补充十字方块、黑洞和空中换形强化

This commit is contained in:
2026-04-25 16:27:27 +08:00
parent 024be82833
commit 750a10b5c0
5 changed files with 359 additions and 28 deletions
+8
View File
@@ -57,6 +57,7 @@ struct PlayerStats
int chainBlastLevel; int chainBlastLevel;
int chainBombLevel; int chainBombLevel;
int laserLevel; int laserLevel;
int crossPieceLevel;
int thunderTetrisLevel; int thunderTetrisLevel;
int thunderLaserLevel; int thunderLaserLevel;
int feverLevel; int feverLevel;
@@ -82,6 +83,10 @@ struct PlayerStats
int holdSlowTicks; int holdSlowTicks;
int blockStormLevel; int blockStormLevel;
int blockStormPiecesRemaining; int blockStormPiecesRemaining;
int blackHoleLevel;
int blackHoleCharges;
int reshapeLevel;
int reshapeCharges;
int stableStructureLevel; int stableStructureLevel;
int doubleGrowthLevel; int doubleGrowthLevel;
int gamblerLevel; int gamblerLevel;
@@ -164,6 +169,7 @@ extern int holdType;
extern bool holdUsedThisTurn; extern bool holdUsedThisTurn;
extern bool currentPieceIsExplosive; extern bool currentPieceIsExplosive;
extern bool currentPieceIsLaser; extern bool currentPieceIsLaser;
extern bool currentPieceIsCross;
extern int bricks[7][4][4][4]; extern int bricks[7][4][4][4];
extern COLORREF BrickColor[7]; extern COLORREF BrickColor[7];
@@ -187,6 +193,8 @@ void OpenUpgradeMenu();
void ConfirmUpgradeSelection(); void ConfirmUpgradeSelection();
void HoldCurrentPiece(); void HoldCurrentPiece();
void UseScreenBomb(); void UseScreenBomb();
void UseBlackHole();
void UseAirReshape();
int GetRogueFallInterval(); int GetRogueFallInterval();
void TDrawScreen(HDC hdc, HWND hWnd); void TDrawScreen(HDC hdc, HWND hWnd);
+6
View File
@@ -435,9 +435,15 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
case VK_SHIFT: case VK_SHIFT:
HoldCurrentPiece(); HoldCurrentPiece();
break; break;
case 'Z':
UseBlackHole();
break;
case 'X': case 'X':
UseScreenBomb(); UseScreenBomb();
break; break;
case 'V':
UseAirReshape();
break;
default: default:
break; break;
} }
+284 -11
View File
@@ -24,6 +24,7 @@ int holdType = -1;
bool holdUsedThisTurn = false; bool holdUsedThisTurn = false;
bool currentPieceIsExplosive = false; bool currentPieceIsExplosive = false;
bool currentPieceIsLaser = false; bool currentPieceIsLaser = false;
bool currentPieceIsCross = false;
Point pendingChainBombCenter = { 0, 0 }; Point pendingChainBombCenter = { 0, 0 };
bool pendingChainBombFollowup = false; bool pendingChainBombFollowup = false;
@@ -63,7 +64,10 @@ enum UpgradeId
UPGRADE_UPGRADE_SHOCKWAVE = 31, UPGRADE_UPGRADE_SHOCKWAVE = 31,
UPGRADE_EVOLUTION_IMPACT = 32, UPGRADE_EVOLUTION_IMPACT = 32,
UPGRADE_CONTROL_MASTER = 33, UPGRADE_CONTROL_MASTER = 33,
UPGRADE_BLOCK_STORM = 34 UPGRADE_BLOCK_STORM = 34,
UPGRADE_CROSS_PIECE = 35,
UPGRADE_BLACK_HOLE = 36,
UPGRADE_AIR_RESHAPE = 37
}; };
static const UpgradeEntry kUpgradePool[] = static const UpgradeEntry kUpgradePool[] =
@@ -99,6 +103,9 @@ static const UpgradeEntry kUpgradePool[] =
{ UPGRADE_EVOLUTION_IMPACT, 1, 118, false, _T("\u8fdb\u5316\u51b2\u51fb"), _T("\u8fdb\u5316"), _T("\u5347\u7ea7\u65f6\u6e05\u9664\u5e95\u90e8 3 \u884c\uff0c\u5e76\u83b7\u5f97 10 \u79d2\u53cc\u500d EXP\u3002") }, { UPGRADE_EVOLUTION_IMPACT, 1, 118, false, _T("\u8fdb\u5316\u51b2\u51fb"), _T("\u8fdb\u5316"), _T("\u5347\u7ea7\u65f6\u6e05\u9664\u5e95\u90e8 3 \u884c\uff0c\u5e76\u83b7\u5f97 10 \u79d2\u53cc\u500d EXP\u3002") },
