调整ui
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@@ -210,5 +210,6 @@ int GetRogueFallInterval();
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int GetRoguePlayableHeight();
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int GetRogueLockedRows();
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void AdvanceRogueDifficulty(int elapsedMs);
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const TCHAR* GetUpgradeSynthesisPath(int upgradeId);
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void TDrawScreen(HDC hdc, HWND hWnd);
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