += linesCleared;
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classicStats.score += linesCleared * 100;
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tScore = classicStats.score;
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return;
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}
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rogueStats.totalLinesCleared += linesCleared;
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rogueStats.score += GetRogueScoreByLines(linesCleared);
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rogueStats.exp += GetRogueExpByLines(linesCleared);
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upgradeUiState.pendingCount += ApplyLevelProgress(rogueStats);
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tScore = rogueStats.score;
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if (upgradeUiState.pendingCount > 0)
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{
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OpenUpgradeMenu();
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}
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}
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/**
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* @brief 判断当前方块是否可以继续向下移动。
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*
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@@ -439,8 +535,10 @@ void DeleteOneLine(int number)
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* 并将该行上方的内容整体下移。为了避免连续满行被漏检,
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* 删除后会继续检查当前行号。每成功消除 1 行,当前得分增加 100 分。
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*/
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void DeleteLines()
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int DeleteLines()
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{
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int clearedLines = 0;
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for (int i = nGameHeight - 1; i >= 0; i--)
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{
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bool fullLine = true;
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@@ -457,10 +555,13 @@ void DeleteLines()
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if (fullLine)
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{
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DeleteOneLine(i);
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tScore += 100;
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clearedLines++;
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i++;
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}
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}
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ApplyLineClearResult(clearedLines);
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return clearedLines;
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}
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/**
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@@ -506,11 +607,18 @@ void Restart()
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}
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}
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tScore = 0;
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gameOverFlag = false;
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suspendFlag = false;
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targetFlag = true;
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ResetPlayerStats(classicStats, false);
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ResetPlayerStats(rogueStats, true);
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upgradeUiState.selectedIndex = 0;
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upgradeUiState.optionCount = 0;
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upgradeUiState.pendingCount = 0;
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upgradeUiState.totalChosenCount = 0;
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tScore = 0;
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type = rand() % 7;
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nType = rand() % 7;
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state = 0;
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@@ -525,6 +633,7 @@ void StartGameWithMode(int mode)
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currentMode = mode;
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currentScreen = SCREEN_PLAYING;
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Restart();
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tScore = (currentMode == MODE_CLASSIC) ? classicStats.score : rogueStats.score;
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}
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void ReturnToMainMenu()
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@@ -533,9 +642,45 @@ void ReturnToMainMenu()
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suspendFlag = false;
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gameOverFlag = false;
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menuState.optionCount = 2;
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upgradeUiState.pendingCount = 0;
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if (menuState.selectedIndex < 0 || menuState.selectedIndex >= menuState.optionCount)
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{
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menuState.selectedIndex = 0;
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}
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}