{ UPGRADE_CONTROL_MASTER, 1, 112, false, _T("\u64cd\u63a7\u5927\u5e08"), _T("\u8fdb\u5316"), _T("Hold \u540e\u77ed\u6682\u964d\u4f4e\u4e0b\u843d\u901f\u5ea6\uff0c\u5e76\u989d\u5916\u589e\u52a0 1 \u4e2a\u9884\u89c8\u65b9\u5757\u3002") }, { UPGRADE_CONTROL_MASTER, 1, 112, false, _T("\u64cd\u63a7\u5927\u5e08"), _T("\u8fdb\u5316"), _T("Hold \u540e\u77ed\u6682\u964d\u4f4e\u4e0b\u843d\u901f\u5ea6\uff0c\u5e76\u989d\u5916\u589e\u52a0 1 \u4e2a\u9884\u89c8\u65b9\u5757\u3002") },
{ UPGRADE_BLOCK_STORM, 1, 82, false, _T("\u65b9\u5757\u98ce\u66b4"), _T("\u723d\u611f"), _T("\u63a5\u4e0b\u6765 5 \u4e2a\u65b9\u5757\u5168\u90e8\u53d8\u6210 I \u5757\uff0c\u5feb\u901f\u5236\u9020\u56db\u6d88\u673a\u4f1a\u3002") }, { UPGRADE_BLOCK_STORM, 1, 82, false, _T("\u65b9\u5757\u98ce\u66b4"), _T("\u723d\u611f"), _T("\u63a5\u4e0b\u6765 5 \u4e2a\u65b9\u5757\u5168\u90e8\u53d8\u6210 I \u5757\uff0c\u5feb\u901f\u5236\u9020\u56db\u6d88\u673a\u4f1a\u3002") },
{ UPGRADE_CROSS_PIECE, -1, 76, true, _T("\u5341\u5b57\u65b9\u5757"), _T("\u723d\u611f"), _T("\u63d0\u9ad8\u5341\u5b57\u65b9\u5757\u51fa\u73b0\u6982\u7387\uff0c\u843d\u5730\u540e\u6e05\u9664\u6240\u5728\u884c\u4e0e\u6240\u5728\u5217\u3002") },
{ UPGRADE_BLACK_HOLE, 1, 78, false, _T("\u9ed1\u6d1e"), _T("\u7279\u6b8a"), _T("\u83b7\u5f97 1 \u6b21\u4e3b\u52a8\u9ed1\u6d1e\uff0c\u91ca\u653e\u540e\u6e05\u9664\u68cb\u76d8\u4e0a\u6570\u91cf\u6700\u591a\u7684\u4e00\u79cd\u65b9\u5757\u3002") },
{ UPGRADE_AIR_RESHAPE, 1, 74, false, _T("\u7a7a\u4e2d\u6362\u5f62"), _T("\u64cd\u4f5c"), _T("\u83b7\u5f97 1 \u6b21\u4e3b\u52a8\u6362\u5f62\uff0c\u53ef\u5c06\u5f53\u524d\u65b9\u5757\u53d8\u4e3a I \u5757\u3002") },
{ UPGRADE_STABLE_STRUCTURE, -1, 72, true, _T("\u7a33\u5b9a\u7ed3\u6784"), _T("\u7279\u6b8a"), _T("\u843d\u5730\u540e\u5c0f\u6982\u7387\u81ea\u52a8\u586b\u8865\u90bb\u8fd1\u7a7a\u6d1e\uff0c\u63d0\u9ad8\u76d8\u9762\u7ed3\u6784\u7a33\u5b9a\u6027\u3002") }, { UPGRADE_STABLE_STRUCTURE, -1, 72, true, _T("\u7a33\u5b9a\u7ed3\u6784"), _T("\u7279\u6b8a"), _T("\u843d\u5730\u540e\u5c0f\u6982\u7387\u81ea\u52a8\u586b\u8865\u90bb\u8fd1\u7a7a\u6d1e\uff0c\u63d0\u9ad8\u76d8\u9762\u7ed3\u6784\u7a33\u5b9a\u6027\u3002") },
{ UPGRADE_DOUBLE_GROWTH, 1, 84, false, _T("\u6210\u957f\u6838\u5fc3"), _T("\u6210\u957f"), _T("\u6c38\u4e45\u83b7\u5f97 +15% \u5f97\u5206\u4e0e +15% EXP\uff0c\u53ea\u80fd\u9009\u62e9\u4e00\u6b21\u3002") }, { UPGRADE_DOUBLE_GROWTH, 1, 84, false, _T("\u6210\u957f\u6838\u5fc3"), _T("\u6210\u957f"), _T("\u6c38\u4e45\u83b7\u5f97 +15% \u5f97\u5206\u4e0e +15% EXP\uff0c\u53ea\u80fd\u9009\u62e9\u4e00\u6b21\u3002") },
{ UPGRADE_PIECE_TUNING, -1, 64, true, _T("\u65b9\u5757\u6539\u9020"), _T("\u7279\u6b8a"), _T("\u9009\u62e9\u4e00\u79cd\u65b9\u5757\uff0c\u964d\u4f4e\u5176\u540e\u7eed\u51fa\u73b0\u6982\u7387\u3002") }, { UPGRADE_PIECE_TUNING, -1, 64, true, _T("\u65b9\u5757\u6539\u9020"), _T("\u7279\u6b8a"), _T("\u9009\u62e9\u4e00\u79cd\u65b9\u5757\uff0c\u964d\u4f4e\u5176\u540e\u7eed\u51fa\u73b0\u6982\u7387\u3002") },
