添加模式选择与Rogue升级界面

This commit is contained in:
2026-04-24 17:39:06 +08:00
parent 8f651e896e
commit 37f11394bb
4 changed files with 407 additions and 17 deletions
+36 -3
View File
@@ -14,8 +14,10 @@ constexpr int nHeight = 22;
constexpr int WINDOW_PADDING = 28;
constexpr int SIDE_PANEL_WIDTH = 320;
constexpr int SIDE_PANEL_GAP = 28;
constexpr int SIDE_PANEL_HEIGHT = 760;
constexpr int WINDOW_CLIENT_WIDTH = WINDOW_PADDING * 2 + nGameWidth * GRID + SIDE_PANEL_GAP + SIDE_PANEL_WIDTH;
constexpr int WINDOW_CLIENT_HEIGHT = WINDOW_PADDING * 2 + nGameHeight * GRID + 20;
constexpr int BOARD_CLIENT_HEIGHT = WINDOW_PADDING * 2 + nGameHeight * GRID + 20;
constexpr int WINDOW_CLIENT_HEIGHT = (BOARD_CLIENT_HEIGHT > SIDE_PANEL_HEIGHT) ? BOARD_CLIENT_HEIGHT : SIDE_PANEL_HEIGHT;
struct Point
{
@@ -29,10 +31,36 @@ struct MenuState
int optionCount;
};
struct PlayerStats
{
int score;
int level;
int exp;
int requiredExp;
int totalLinesCleared;
};
struct UpgradeOption
{
const TCHAR* name;
const TCHAR* category;
const TCHAR* description;
};
struct UpgradeUiState
{
int selectedIndex;
int optionCount;
int pendingCount;
int totalChosenCount;
UpgradeOption options[3];
};
enum ScreenState
{
SCREEN_MENU = 0,
SCREEN_PLAYING = 1
SCREEN_PLAYING = 1,
SCREEN_UPGRADE = 2
};
enum GameMode
@@ -52,6 +80,9 @@ extern int workRegion[20][10];
extern Point point;
extern Point target;
extern MenuState menuState;
extern PlayerStats classicStats;
extern PlayerStats rogueStats;
extern UpgradeUiState upgradeUiState;
extern int currentScreen;
extern int currentMode;
extern int bricks[7][4][4][4];
@@ -67,10 +98,12 @@ void Rotate();
void DropDown();
void Fixing();
void DeleteOneLine(int number);
void DeleteLines();
int DeleteLines();
void ComputeTarget();
void Restart();
void StartGameWithMode(int mode);
void ReturnToMainMenu();
void OpenUpgradeMenu();
void ConfirmUpgradeSelection();
void TDrawScreen(HDC hdc, HWND hWnd);
+33
View File
@@ -209,6 +209,39 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
break;
}
if (currentScreen == SCREEN_UPGRADE)
{
switch (wParam)
{
case VK_LEFT:
case 'A':
upgradeUiState.selectedIndex--;
if (upgradeUiState.selectedIndex < 0)
{
upgradeUiState.selectedIndex = upgradeUiState.optionCount - 1;
}
InvalidateRect(hWnd, nullptr, FALSE);
break;
case VK_RIGHT:
case 'D':
upgradeUiState.selectedIndex++;
if (upgradeUiState.selectedIndex >= upgradeUiState.optionCount)
{
upgradeUiState.selectedIndex = 0;
}
InvalidateRect(hWnd, nullptr, FALSE);
break;
case VK_RETURN:
case VK_SPACE:
ConfirmUpgradeSelection();
InvalidateRect(hWnd, nullptr, FALSE);
break;
default:
break;
}
break;
}
if (wParam == 'M')
{
ReturnToMainMenu();
+148 -3
View File
@@ -12,6 +12,9 @@ int workRegion[20][10] = { 0 };
Point point = { 0, 0 };
Point target = { 0, 0 };
MenuState menuState = { 0, 2 };
PlayerStats classicStats = { 0, 1, 0, 0, 0 };
PlayerStats rogueStats = { 0, 1, 0, 100, 0 };
UpgradeUiState upgradeUiState = { 0, 0, 0, 0, {} };
int currentScreen = SCREEN_MENU;
int currentMode = MODE_CLASSIC;
@@ -143,6 +146,99 @@ static Point GetSpawnPoint(int brickType)
return spawnPoint;
}
static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
{
stats.score = 0;
stats.level = 1;
stats.exp = 0;
stats.requiredExp = useRogueRules ? 100 : 0;
stats.totalLinesCleared = 0;
}
static int GetRogueScoreByLines(int linesCleared)
{
switch (linesCleared)
{
case 1: return 100;
