补充十字方块、黑洞和空中换形强化
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@@ -57,6 +57,7 @@ struct PlayerStats
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int chainBlastLevel;
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int chainBombLevel;
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int laserLevel;
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int crossPieceLevel;
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int thunderTetrisLevel;
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int thunderLaserLevel;
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int feverLevel;
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@@ -82,6 +83,10 @@ struct PlayerStats
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int holdSlowTicks;
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int blockStormLevel;
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int blockStormPiecesRemaining;
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int blackHoleLevel;
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int blackHoleCharges;
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int reshapeLevel;
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int reshapeCharges;
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int stableStructureLevel;
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int doubleGrowthLevel;
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int gamblerLevel;
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@@ -164,6 +169,7 @@ extern int holdType;
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extern bool holdUsedThisTurn;
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extern bool currentPieceIsExplosive;
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extern bool currentPieceIsLaser;
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extern bool currentPieceIsCross;
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extern int bricks[7][4][4][4];
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extern COLORREF BrickColor[7];
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@@ -187,6 +193,8 @@ void OpenUpgradeMenu();
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void ConfirmUpgradeSelection();
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void HoldCurrentPiece();
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void UseScreenBomb();
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void UseBlackHole();
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void UseAirReshape();
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int GetRogueFallInterval();
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void TDrawScreen(HDC hdc, HWND hWnd);
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