@@ -287,6 +294,10 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
stats.holdSlowTicks = 0; stats.holdSlowTicks = 0;
stats.blockStormLevel = 0; stats.blockStormLevel = 0;
stats.blockStormPiecesRemaining = 0; stats.blockStormPiecesRemaining = 0;
stats.blackHoleLevel = 0;
stats.blackHoleCharges = 0;
stats.reshapeLevel = 0;
stats.reshapeCharges = 0;
stats.stableStructureLevel = 0; stats.stableStructureLevel = 0;
stats.doubleGrowthLevel = 0; stats.doubleGrowthLevel = 0;
stats.gamblerLevel = 0; stats.gamblerLevel = 0;
@@ -382,6 +393,12 @@ static int GetUpgradeCurrentLevel(int upgradeId)
return rogueStats.controlMasterLevel; return rogueStats.controlMasterLevel;
case UPGRADE_BLOCK_STORM: case UPGRADE_BLOCK_STORM:
return rogueStats.blockStormLevel; return rogueStats.blockStormLevel;
case UPGRADE_CROSS_PIECE:
return rogueStats.crossPieceLevel;
case UPGRADE_BLACK_HOLE:
return rogueStats.blackHoleLevel;
case UPGRADE_AIR_RESHAPE:
return rogueStats.reshapeLevel;
case UPGRADE_STABLE_STRUCTURE: case UPGRADE_STABLE_STRUCTURE:
return rogueStats.stableStructureLevel; return rogueStats.stableStructureLevel;
case UPGRADE_DOUBLE_GROWTH: case UPGRADE_DOUBLE_GROWTH:
@@ -568,6 +585,24 @@ static int GetUpgradeDynamicWeight(const UpgradeEntry& entry)
weight += 20; weight += 20;
} }
break; break;
case UPGRADE_CROSS_PIECE:
if (rogueStats.laserLevel > 0 || rogueStats.feverLevel > 0)
{
weight += 14;
}
break;
case UPGRADE_BLACK_HOLE:
if (boardIsDangerous)
{
weight += 18;
}
break;
case UPGRADE_AIR_RESHAPE:
if (boardIsDangerous || rogueStats.tetrisGambleLevel > 0)
{
weight += 18;
}
break;
case UPGRADE_STABLE_STRUCTURE: case UPGRADE_STABLE_STRUCTURE:
if (boardIsDangerous) if (boardIsDangerous)
{ {
@@ -813,6 +848,37 @@ static bool RollLaserPiece()
return (rand() % 100) < chancePercent; return (rand() % 100) < chancePercent;
} }
static bool RollCrossPiece()
{
if (currentMode != MODE_ROGUE || rogueStats.crossPieceLevel <= 0)
{
return false;
}
int chancePercent = 8 + (rogueStats.crossPieceLevel - 1) * 6;
if (chancePercent > 28)
{
chancePercent = 28;
}
return (rand() % 100) < chancePercent;
}
static void RollCurrentPieceSpecialFlags(bool allowRandomSpecials)
{
if (!allowRandomSpecials)
{
currentPieceIsExplosive = false;
currentPieceIsLaser = false;
currentPieceIsCross = false;
return;
}
currentPieceIsExplosive = RollExplosivePiece();
currentPieceIsLaser = !currentPieceIsExplosive && RollLaserPiece();
currentPieceIsCross = !currentPieceIsExplosive && !currentPieceIsLaser && RollCrossPiece();
}
static int ClearExplosiveAreaAt(int centerY, int centerX) static int ClearExplosiveAreaAt(int centerY, int centerX)
{ {
int radius = (currentMode == MODE_ROGUE && rogueStats.chainBombLevel > 0) ? 2 : 1; int radius = (currentMode == MODE_ROGUE && rogueStats.chainBombLevel > 0) ? 2 : 1;
@@ -857,6 +923,74 @@ static int ClearColumnAt(int column)
return clearedCellCount; return clearedCellCount;
} }
static int ClearRowAt(int row)
{
int clearedCellCount = 0;
if (row < 0 || row >= nGameHeight)
{
return 0;
}
for (int x = 0; x < nGameWidth; x++)
{
if (workRegion[row][x] != 0)
{
workRegion[row][x] = 0;
clearedCellCount++;
}
}
return clearedCellCount;
}