case 2: return 300;
case 3: return 500;
case 4: return 800;
default: return 0;
}
}
static int GetRogueExpByLines(int linesCleared)
{
switch (linesCleared)
{
case 1: return 10;
case 2: return 25;
case 3: return 45;
case 4: return 80;
default: return 0;
}
}
static int ApplyLevelProgress(PlayerStats& stats)
{
int levelUps = 0;
while (stats.requiredExp > 0 && stats.exp >= stats.requiredExp)
{
stats.exp -= stats.requiredExp;
stats.level++;
stats.requiredExp = 100 + stats.level * 50;
levelUps++;
}
return levelUps;
}
static void FillUpgradeOptions()
{
upgradeUiState.optionCount = 3;
upgradeUiState.selectedIndex = 0;
upgradeUiState.options[0].name = _T("\u5206\u6570\u500d\u7387");
upgradeUiState.options[0].category = _T("\u5f97\u5206");
upgradeUiState.options[0].description = _T("\u6240\u6709\u5f97\u5206\u5c0f\u5e45\u63d0\u5347\u3002");
upgradeUiState.options[1].name = _T("\u7ecf\u9a8c\u5f3a\u5316");
upgradeUiState.options[1].category = _T("\u6210\u957f");
upgradeUiState.options[1].description = _T("\u540e\u7eed\u6d88\u884c\u53ef\u4ee5\u83b7\u5f97\u66f4\u591a EXP\u3002");
upgradeUiState.options[2].name = _T("\u6162\u901f\u4e0b\u843d");
upgradeUiState.options[2].category = _T("\u64cd\u4f5c");
upgradeUiState.options[2].description = _T("\u964d\u4f4e\u81ea\u7136\u4e0b\u843d\u901f\u5ea6\uff0c\u63d0\u9ad8\u5bb9\u9519\u3002");
}
static void ApplyLineClearResult(int linesCleared)
{
if (linesCleared <= 0)
{
return;
}
if (currentMode == MODE_CLASSIC)
{
classicStats.totalLinesCleared += linesCleared;
classicStats.score += linesCleared * 100;
tScore = classicStats.score;
return;
}
rogueStats.totalLinesCleared += linesCleared;
rogueStats.score += GetRogueScoreByLines(linesCleared);
rogueStats.exp += GetRogueExpByLines(linesCleared);
upgradeUiState.pendingCount += ApplyLevelProgress(rogueStats);
tScore = rogueStats.score;
if (upgradeUiState.pendingCount > 0)
{
OpenUpgradeMenu();
}
}
/**
* @brief 判断当前方块是否可以继续向下移动。
*
@@ -439,8 +535,10 @@ void DeleteOneLine(int number)
* 并将该行上方的内容整体下移。为了避免连续满行被漏检,
* 删除后会继续检查当前行号。每成功消除 1 行,当前得分增加 100 分。
*/
void DeleteLines()
int DeleteLines()
{
int clearedLines = 0;
for (int i = nGameHeight - 1; i >= 0; i--)
{
bool fullLine = true;
@@ -457,10 +555,13 @@ void DeleteLines()
if (fullLine)
{
DeleteOneLine(i);
tScore += 100;
clearedLines++;
i++;
}
}
ApplyLineClearResult(clearedLines);
return clearedLines;
}
/**
@@ -506,11 +607,18 @@ void Restart()
}
}
tScore = 0;
gameOverFlag = false;
suspendFlag = false;
targetFlag = true;
ResetPlayerStats(classicStats, false);
ResetPlayerStats(rogueStats, true);
upgradeUiState.selectedIndex = 0;
upgradeUiState.optionCount = 0;
upgradeUiState.pendingCount = 0;
upgradeUiState.totalChosenCount = 0;
tScore = 0;
type = rand() % 7;
nType = rand() % 7;
state = 0;
@@ -525,6 +633,7 @@ void StartGameWithMode(int mode)
currentMode = mode;
currentScreen = SCREEN_PLAYING;
Restart();
tScore = (currentMode == MODE_CLASSIC) ? classicStats.score : rogueStats.score;
}
void ReturnToMainMenu()
@@ -533,9 +642,45 @@ void ReturnToMainMenu()
suspendFlag = false;
gameOverFlag = false;
menuState.optionCount = 2;
upgradeUiState.pendingCount = 0;
if (menuState.selectedIndex < 0 || menuState.selectedIndex >= menuState.optionCount)
{
menuState.selectedIndex = 0;
}
}
void OpenUpgradeMenu()
{
if (currentMode != MODE_ROGUE || upgradeUiState.pendingCount <= 0)
{
return;
}
FillUpgradeOptions();