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void OpenUpgradeMenu()
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{
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if (currentMode != MODE_ROGUE || upgradeUiState.pendingCount <= 0)
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{
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return;
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}
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FillUpgradeOptions();
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currentScreen = SCREEN_UPGRADE;
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}
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void ConfirmUpgradeSelection()
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{
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if (currentScreen != SCREEN_UPGRADE || upgradeUiState.optionCount <= 0)
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{
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return;
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}
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upgradeUiState.totalChosenCount++;
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if (upgradeUiState.pendingCount > 0)
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{
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upgradeUiState.pendingCount--;
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}
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if (upgradeUiState.pendingCount > 0)
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{
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FillUpgradeOptions();
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currentScreen = SCREEN_UPGRADE;
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return;
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}
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currentScreen = SCREEN_PLAYING;
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}
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+190
-11
@@ -41,6 +41,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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int grid = SS(GRID);
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int panelGap = SS(SIDE_PANEL_GAP);
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int panelWidth = SS(SIDE_PANEL_WIDTH);
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int panelHeight = SS(SIDE_PANEL_HEIGHT - WINDOW_PADDING * 2);
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int boardWidth = grid * nGameWidth;
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int boardHeight = grid * nGameHeight;
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@@ -57,7 +58,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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gameRect.right + panelGap,
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SY(WINDOW_PADDING),
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gameRect.right + panelGap + panelWidth,
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SY(WINDOW_PADDING) + boardHeight
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SY(WINDOW_PADDING) + panelHeight
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};
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const COLORREF pageColor = RGB(255, 244, 248);
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@@ -164,7 +165,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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const TCHAR* modeDescriptions[2] =
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{
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_T("\u4fdd\u7559\u5f53\u524d\u539f\u7248\u4fc4\u7f57\u65af\u65b9\u5757\u73a9\u6cd5\uff0c\u76f4\u63a5\u5f00\u59cb\u5bf9\u5c40\u3002"),
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_T("\u8fdb\u5165 Rogue \u5165\u53e3\uff0c\u5f53\u524d\u5148\u63a5\u5165\u57fa\u7840\u5bf9\u5c40\u6d41\u7a0b\u3002")
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_T("\u8fdb\u5165 Rogue \u6a21\u5f0f\uff0c\u5df2\u63a5\u5165\u72ec\u7acb HUD \u4e0e\u7b49\u7ea7 / \u7ecf\u9a8c\u7ed3\u7b97\u3002")
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};
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for (int i = 0; i < menuState.optionCount; i++)
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@@ -413,14 +414,45 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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_stprintf_s(modeText, _T("\u5f53\u524d\u6a21\u5f0f %s"), currentMode == MODE_CLASSIC ? _T("\u7ecf\u5178") : _T("Rogue"));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(140), modeText, lstrlen(modeText));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(188), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757"), lstrlen(_T("\u4e0b\u4e00\u4e2a\u65b9\u5757")));
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TCHAR linesText[64];
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int totalLines = (currentMode == MODE_CLASSIC) ? classicStats.totalLinesCleared : rogueStats.totalLinesCleared;
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_stprintf_s(linesText, _T("\u7d2f\u8ba1\u6d88\u884c %d"), totalLines);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(176), linesText, lstrlen(linesText));
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if (currentMode == MODE_ROGUE)
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{
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TCHAR levelText[64];
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_stprintf_s(levelText, _T("\u5f53\u524d\u7b49\u7ea7 %d"), rogueStats.level);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(212), levelText, lstrlen(levelText));
