修改抽取机制
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@@ -68,6 +68,8 @@ struct PlayerStats
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int screenBombCharge;
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int screenBombCount;
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int terminalClearLevel;
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int dualChoiceLevel;
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int destinyWheelLevel;
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int stableStructureLevel;
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int doubleGrowthLevel;
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int gamblerLevel;
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@@ -79,6 +81,7 @@ struct UpgradeOption
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int id;
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int currentLevel;
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int targetPieceType;
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bool cursed;
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const TCHAR* name;
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const TCHAR* category;
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const TCHAR* description;
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@@ -88,6 +91,7 @@ struct UpgradeEntry
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{
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int id;
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int maxLevel;
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int baseWeight;
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bool repeatable;
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const TCHAR* name;
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const TCHAR* category;
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@@ -100,7 +104,8 @@ struct UpgradeUiState
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int optionCount;
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int pendingCount;
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int totalChosenCount;
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UpgradeOption options[4];
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int picksRemaining;
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UpgradeOption options[5];
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};
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struct FeedbackState
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@@ -169,5 +174,6 @@ void OpenRulesScreen();
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void OpenUpgradeMenu();
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void ConfirmUpgradeSelection();
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void HoldCurrentPiece();
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void UseScreenBomb();
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void TDrawScreen(HDC hdc, HWND hWnd);
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