currentScreen = SCREEN_UPGRADE;
}
void ConfirmUpgradeSelection()
{
if (currentScreen != SCREEN_UPGRADE || upgradeUiState.optionCount <= 0)
{
return;
}
upgradeUiState.totalChosenCount++;
if (upgradeUiState.pendingCount > 0)
{
upgradeUiState.pendingCount--;
}
if (upgradeUiState.pendingCount > 0)
{
FillUpgradeOptions();
currentScreen = SCREEN_UPGRADE;
return;
}
currentScreen = SCREEN_PLAYING;
}
+190 -11
View File
@@ -41,6 +41,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
int grid = SS(GRID);
int panelGap = SS(SIDE_PANEL_GAP);
int panelWidth = SS(SIDE_PANEL_WIDTH);
int panelHeight = SS(SIDE_PANEL_HEIGHT - WINDOW_PADDING * 2);
int boardWidth = grid * nGameWidth;
int boardHeight = grid * nGameHeight;
@@ -57,7 +58,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
gameRect.right + panelGap,
SY(WINDOW_PADDING),
gameRect.right + panelGap + panelWidth,
SY(WINDOW_PADDING) + boardHeight
SY(WINDOW_PADDING) + panelHeight
};
const COLORREF pageColor = RGB(255, 244, 248);
@@ -164,7 +165,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
const TCHAR* modeDescriptions[2] =
{
_T("\u4fdd\u7559\u5f53\u524d\u539f\u7248\u4fc4\u7f57\u65af\u65b9\u5757\u73a9\u6cd5\uff0c\u76f4\u63a5\u5f00\u59cb\u5bf9\u5c40\u3002"),
_T("\u8fdb\u5165 Rogue \u5165\u53e3\uff0c\u5f53\u524d\u5148\u63a5\u5165\u57fa\u7840\u5bf9\u5c40\u6d41\u7a0b\u3002")
_T("\u8fdb\u5165 Rogue \u6a21\u5f0f\uff0c\u5df2\u63a5\u5165\u72ec\u7acb HUD \u4e0e\u7b49\u7ea7 / \u7ecf\u9a8c\u7ed3\u7b97\u3002")
};
for (int i = 0; i < menuState.optionCount; i++)
@@ -413,14 +414,45 @@ void TDrawScreen(HDC hdc, HWND hWnd)
_stprintf_s(modeText, _T("\u5f53\u524d\u6a21\u5f0f %s"), currentMode == MODE_CLASSIC ? _T("\u7ecf\u5178") : _T("Rogue"));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(140), modeText, lstrlen(modeText));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(188), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757"), lstrlen(_T("\u4e0b\u4e00\u4e2a\u65b9\u5757")));
TCHAR linesText[64];
int totalLines = (currentMode == MODE_CLASSIC) ? classicStats.totalLinesCleared : rogueStats.totalLinesCleared;
_stprintf_s(linesText, _T("\u7d2f\u8ba1\u6d88\u884c %d"), totalLines);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(176), linesText, lstrlen(linesText));
if (currentMode == MODE_ROGUE)
{
TCHAR levelText[64];
_stprintf_s(levelText, _T("\u5f53\u524d\u7b49\u7ea7 %d"), rogueStats.level);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(212), levelText, lstrlen(levelText));
TCHAR expText[64];
_stprintf_s(expText, _T("EXP %d / %d"), rogueStats.exp, rogueStats.requiredExp);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(248), expText, lstrlen(expText));
SelectObject(hdc, smallFont);
SetTextColor(hdc, RGB(128, 104, 118));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(284), _T("\u4e09\u9009\u4e00\u5f3a\u5316\uff1a\u4e0b\u4e00\u6b65\u63a5\u5165"), lstrlen(_T("\u4e09\u9009\u4e00\u5f3a\u5316\uff1a\u4e0b\u4e00\u6b65\u63a5\u5165")));
SelectObject(hdc, sectionFont);
SetTextColor(hdc, textColor);
}
else
{
SelectObject(hdc, smallFont);
SetTextColor(hdc, RGB(128, 104, 118));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(212), _T("\u7ecf\u5178\u6a21\u5f0f\u4fdd\u6301\u539f\u7248\u7b80\u5355\u8ba1\u5206"), lstrlen(_T("\u7ecf\u5178\u6a21\u5f0f\u4fdd\u6301\u539f\u7248\u7b80\u5355\u8ba1\u5206")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(240), _T("\u6682\u4e0d\u63a5\u5165\u7b49\u7ea7\u548c\u5f3a\u5316\u7cfb\u7edf"), lstrlen(_T("\u6682\u4e0d\u63a5\u5165\u7b49\u7ea7\u548c\u5f3a\u5316\u7cfb\u7edf")));