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TCHAR expText[64];
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_stprintf_s(expText, _T("EXP %d / %d"), rogueStats.exp, rogueStats.requiredExp);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(248), expText, lstrlen(expText));
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SelectObject(hdc, smallFont);
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SetTextColor(hdc, RGB(128, 104, 118));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(284), _T("\u4e09\u9009\u4e00\u5f3a\u5316\uff1a\u4e0b\u4e00\u6b65\u63a5\u5165"), lstrlen(_T("\u4e09\u9009\u4e00\u5f3a\u5316\uff1a\u4e0b\u4e00\u6b65\u63a5\u5165")));
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SelectObject(hdc, sectionFont);
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SetTextColor(hdc, textColor);
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}
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else
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{
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SelectObject(hdc, smallFont);
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SetTextColor(hdc, RGB(128, 104, 118));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(212), _T("\u7ecf\u5178\u6a21\u5f0f\u4fdd\u6301\u539f\u7248\u7b80\u5355\u8ba1\u5206"), lstrlen(_T("\u7ecf\u5178\u6a21\u5f0f\u4fdd\u6301\u539f\u7248\u7b80\u5355\u8ba1\u5206")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(240), _T("\u6682\u4e0d\u63a5\u5165\u7b49\u7ea7\u548c\u5f3a\u5316\u7cfb\u7edf"), lstrlen(_T("\u6682\u4e0d\u63a5\u5165\u7b49\u7ea7\u548c\u5f3a\u5316\u7cfb\u7edf")));
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SelectObject(hdc, sectionFont);
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SetTextColor(hdc, textColor);
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}
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(320), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757"), lstrlen(_T("\u4e0b\u4e00\u4e2a\u65b9\u5757")));
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RECT nextCard =
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{
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panelRect.left + SS(24),
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panelRect.top + SS(226),
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panelRect.top + SS(358),
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panelRect.left + SS(24) + grid * 4 + SS(32),
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panelRect.top + SS(226) + grid * 4 + SS(32)
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panelRect.top + SS(358) + grid * 4 + SS(32)
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};
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HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244));
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@@ -461,14 +493,14 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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}
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SelectObject(hdc, sectionFont);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(406), _T("\u64cd\u4f5c\u63d0\u793a"), lstrlen(_T("\u64cd\u4f5c\u63d0\u793a")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(538), _T("\u64cd\u4f5c\u63d0\u793a"), lstrlen(_T("\u64cd\u4f5c\u63d0\u793a")));
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SelectObject(hdc, bodyFont);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(448), _T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c"), lstrlen(_T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(484), _T("Space\uff1a\u5feb\u901f\u4e0b\u843d"), lstrlen(_T("Space\uff1a\u5feb\u901f\u4e0b\u843d")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(520), _T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb"), lstrlen(_T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(556), _T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9"), lstrlen(_T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(592), _T("M\uff1a\u8fd4\u56de\u83dc\u5355"), lstrlen(_T("M\uff1a\u8fd4\u56de\u83dc\u5355")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(580), _T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c"), lstrlen(_T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(616), _T("Space\uff1a\u5feb\u901f\u4e0b\u843d"), lstrlen(_T("Space\uff1a\u5feb\u901f\u4e0b\u843d")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(652), _T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb"), lstrlen(_T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(688), _T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9"), lstrlen(_T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(724), _T("M\uff1a\u8fd4\u56de\u83dc\u5355"), lstrlen(_T("M\uff1a\u8fd4\u56de\u83dc\u5355")));
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if (suspendFlag || gameOverFlag)
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{
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@@ -523,6 +555,153 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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}
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}
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if (currentScreen == SCREEN_UPGRADE)
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{
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HBRUSH dimBrush = CreateSolidBrush(RGB(246, 232, 238));
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RECT dimRect =
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{
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SX(20),
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SY(20),