static int TriggerBlackHole()
{
int blockCounts[8] = { 0 };
for (int y = 0; y < nGameHeight; y++)
{
for (int x = 0; x < nGameWidth; x++)
{
int cell = workRegion[y][x];
if (cell >= 1 && cell <= 7)
{
blockCounts[cell]++;
}
}
}
int targetBlock = 0;
int maxCount = 0;
for (int block = 1; block <= 7; block++)
{
if (blockCounts[block] > maxCount)
{
maxCount = blockCounts[block];
targetBlock = block;
}
}
if (targetBlock == 0)
{
return 0;
}
int clearedCellCount = 0;
for (int y = 0; y < nGameHeight; y++)
{
for (int x = 0; x < nGameWidth; x++)
{
if (workRegion[y][x] == targetBlock)
{
workRegion[y][x] = 0;
clearedCellCount++;
}
}
}
return clearedCellCount;
}
static int TriggerScreenBomb() static int TriggerScreenBomb()
{ {
int clearedCellCount = 0; int clearedCellCount = 0;
@@ -1366,6 +1500,17 @@ static void ApplyUpgradeById(int upgradeId, int targetPieceType, int applyCount)
nextTypes[1] = 0; nextTypes[1] = 0;
nextTypes[2] = 0; nextTypes[2] = 0;
break; break;
case UPGRADE_CROSS_PIECE:
rogueStats.crossPieceLevel += applyCount;
break;
case UPGRADE_BLACK_HOLE:
rogueStats.blackHoleLevel = 1;
rogueStats.blackHoleCharges++;
break;
case UPGRADE_AIR_RESHAPE:
rogueStats.reshapeLevel = 1;
rogueStats.reshapeCharges++;
break;
case UPGRADE_STABLE_STRUCTURE: case UPGRADE_STABLE_STRUCTURE:
rogueStats.stableStructureLevel += applyCount; rogueStats.stableStructureLevel += applyCount;
break; break;
@@ -2085,6 +2230,51 @@ void Fixing()
} }
} }
if (currentPieceIsCross)
{
int crossRow = point.y + 1;
int crossColumn = point.x + 1;
if (crossRow < 0)
{
crossRow = 0;
}
if (crossRow >= nGameHeight)
{
crossRow = nGameHeight - 1;
}
if (crossColumn < 0)
{
crossColumn = 0;
}
if (crossColumn >= nGameWidth)
{
crossColumn = nGameWidth - 1;
}
int crossCellsCleared = ClearRowAt(crossRow);
int columnCellsCleared = ClearColumnAt(crossColumn);
if (workRegion[crossRow][crossColumn] == 0 && columnCellsCleared > 0)
{
// center cell may already be counted by row clear
}
int totalCrossCleared = crossCellsCleared + columnCellsCleared;
if (currentMode == MODE_ROGUE && totalCrossCleared > 0)
{
int crossScore = totalCrossCleared * rogueStats.scoreMultiplierPercent / 100;
if (crossScore < totalCrossCleared)
{
crossScore = totalCrossCleared;
}
rogueStats.score += crossScore;
tScore = rogueStats.score;
TCHAR crossDetail[128];
_stprintf_s(crossDetail, _T("\u6e05\u9664 %d \u683c +%d Score"), totalCrossCleared, crossScore);
SetFeedbackMessage(_T("\u5341\u5b57\u65b9\u5757\u89e6\u53d1"), crossDetail, 12);
}
}
if (TryStabilizeBoard() > 0) if (TryStabilizeBoard() > 0)
{ {
SetFeedbackMessage(_T("\u7a33\u5b9a\u7ed3\u6784\u751f\u6548"), _T("\u81ea\u52a8\u586b\u8865\u4e86\u4e00\u4e2a\u90bb\u8fd1\u7a7a\u6d1e\u3002"), 10); SetFeedbackMessage(_T("\u7a33\u5b9a\u7ed3\u6784\u751f\u6548"), _T("\u81ea\u52a8\u586b\u8865\u4e86\u4e00\u4e2a\u90bb\u8fd1\u7a7a\u6d1e\u3002"), 10);
@@ -2100,8 +2290,7 @@ void Fixing()
nType = nextTypes[0]; nType = nextTypes[0];
state = 0; state = 0;
holdUsedThisTurn = false; holdUsedThisTurn = false;
currentPieceIsExplosive = RollExplosivePiece(); RollCurrentPieceSpecialFlags(true);
currentPieceIsLaser = !currentPieceIsExplosive && RollLaserPiece();