SelectObject(hdc, sectionFont);
SetTextColor(hdc, textColor);
}
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(320), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757"), lstrlen(_T("\u4e0b\u4e00\u4e2a\u65b9\u5757")));
RECT nextCard =
{
panelRect.left + SS(24),
panelRect.top + SS(226),
panelRect.top + SS(358),
panelRect.left + SS(24) + grid * 4 + SS(32),
panelRect.top + SS(226) + grid * 4 + SS(32)
panelRect.top + SS(358) + grid * 4 + SS(32)
};
HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244));
@@ -461,14 +493,14 @@ void TDrawScreen(HDC hdc, HWND hWnd)
}
SelectObject(hdc, sectionFont);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(406), _T("\u64cd\u4f5c\u63d0\u793a"), lstrlen(_T("\u64cd\u4f5c\u63d0\u793a")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(538), _T("\u64cd\u4f5c\u63d0\u793a"), lstrlen(_T("\u64cd\u4f5c\u63d0\u793a")));
SelectObject(hdc, bodyFont);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(448), _T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c"), lstrlen(_T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(484), _T("Space\uff1a\u5feb\u901f\u4e0b\u843d"), lstrlen(_T("Space\uff1a\u5feb\u901f\u4e0b\u843d")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(520), _T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb"), lstrlen(_T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(556), _T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9"), lstrlen(_T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(592), _T("M\uff1a\u8fd4\u56de\u83dc\u5355"), lstrlen(_T("M\uff1a\u8fd4\u56de\u83dc\u5355")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(580), _T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c"), lstrlen(_T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(616), _T("Space\uff1a\u5feb\u901f\u4e0b\u843d"), lstrlen(_T("Space\uff1a\u5feb\u901f\u4e0b\u843d")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(652), _T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb"), lstrlen(_T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(688), _T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9"), lstrlen(_T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(724), _T("M\uff1a\u8fd4\u56de\u83dc\u5355"), lstrlen(_T("M\uff1a\u8fd4\u56de\u83dc\u5355")));
if (suspendFlag || gameOverFlag)
{
@@ -523,6 +555,153 @@ void TDrawScreen(HDC hdc, HWND hWnd)
}
}
if (currentScreen == SCREEN_UPGRADE)
{
HBRUSH dimBrush = CreateSolidBrush(RGB(246, 232, 238));
RECT dimRect =
{
SX(20),
SY(20),
SX(WINDOW_CLIENT_WIDTH - 20),
SY(WINDOW_CLIENT_HEIGHT - 20)
};
FillRect(hdc, &dimRect, dimBrush);
DeleteObject(dimBrush);
RECT overlayRect =
{
SX(60),
SY(80),
SX(WINDOW_CLIENT_WIDTH - 60),
SY(WINDOW_CLIENT_HEIGHT - 80)
};
HBRUSH overlayBrush = CreateSolidBrush(RGB(255, 250, 252));
HPEN overlayPen = CreatePen(PS_SOLID, SS(2), RGB(232, 170, 194));
oldPen = (HPEN)SelectObject(hdc, overlayPen);
oldBrush = (HBRUSH)SelectObject(hdc, overlayBrush);
RoundRect(hdc, overlayRect.left, overlayRect.top, overlayRect.right, overlayRect.bottom, SS(30), SS(30));
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(overlayBrush);
DeleteObject(overlayPen);
SetTextColor(hdc, titleColor);
SelectObject(hdc, titleFont);