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SX(WINDOW_CLIENT_WIDTH - 20),
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SY(WINDOW_CLIENT_HEIGHT - 20)
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};
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FillRect(hdc, &dimRect, dimBrush);
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DeleteObject(dimBrush);
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RECT overlayRect =
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{
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SX(60),
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SY(80),
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SX(WINDOW_CLIENT_WIDTH - 60),
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||||
SY(WINDOW_CLIENT_HEIGHT - 80)
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||||
};
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||||
HBRUSH overlayBrush = CreateSolidBrush(RGB(255, 250, 252));
|
||||
HPEN overlayPen = CreatePen(PS_SOLID, SS(2), RGB(232, 170, 194));
|
||||
oldPen = (HPEN)SelectObject(hdc, overlayPen);
|
||||
oldBrush = (HBRUSH)SelectObject(hdc, overlayBrush);
|
||||
RoundRect(hdc, overlayRect.left, overlayRect.top, overlayRect.right, overlayRect.bottom, SS(30), SS(30));
|
||||
SelectObject(hdc, oldBrush);
|
||||
SelectObject(hdc, oldPen);
|
||||
DeleteObject(overlayBrush);
|
||||
DeleteObject(overlayPen);
|
||||
|
||||
SetTextColor(hdc, titleColor);
|
||||
SelectObject(hdc, titleFont);
|
||||
|
||||
RECT overlayTitleRect =
|
||||
{
|
||||
overlayRect.left,
|
||||
overlayRect.top + SS(24),
|
||||
overlayRect.right,
|
||||
overlayRect.top + SS(68)
|
||||
};
|
||||
DrawText(hdc, _T("\u5347\u7ea7\u9009\u62e9"), -1, &overlayTitleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
|
||||
SelectObject(hdc, bodyFont);
|
||||
SetTextColor(hdc, textColor);
|
||||
RECT overlaySubtitleRect =
|
||||
{
|
||||
overlayRect.left,
|
||||
overlayRect.top + SS(70),
|
||||
overlayRect.right,
|
||||
overlayRect.top + SS(106)
|
||||
};
|
||||
DrawText(hdc, _T("\u8bf7\u4ece\u4e09\u4e2a\u9009\u9879\u4e2d\u9009\u62e9\u4e00\u4e2a\u5f3a\u5316"), -1, &overlaySubtitleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
|
||||
int gap = SS(18);
|
||||
int cardWidth = (overlayRect.right - overlayRect.left - SS(72) - gap * 2) / 3;
|
||||
int cardTop = overlayRect.top + SS(138);
|
||||
int cardBottom = overlayRect.bottom - SS(72);
|
||||
|
||||
for (int i = 0; i < upgradeUiState.optionCount; i++)
|
||||
{
|
||||
bool isSelected = (i == upgradeUiState.selectedIndex);
|
||||
int left = overlayRect.left + SS(36) + i * (cardWidth + gap);
|
||||
int right = left + cardWidth;
|
||||
|
||||
RECT cardRect =
|
||||
{
|
||||
left,
|
||||
cardTop,
|
||||
right,
|
||||
cardBottom
|
||||
};
|
||||
|
||||
HBRUSH cardBrush = CreateSolidBrush(isSelected ? RGB(255, 235, 242) : RGB(255, 247, 250));
|
||||
HPEN cardPen = CreatePen(PS_SOLID, isSelected ? SS(3) : 1, isSelected ? accentColor : RGB(221, 197, 208));
|
||||
oldPen = (HPEN)SelectObject(hdc, cardPen);
|
||||
oldBrush = (HBRUSH)SelectObject(hdc, cardBrush);
|
||||
RoundRect(hdc, cardRect.left, cardRect.top, cardRect.right, cardRect.bottom, SS(24), SS(24));
|
||||
SelectObject(hdc, oldBrush);
|
||||
SelectObject(hdc, oldPen);
|
||||
DeleteObject(cardBrush);
|
||||
DeleteObject(cardPen);
|
||||
|
||||
RECT iconRect =
|
||||
{
|
||||
cardRect.left + SS(20),
|
||||
cardRect.top + SS(20),
|
||||
cardRect.left + SS(84),
|
||||
cardRect.top + SS(84)
|
||||
};
|
||||
|
||||
HBRUSH iconBrush = CreateSolidBrush(isSelected ? RGB(242, 176, 202) : RGB(233, 206, 217));
|
||||
HPEN iconPen = CreatePen(PS_SOLID, 1, RGB(255, 250, 252));
|
||||
oldPen = (HPEN)SelectObject(hdc, iconPen);
|
||||
oldBrush = (HBRUSH)SelectObject(hdc, iconBrush);
|
||||
RoundRect(hdc, iconRect.left, iconRect.top, iconRect.right, iconRect.bottom, SS(18), SS(18));
|
||||
SelectObject(hdc, oldBrush);
|
||||
SelectObject(hdc, oldPen);
|
||||
DeleteObject(iconBrush);
|
||||
DeleteObject(iconPen);
|
||||
|
||||
SelectObject(hdc, smallFont);
|
||||
SetTextColor(hdc, RGB(122, 95, 110));
|
||||
RECT categoryRect =
|
||||
{
|
||||
cardRect.left + SS(20),
|
||||
cardRect.top + SS(96),
|
||||
cardRect.right - SS(20),
|
||||
cardRect.top + SS(122)
|
||||
};
|
||||
DrawText(hdc, upgradeUiState.options[i].category, -1, &categoryRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
|
||||
|
||||
SelectObject(hdc, sectionFont);
|
||||
SetTextColor(hdc, isSelected ? titleColor : textColor);
|
||||
RECT nameRect =
|
||||
{
|
||||
cardRect.left + SS(20),
|
||||
cardRect.top + SS(126),
|
||||
cardRect.right - SS(20),
|
||||
cardRect.top + SS(170)
|
||||
};
|
||||
DrawText(hdc, upgradeUiState.options[i].name, -1, &nameRect, DT_LEFT | DT_VCENTER | DT_WORDBREAK);
|
||||
|
||||
SelectObject(hdc, bodyFont);
|
||||
SetTextColor(hdc, RGB(108, 86, 99));
|
||||
RECT descRect =
|
||||
{
|
||||
cardRect.left + SS(20),
|
||||
cardRect.top + SS(182),
|
||||
cardRect.right - SS(20),
|
||||
cardRect.bottom - SS(30)
|
||||
};
|
||||
DrawText(hdc, upgradeUiState.options[i].description, -1, &descRect, DT_LEFT | DT_WORDBREAK);
|
||||
}
|
||||
|
||||
SelectObject(hdc, smallFont);
|
||||
SetTextColor(hdc, RGB(128, 104, 118));
|
||||
RECT hintRect =
|
||||
{
|
||||
overlayRect.left + SS(30),
|
||||
overlayRect.bottom - SS(52),
|
||||
overlayRect.right - SS(30),
|
||||
overlayRect.bottom - SS(18)
|
||||
};
|
||||
DrawText(hdc, _T("A / D \u6216\u65b9\u5411\u952e\u5207\u6362\uff0cEnter \u6216 Space \u786e\u8ba4"), -1, &hintRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
}
|
||||
|
||||
SelectObject(hdc, oldFont);
|
||||
DeleteObject(titleFont);
|
||||
DeleteObject(sectionFont);
|
||||
|
||||
Reference in New Issue
Block a user