point = GetSpawnPoint(type); point = GetSpawnPoint(type);
target = point; target = point;
ComputeTarget(); ComputeTarget();
@@ -2274,8 +2463,7 @@ void Restart()
feedbackState.detail[0] = _T('\0'); feedbackState.detail[0] = _T('\0');
holdType = -1; holdType = -1;
holdUsedThisTurn = false; holdUsedThisTurn = false;
currentPieceIsExplosive = false; RollCurrentPieceSpecialFlags(false);
currentPieceIsLaser = false;
tScore = 0; tScore = 0;
ResetNextQueue(); ResetNextQueue();
@@ -2283,8 +2471,7 @@ void Restart()
nType = nextTypes[0]; nType = nextTypes[0];
state = 0; state = 0;
holdUsedThisTurn = false; holdUsedThisTurn = false;
currentPieceIsExplosive = RollExplosivePiece(); RollCurrentPieceSpecialFlags(true);
currentPieceIsLaser = !currentPieceIsExplosive && RollLaserPiece();
point = GetSpawnPoint(type); point = GetSpawnPoint(type);
target = point; target = point;
@@ -2452,14 +2639,12 @@ void HoldCurrentPiece()
{ {
type = ConsumeNextType(); type = ConsumeNextType();
nType = nextTypes[0]; nType = nextTypes[0];
currentPieceIsExplosive = RollExplosivePiece(); RollCurrentPieceSpecialFlags(true);
currentPieceIsLaser = !currentPieceIsExplosive && RollLaserPiece();
} }
else else
{ {
type = previousHoldType; type = previousHoldType;
currentPieceIsExplosive = false; RollCurrentPieceSpecialFlags(false);
currentPieceIsLaser = false;
} }
point = GetSpawnPoint(type); point = GetSpawnPoint(type);
@@ -2518,3 +2703,91 @@ void UseScreenBomb()
currentFallInterval = GetRogueFallInterval(); currentFallInterval = GetRogueFallInterval();
ComputeTarget(); ComputeTarget();
} }
void UseBlackHole()
{
if (currentMode != MODE_ROGUE || rogueStats.blackHoleCharges <= 0 || currentScreen != SCREEN_PLAYING || suspendFlag || gameOverFlag)
{
return;
}
int clearedCells = TriggerBlackHole();
if (clearedCells <= 0)
{
SetFeedbackMessage(_T("黑洞未触发"), _T("当前棋盘上没有可被黑洞吞噬的固定方块。"), 10);
return;
}
rogueStats.blackHoleCharges--;
int scoreGain = clearedCells * rogueStats.scoreMultiplierPercent / 100;
if (scoreGain < clearedCells)
{
scoreGain = clearedCells;
}
rogueStats.score += scoreGain;
tScore = rogueStats.score;
TCHAR detail[128];
_stprintf_s(
detail,
_T("吞噬数量最多的一种方块,清除 %d 格 +%d Score"),
clearedCells,
scoreGain);
SetFeedbackMessage(_T("主动释放黑洞"), detail, 12);
currentFallInterval = GetRogueFallInterval();
ComputeTarget();
}
void UseAirReshape()
{
if (currentMode != MODE_ROGUE || rogueStats.reshapeCharges <= 0 || currentScreen != SCREEN_PLAYING || suspendFlag || gameOverFlag)
{
return;
}
const int targetType = 0;
const int candidateStates[2] = { 0, 1 };
const int candidateOffsets[5] = { 0, -1, 1, -2, 2 };
Point originalPoint = point;
int originalType = type;
int originalState = state;
bool transformed = false;
for (int stateIndex = 0; stateIndex < 2 && !transformed; stateIndex++)
{
int nextState = candidateStates[stateIndex];
for (int offsetIndex = 0; offsetIndex < 5; offsetIndex++)
{
Point candidatePoint = originalPoint;
candidatePoint.x += candidateOffsets[offsetIndex];
if (IsPiecePlacementValid(targetType, nextState, candidatePoint))
{
type = targetType;
state = nextState;
point = candidatePoint;
transformed = true;
break;
}
}
}
if (!transformed)
{
type = originalType;