RECT overlayTitleRect =
{
overlayRect.left,
overlayRect.top + SS(24),
overlayRect.right,
overlayRect.top + SS(68)
};
DrawText(hdc, _T("\u5347\u7ea7\u9009\u62e9"), -1, &overlayTitleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
SelectObject(hdc, bodyFont);
SetTextColor(hdc, textColor);
RECT overlaySubtitleRect =
{
overlayRect.left,
overlayRect.top + SS(70),
overlayRect.right,
overlayRect.top + SS(106)
};
DrawText(hdc, _T("\u8bf7\u4ece\u4e09\u4e2a\u9009\u9879\u4e2d\u9009\u62e9\u4e00\u4e2a\u5f3a\u5316"), -1, &overlaySubtitleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
int gap = SS(18);
int cardWidth = (overlayRect.right - overlayRect.left - SS(72) - gap * 2) / 3;
int cardTop = overlayRect.top + SS(138);
int cardBottom = overlayRect.bottom - SS(72);
for (int i = 0; i < upgradeUiState.optionCount; i++)
{
bool isSelected = (i == upgradeUiState.selectedIndex);
int left = overlayRect.left + SS(36) + i * (cardWidth + gap);
int right = left + cardWidth;
RECT cardRect =
{
left,
cardTop,
right,
cardBottom
};
HBRUSH cardBrush = CreateSolidBrush(isSelected ? RGB(255, 235, 242) : RGB(255, 247, 250));
HPEN cardPen = CreatePen(PS_SOLID, isSelected ? SS(3) : 1, isSelected ? accentColor : RGB(221, 197, 208));
oldPen = (HPEN)SelectObject(hdc, cardPen);
oldBrush = (HBRUSH)SelectObject(hdc, cardBrush);
RoundRect(hdc, cardRect.left, cardRect.top, cardRect.right, cardRect.bottom, SS(24), SS(24));
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(cardBrush);
DeleteObject(cardPen);
RECT iconRect =
{
cardRect.left + SS(20),
cardRect.top + SS(20),
cardRect.left + SS(84),
cardRect.top + SS(84)
};
HBRUSH iconBrush = CreateSolidBrush(isSelected ? RGB(242, 176, 202) : RGB(233, 206, 217));
HPEN iconPen = CreatePen(PS_SOLID, 1, RGB(255, 250, 252));
oldPen = (HPEN)SelectObject(hdc, iconPen);
oldBrush = (HBRUSH)SelectObject(hdc, iconBrush);
RoundRect(hdc, iconRect.left, iconRect.top, iconRect.right, iconRect.bottom, SS(18), SS(18));
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(iconBrush);
DeleteObject(iconPen);
SelectObject(hdc, smallFont);
SetTextColor(hdc, RGB(122, 95, 110));
RECT categoryRect =
{
cardRect.left + SS(20),
cardRect.top + SS(96),
cardRect.right - SS(20),
cardRect.top + SS(122)
};
DrawText(hdc, upgradeUiState.options[i].category, -1, &categoryRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
SelectObject(hdc, sectionFont);
SetTextColor(hdc, isSelected ? titleColor : textColor);
RECT nameRect =
{
cardRect.left + SS(20),
cardRect.top + SS(126),
cardRect.right - SS(20),
cardRect.top + SS(170)
};
DrawText(hdc, upgradeUiState.options[i].name, -1, &nameRect, DT_LEFT | DT_VCENTER | DT_WORDBREAK);
SelectObject(hdc, bodyFont);
SetTextColor(hdc, RGB(108, 86, 99));
RECT descRect =
{
cardRect.left + SS(20),
cardRect.top + SS(182),
cardRect.right - SS(20),
cardRect.bottom - SS(30)
};
DrawText(hdc, upgradeUiState.options[i].description, -1, &descRect, DT_LEFT | DT_WORDBREAK);
}
SelectObject(hdc, smallFont);
SetTextColor(hdc, RGB(128, 104, 118));
RECT hintRect =
{
overlayRect.left + SS(30),
overlayRect.bottom - SS(52),
overlayRect.right - SS(30),
overlayRect.bottom - SS(18)
};
DrawText(hdc, _T("A / D \u6216\u65b9\u5411\u952e\u5207\u6362\uff0cEnter \u6216 Space \u786e\u8ba4"), -1, &hintRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
}
SelectObject(hdc, oldFont);
DeleteObject(titleFont);
DeleteObject(sectionFont);