添加模式选择与Rogue升级界面

This commit is contained in:
2026-04-24 17:39:06 +08:00
parent 8f651e896e
commit 37f11394bb
4 changed files with 407 additions and 17 deletions
+148 -3
View File
@@ -12,6 +12,9 @@ int workRegion[20][10] = { 0 };
Point point = { 0, 0 };
Point target = { 0, 0 };
MenuState menuState = { 0, 2 };
PlayerStats classicStats = { 0, 1, 0, 0, 0 };
PlayerStats rogueStats = { 0, 1, 0, 100, 0 };
UpgradeUiState upgradeUiState = { 0, 0, 0, 0, {} };
int currentScreen = SCREEN_MENU;
int currentMode = MODE_CLASSIC;
@@ -143,6 +146,99 @@ static Point GetSpawnPoint(int brickType)
return spawnPoint;
}
static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
{
stats.score = 0;
stats.level = 1;
stats.exp = 0;
stats.requiredExp = useRogueRules ? 100 : 0;
stats.totalLinesCleared = 0;
}
static int GetRogueScoreByLines(int linesCleared)
{
switch (linesCleared)
{
case 1: return 100;
case 2: return 300;
case 3: return 500;
case 4: return 800;
default: return 0;
}
}
static int GetRogueExpByLines(int linesCleared)
{
switch (linesCleared)
{
case 1: return 10;
case 2: return 25;
case 3: return 45;
case 4: return 80;
default: return 0;
}
}
static int ApplyLevelProgress(PlayerStats& stats)
{
int levelUps = 0;
while (stats.requiredExp > 0 && stats.exp >= stats.requiredExp)
{
stats.exp -= stats.requiredExp;
stats.level++;
stats.requiredExp = 100 + stats.level * 50;
levelUps++;
}
return levelUps;
}
static void FillUpgradeOptions()
{
upgradeUiState.optionCount = 3;
upgradeUiState.selectedIndex = 0;
upgradeUiState.options[0].name = _T("\u5206\u6570\u500d\u7387");
upgradeUiState.options[0].category = _T("\u5f97\u5206");
upgradeUiState.options[0].description = _T("\u6240\u6709\u5f97\u5206\u5c0f\u5e45\u63d0\u5347\u3002");
upgradeUiState.options[1].name = _T("\u7ecf\u9a8c\u5f3a\u5316");
upgradeUiState.options[1].category = _T("\u6210\u957f");
upgradeUiState.options[1].description = _T("\u540e\u7eed\u6d88\u884c\u53ef\u4ee5\u83b7\u5f97\u66f4\u591a EXP\u3002");
upgradeUiState.options[2].name = _T("\u6162\u901f\u4e0b\u843d");
upgradeUiState.options[2].category = _T("\u64cd\u4f5c");
upgradeUiState.options[2].description = _T("\u964d\u4f4e\u81ea\u7136\u4e0b\u843d\u901f\u5ea6\uff0c\u63d0\u9ad8\u5bb9\u9519\u3002");
}
static void ApplyLineClearResult(int linesCleared)
{
if (linesCleared <= 0)
{
return;
}
if (currentMode == MODE_CLASSIC)
{
classicStats.totalLinesCleared += linesCleared;
classicStats.score += linesCleared * 100;
tScore = classicStats.score;
return;
}
rogueStats.totalLinesCleared += linesCleared;
rogueStats.score += GetRogueScoreByLines(linesCleared);
rogueStats.exp += GetRogueExpByLines(linesCleared);
upgradeUiState.pendingCount += ApplyLevelProgress(rogueStats);
tScore = rogueStats.score;
if (upgradeUiState.pendingCount > 0)
{
OpenUpgradeMenu();
}
}
/**
* @brief 判断当前方块是否可以继续向下移动。
*
@@ -439,8 +535,10 @@ void DeleteOneLine(int number)
* 并将该行上方的内容整体下移。为了避免连续满行被漏检,
* 删除后会继续检查当前行号。每成功消除 1 行,当前得分增加 100 分。
*/
void DeleteLines()
int DeleteLines()
{
int clearedLines = 0;
for (int i = nGameHeight - 1; i >= 0; i--)
{
bool fullLine = true;
@@ -457,10 +555,13 @@ void DeleteLines()
if (fullLine)
{
DeleteOneLine(i);
tScore += 100;
clearedLines++;
i++;
}
}
ApplyLineClearResult(clearedLines);
return clearedLines;
}
/**
@@ -506,11 +607,18 @@ void Restart()
}
}
tScore = 0;
gameOverFlag = false;
suspendFlag = false;
targetFlag = true;
ResetPlayerStats(classicStats, false);
ResetPlayerStats(rogueStats, true);
upgradeUiState.selectedIndex = 0;
upgradeUiState.optionCount = 0;
upgradeUiState.pendingCount = 0;
upgradeUiState.totalChosenCount = 0;
tScore = 0;
type = rand() % 7;
nType = rand() % 7;
state = 0;
@@ -525,6 +633,7 @@ void StartGameWithMode(int mode)
currentMode = mode;
currentScreen = SCREEN_PLAYING;
Restart();
tScore = (currentMode == MODE_CLASSIC) ? classicStats.score : rogueStats.score;
}
void ReturnToMainMenu()
@@ -533,9 +642,45 @@ void ReturnToMainMenu()
suspendFlag = false;
gameOverFlag = false;
menuState.optionCount = 2;
upgradeUiState.pendingCount = 0;
if (menuState.selectedIndex < 0 || menuState.selectedIndex >= menuState.optionCount)
{
menuState.selectedIndex = 0;
}
}
void OpenUpgradeMenu()
{
if (currentMode != MODE_ROGUE || upgradeUiState.pendingCount <= 0)
{
return;
}
FillUpgradeOptions();
currentScreen = SCREEN_UPGRADE;
}
void ConfirmUpgradeSelection()
{
if (currentScreen != SCREEN_UPGRADE || upgradeUiState.optionCount <= 0)
{
return;
}
upgradeUiState.totalChosenCount++;
if (upgradeUiState.pendingCount > 0)
{
upgradeUiState.pendingCount--;
}
if (upgradeUiState.pendingCount > 0)
{
FillUpgradeOptions();
currentScreen = SCREEN_UPGRADE;
return;
}
currentScreen = SCREEN_PLAYING;
}