state = originalState;
point = originalPoint;
SetFeedbackMessage(_T("空中换形失败"), _T("当前空间不足,无法将方块变为 I 方块。"), 10);
return;
}
rogueStats.reshapeCharges--;
TCHAR detail[128];
_stprintf_s(detail, _T("当前方块已变为 I 方块,剩余 %d 次。"), rogueStats.reshapeCharges);
SetFeedbackMessage(_T("空中换形"), detail, 12);
ComputeTarget();
}
+47 -1
View File
@@ -333,6 +333,9 @@ void TDrawScreen(HDC hdc, HWND hWnd)
_T("\u2193 / S\uff1a\u8f6f\u964d\r\n") _T("\u2193 / S\uff1a\u8f6f\u964d\r\n")
_T("Space\uff1a\u786c\u964d\r\n") _T("Space\uff1a\u786c\u964d\r\n")
_T("C / Shift\uff1aHold\uff08\u89e3\u9501\u540e\uff09\r\n") _T("C / Shift\uff1aHold\uff08\u89e3\u9501\u540e\uff09\r\n")
_T("Z\uff1a\u91ca\u653e\u9ed1\u6d1e\uff08\u83b7\u5f97\u540e\uff09\r\n")
_T("X\uff1a\u91ca\u653e\u6e05\u5c4f\u70b8\u5f39\uff08\u83b7\u5f97\u540e\uff09\r\n")
_T("V\uff1a\u7a7a\u4e2d\u6362\u5f62\uff08\u83b7\u5f97\u540e\uff09\r\n")
_T("P\uff1a\u6682\u505c / \u7ee7\u7eed\r\n") _T("P\uff1a\u6682\u505c / \u7ee7\u7eed\r\n")
_T("R\uff1a\u91cd\u5f00\u5f53\u524d\u5bf9\u5c40\r\n") _T("R\uff1a\u91cd\u5f00\u5f53\u524d\u5bf9\u5c40\r\n")
_T("M\uff1a\u8fd4\u56de\u4e3b\u83dc\u5355"), _T("M\uff1a\u8fd4\u56de\u4e3b\u83dc\u5355"),
@@ -541,6 +544,11 @@ void TDrawScreen(HDC hdc, HWND hWnd)
activeOutlineColor = RGB(120, 232, 255); activeOutlineColor = RGB(120, 232, 255);
activeOutlineWidth = SS(3); activeOutlineWidth = SS(3);
} }
else if (currentPieceIsCross)
{
activeOutlineColor = RGB(196, 255, 132);
activeOutlineWidth = SS(3);
}
HPEN brickPen = CreatePen(PS_SOLID, activeOutlineWidth, activeOutlineColor); HPEN brickPen = CreatePen(PS_SOLID, activeOutlineWidth, activeOutlineColor);
oldPen = (HPEN)SelectObject(hdc, brickPen); oldPen = (HPEN)SelectObject(hdc, brickPen);
oldBrush = (HBRUSH)SelectObject(hdc, brickBrush); oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
@@ -704,6 +712,18 @@ void TDrawScreen(HDC hdc, HWND hWnd)
TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(146), explosiveText, lstrlen(explosiveText)); TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(146), explosiveText, lstrlen(explosiveText));
} }
if (rogueStats.crossPieceLevel > 0)
{
TCHAR crossText[96];
int crossChance = 8 + (rogueStats.crossPieceLevel - 1) * 6;
if (crossChance > 28)
{
crossChance = 28;
}
_stprintf_s(crossText, _T("\u5341\u5b57\u6982\u7387 %d%% %s"), crossChance, currentPieceIsCross ? _T("\u672c\u5757\u5df2\u5341\u5b57") : _T("\u672c\u5757\u666e\u901a"));
TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(178), crossText, lstrlen(crossText));
}
if (rogueStats.laserLevel > 0) if (rogueStats.laserLevel > 0)
{ {
TCHAR laserText[96]; TCHAR laserText[96];
@@ -752,6 +772,20 @@ void TDrawScreen(HDC hdc, HWND hWnd)
TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(530), bombText, lstrlen(bombText)); TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(530), bombText, lstrlen(bombText));
} }
if (rogueStats.blackHoleLevel > 0)
{
TCHAR blackHoleText[96];
_stprintf_s(blackHoleText, _T("\u9ed1\u6d1e \u5e93\u5b58 %d Z \u4e3b\u52a8\u91ca\u653e"), rogueStats.blackHoleCharges);
TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(818), blackHoleText, lstrlen(blackHoleText));
}
if (rogueStats.reshapeLevel > 0)
{
TCHAR reshapeText[96];
_stprintf_s(reshapeText, _T("\u7a7a\u4e2d\u6362\u5f62 \u5e93\u5b58 %d V \u53d8\u4e3a I \u5757"), rogueStats.reshapeCharges);
TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(850), reshapeText, lstrlen(reshapeText));
}
if (rogueStats.terminalClearLevel > 0) if (rogueStats.terminalClearLevel > 0)
{ {
TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(562), _T("\u7ec8\u672b\u6e05\u573a \u6fc0\u6d3b\u6700\u540e\u4e00\u640f\u65f6\u81ea\u52a8\u89e6\u53d1"), lstrlen(_T("\u7ec8\u672b\u6e05\u573a \u6fc0\u6d3b\u6700\u540e\u4e00\u640f\u65f6\u81ea\u52a8\u89e6\u53d1"))); TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(562), _T("\u7ec8\u672b\u6e05\u573a \u6fc0\u6d3b\u6700\u540e\u4e00\u640f\u65f6\u81ea\u52a8\u89e6\u53d1"), lstrlen(_T("\u7ec8\u672b\u6e05\u573a \u6fc0\u6d3b\u6700\u540e\u4e00\u640f\u65f6\u81ea\u52a8\u89e6\u53d1")));
@@ -980,6 +1014,18 @@ void TDrawScreen(HDC hdc, HWND hWnd)
{ {
_stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u65b9\u5757\u98ce\u66b4 Lv.1\r\n")); _stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u65b9\u5757\u98ce\u66b4 Lv.1\r\n"));
} }
if (rogueStats.crossPieceLevel > 0)
{
_stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u5341\u5b57\u65b9\u5757 Lv.%d\r\n"), rogueStats.crossPieceLevel);
}
if (rogueStats.blackHoleLevel > 0)
{
_stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u9ed1\u6d1e Lv.1\r\n"));
}
if (rogueStats.reshapeLevel > 0)
{
_stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u7a7a\u4e2d\u6362\u5f62 Lv.1\r\n"));
}
if (rogueStats.stableStructureLevel > 0) if (rogueStats.stableStructureLevel > 0)
{ {
_stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u7a33\u5b9a\u7ed3\u6784 Lv.%d\r\n"), rogueStats.stableStructureLevel); _stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u7a33\u5b9a\u7ed3\u6784 Lv.%d\r\n"), rogueStats.stableStructureLevel);
@@ -1187,7 +1233,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
SelectObject(hdc, smallFont); SelectObject(hdc, smallFont);
SetTextColor(hdc, RGB(128, 104, 118)); SetTextColor(hdc, RGB(128, 104, 118));
TextOut(hdc, panelRect.left + SS(24), hintTop, _T("M \uff1a\u8fd4\u56de\u83dc\u5355"), lstrlen(_T("M \uff1a\u8fd4\u56de\u83dc\u5355"))); TextOut(hdc, panelRect.left + SS(24), hintTop, _T("M \uff1a\u8fd4\u56de\u83dc\u5355"), lstrlen(_T("M \uff1a\u8fd4\u56de\u83dc\u5355")));
TextOut(hdc, panelRect.left + SS(24), hintTop + SS(32), _T("\u89c4\u5219\u8bf4\u660e\u8bf7\u5728\u4e3b\u83dc\u5355\u8fdb\u5165"), lstrlen(_T("\u89c4\u5219\u8bf4\u660e\u8bf7\u5728\u4e3b\u83dc\u5355\u8fdb\u5165"))); TextOut(hdc, panelRect.left + SS(24), hintTop + SS(32), _T("Z \u9ed1\u6d1e X \u6e05\u5c4f\u70b8\u5f39 V \u7a7a\u4e2d\u6362\u5f62"), lstrlen(_T("Z \u9ed1\u6d1e X \u6e05\u5c4f\u70b8\u5f39 V \u7a7a\u4e2d\u6362\u5f62")));
if (feedbackState.visibleTicks > 0) if (feedbackState.visibleTicks > 0)
{ {
+14 -16
View File
@@ -11,9 +11,9 @@
| 状态 | 数量 | | 状态 | 数量 |
|---|---:| |---|---:|
| 已完成 | 20 | | 已完成 | 28 |
| 部分完成 | 5 | | 部分完成 | 5 |
| 未完成 | 10 | | 未完成 | 2 |
## 已完成 ## 已完成
@@ -25,19 +25,27 @@
| 额外预览 | 基础 | 预览数量增加,当前最多到 3 个 | 基础出现 | | 额外预览 | 基础 | 预览数量增加,当前最多到 3 个 | 基础出现 |
| 暂存槽 | 基础 | 解锁 Hold | 基础出现 | | 暂存槽 | 基础 | 解锁 Hold | 基础出现 |
| 最后一搏 | 基础 | 濒死时自动清除底部 3 行并续命一次 | 基础出现 | | 最后一搏 | 基础 | 濒死时自动清除底部 3 行并续命一次 | 基础出现 |
| 成长核心 | 基础 | 选择后永久提高 15% 得分和 15% EXP 获取,只能选择一次 | 基础出现 |
| 激光方块 | 爽感 | 特殊激光块落地后清除整列 | 基础出现 | | 激光方块 | 爽感 | 特殊激光块落地后清除整列 | 基础出现 |
| 十字方块 | 爽感 | 特殊方块落地后同时清除所在行与列 | 基础出现 |
| 连锁爆破 | 爽感 | 消行后额外清除附近若干格 | 炸弹方块 | | 连锁爆破 | 爽感 | 消行后额外清除附近若干格 | 炸弹方块 |
| 雷霆四消 | 爽感 | 四消时额外清除随机 2 行 | 激光方块 | | 雷霆四消 | 爽感 | 四消时额外清除随机 2 行 | 激光方块 |
| 暴走堆叠 | 爽感 | 连击越高得分倍率越高 | 基础出现 | | 暴走堆叠 | 爽感 | 连击越高得分倍率越高 | 基础出现 |
| 清屏炸弹 | 爽感 | 累计消行充能,获得可主动释放的底部 5 行清屏 | 基础出现 | | 清屏炸弹 | 爽感 | 累计消行充能,获得可主动释放的底部 5 行清屏 | 基础出现 |
| 升级冲击波 | 爽感 | 每次升级时自动清除底部 2 行 | 积分倍率 + 经验强化 + 减压 |
| 黑洞 | 爽感 | 获得有限次数主动技能,释放后清除棋盘中数量最多的一种方块 | 基础出现 |
| 方块风暴 | 爽感 | 接下来 5 个方块全部变成 I 方块 | 基础出现 |
| 完美旋转 | 操作 | 旋转失败时自动尝试左右各偏移 1 格修正 | 基础出现 | | 完美旋转 | 操作 | 旋转失败时自动尝试左右各偏移 1 格修正 | 基础出现 |
| 空中换形 | 操作 | 获得有限次数主动技能,可将当前方块变为 I 方块 | 基础出现 |
| 赌徒 | 风险 | 选强化时概率双倍生效,也可能落空 | 基础出现 | | 赌徒 | 风险 | 选强化时概率双倍生效,也可能落空 | 基础出现 |
| 双重选择 | 风险 | 升级时可额外再选 1 个强化,下次升级需求提高 30% | 基础出现 | | 双重选择 | 风险 | 升级时可额外再选 1 个强化,下次升级需求提高 30% | 基础出现 |
| 高压奖励 | 风险 | 下落速度提高 15%,得分和 EXP 额外提高 50% | 基础出现 | | 高压奖励 | 风险 | 下落速度提高 15%,得分和 EXP 额外提高 50% | 基础出现 |
| 连环炸弹 | 进化 | 爆炸范围提升到 5x5,触发消行时追加一次小爆炸 | 炸弹方块 + 连锁爆破 | | 连环炸弹 | 进化 | 爆炸范围提升到 5x5,触发消行时追加一次小爆炸 | 炸弹方块 + 连锁爆破 |
| 雷霆激光 | 进化 | 四消时额外发射 2 道激光并获得额外 EXP | 激光方块 + 雷霆四消 | | 雷霆激光 | 进化 | 四消时额外发射 2 道激光并获得额外 EXP | 激光方块 + 雷霆四消 |
| 进化冲击 | 进化 | 升级时清除底部 3 行并获得 10 秒双倍经验 | 升级冲击波 + 成长核心 |
| 无限狂热 | 进化 | 狂热期间消行延长时间,四消额外延长,连击加成更强 | 狂热模式 + 暴走堆叠 | | 无限狂热 | 进化 | 狂热期间消行延长时间,四消额外延长,连击加成更强 | 狂热模式 + 暴走堆叠 |
| 终末清场 | 进化 | 触发最后一搏时自动释放一次清屏炸弹,并进入狂热 | 清屏炸弹 + 最后一搏 | | 终末清场 | 进化 | 触发最后一搏时自动释放一次清屏炸弹,并进入狂热 | 清屏炸弹 + 最后一搏 |
| 操控大师 | 进化 | Hold 后短时间减速、旋转失败自动修正、增加一个预览 | 完美旋转 + 暂存槽 |
| 命运轮盘 | 进化 | 升级出现 5 个选项,可选 2 个,其中 1 个附带诅咒 | 赌徒 + 双重选择 | | 命运轮盘 | 进化 | 升级出现 5 个选项,可选 2 个,其中 1 个附带诅咒 | 赌徒 + 双重选择 |
## 部分完成 ## 部分完成
@@ -54,30 +62,20 @@
| 强化 | 分类 | 目标效果 | 升级路径 | | 强化 | 分类 | 目标效果 | 升级路径 |
|---|---|---|---| |---|---|---|---|
| 成长核心 | 基础 | 选择后永久提高 15% 得分和 15% EXP 获取,只能选择一次 | 基础出现 |
| 十字方块 | 爽感 | 特殊方块落地后同时清除所在行与列 | 基础出现 |
| 彩虹方块 | 爽感 | 可替代任意方块格子,用于补齐消行 | 基础出现 | | 彩虹方块 | 爽感 | 可替代任意方块格子,用于补齐消行 | 基础出现 |
| 升级冲击波 | 爽感 | 每次升级时自动清除底部 2 行 | 积分倍率 + 经验强化 + 减压 |
| 黑洞 | 爽感 | 清除棋盘中数量最多的一种方块 | 基础出现 |
| 方块风暴 | 爽感 | 进入短时模式,接下来 5 个方块全部变成 I 方块 | 基础出现 |
| 空中换形 | 操作 | 将当前方块变成指定方块,使用次数有限 | 基础出现 |
| 进化冲击 | 进化 | 升级时清除更多行并获得双倍经验 | 升级冲击波 + 成长核心 |
| 操控大师 | 进化 | Hold 后短时间减速、旋转失败自动修正、增加一个预览 | 完美旋转 + 暂存槽 |
| 虚空核心 | 进化 | 黑洞和彩虹方块互相触发,小型黑洞追加清除 | 黑洞 + 彩虹方块 | | 虚空核心 | 进化 | 黑洞和彩虹方块互相触发,小型黑洞追加清除 | 黑洞 + 彩虹方块 |
## 备注 ## 备注
| 强化 | 备注 | | 强化 | 备注 |
|---|---| |---|---|
| 成长核心 | 当前代码里有 `双倍成长`,但它不是这里规划的“一次性 +15% 得分 / +15% EXP”版本,不能直接算作已完成 |
| 升级冲击波 | 现在按新规划处理为 `积分倍率 + 经验强化 + 减压` 的升级强化,不再作为基础强化单独出现 | | 升级冲击波 | 现在按新规划处理为 `积分倍率 + 经验强化 + 减压` 的升级强化,不再作为基础强化单独出现 |
| 幽灵落点 | 常规功能已存在,后续不纳入 Rogue 强化池实现范围 | | 幽灵落点 | 常规功能已存在,后续不纳入 Rogue 强化池实现范围 |
| 精准控制 | 因 `幽灵落点` 不纳入强化池,当前版本也不再作为后续必做强化 | | 精准控制 | 因 `幽灵落点` 不纳入强化池,当前版本也不再作为后续必做强化 |
| 空中换形 | 当前代码里没有对应主动技能入口,也没有变形库存或使用次数系统 |
## 推荐下一批实现顺序 ## 推荐下一批实现顺序
1. `成长核心 + 升级冲击波 + 进化冲击` 1. `彩虹方块 + 虚空核心`
2. `十字方块 / 方块风暴 / 空中换形` 2. `炸弹方块` 出现机制对齐为“每隔 10 个方块”
3. `彩虹方块 + 黑洞 + 虚空核心` 3. `狂热模式` 补上“特殊方块出现率提高”
4. `操控大师` 4. `极限玩家` 补上“30 秒未四消增加危险等级”