接入激光方块与雷霆四消进化路线

This commit is contained in:
2026-04-25 12:53:28 +08:00
parent 34c8f73d0c
commit 77e5d01ef0
3 changed files with 223 additions and 2 deletions
+172 -1
View File
@@ -23,6 +23,7 @@ int nextTypes[3] = { 0, 0, 0 };
int holdType = -1;
bool holdUsedThisTurn = false;
bool currentPieceIsExplosive = false;
bool currentPieceIsLaser = false;
Point pendingChainBombCenter = { 0, 0 };
bool pendingChainBombFollowup = false;
@@ -43,7 +44,10 @@ enum UpgradeId
UPGRADE_PIECE_TUNING = 12,
UPGRADE_GAMBLER = 13,
UPGRADE_CHAIN_BLAST = 14,
UPGRADE_CHAIN_BOMB = 15
UPGRADE_CHAIN_BOMB = 15,
UPGRADE_LASER_PIECE = 16,
UPGRADE_THUNDER_TETRIS = 17,
UPGRADE_THUNDER_LASER = 18
};
static const UpgradeEntry kUpgradePool[] =
@@ -60,6 +64,9 @@ static const UpgradeEntry kUpgradePool[] =
{ UPGRADE_EXPLOSIVE_PIECE, -1, true, _T("\u7206\u7834\u65b9\u5757"), _T("\u7279\u6b8a"), _T("\u63d0\u9ad8\u7206\u7834\u65b9\u5757\u51fa\u73b0\u6982\u7387\uff0c\u843d\u5730\u65f6\u89e6\u53d1 3x3 \u6e05\u9664\u3002") },
{ UPGRADE_CHAIN_BLAST, 1, false, _T("\u8fde\u9501\u7206\u7834"), _T("\u8fdb\u9636"), _T("\u6d88\u884c\u540e\u5bf9\u88ab\u6e05\u9664\u884c\u9644\u8fd1\u968f\u673a\u6e05\u6389\u51e0\u683c\u3002") },
{ UPGRADE_CHAIN_BOMB, 1, false, _T("\u8fde\u73af\u70b8\u5f39"), _T("\u8fdb\u5316"), _T("\u7206\u7834\u8303\u56f4\u63d0\u5347\u4e3a 5x5\uff0c\u82e5\u5f15\u53d1\u6d88\u884c\u5219\u8ffd\u52a0\u4e00\u6b21\u5c0f\u7206\u70b8\u3002") },
{ UPGRADE_LASER_PIECE, -1, true, _T("\u6fc0\u5149\u65b9\u5757"), _T("\u7279\u6b8a"), _T("\u63d0\u9ad8\u6fc0\u5149\u65b9\u5757\u51fa\u73b0\u6982\u7387\uff0c\u843d\u5730\u540e\u6e05\u9664\u6240\u5728\u6574\u5217\u3002") },
{ UPGRADE_THUNDER_TETRIS, 1, false, _T("\u96f7\u9706\u56db\u6d88"), _T("\u8fdb\u9636"), _T("\u6bcf\u6b21\u5b8c\u6210\u56db\u6d88\u65f6\uff0c\u989d\u5916\u6e05\u9664\u968f\u673a 2 \u884c\u3002") },
{ UPGRADE_THUNDER_LASER, 1, false, _T("\u96f7\u9706\u6fc0\u5149"), _T("\u8fdb\u5316"), _T("\u56db\u6d88\u65f6\u989d\u5916\u53d1\u5c04 2 \u9053\u6fc0\u5149\uff0c\u968f\u673a\u6e05\u9664 2 \u5217\u5e76\u83b7\u5f97 EXP\u3002") },
{ UPGRADE_STABLE_STRUCTURE, -1, true, _T("\u7a33\u5b9a\u7ed3\u6784"), _T("\u7279\u6b8a"), _T("\u843d\u5730\u540e\u5c0f\u6982\u7387\u81ea\u52a8\u586b\u8865\u90bb\u8fd1\u7a7a\u6d1e\uff0c\u63d0\u9ad8\u76d8\u9762\u7ed3\u6784\u7a33\u5b9a\u6027\u3002") },
{ UPGRADE_DOUBLE_GROWTH, -1, true, _T("\u53cc\u500d\u6210\u957f"), _T("\u7279\u6b8a"), _T("\u989d\u5916\u63d0\u9ad8\u6d88\u884c\u5f97\u5206\u4e0e EXP \u6536\u76ca\uff0c\u6bcf\u5c42\u518d\u8ffd\u52a0 15%\u3002") },
{ UPGRADE_PIECE_TUNING, -1, true, _T("\u65b9\u5757\u6539\u9020"), _T("\u7279\u6b8a"), _T("\u9009\u62e9\u4e00\u79cd\u65b9\u5757\uff0c\u964d\u4f4e\u5176\u540e\u7eed\u51fa\u73b0\u6982\u7387\u3002") },
@@ -221,6 +228,9 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
stats.explosiveLevel = 0;
stats.chainBlastLevel = 0;
stats.chainBombLevel = 0;
stats.laserLevel = 0;
stats.thunderTetrisLevel = 0;
stats.thunderLaserLevel = 0;
stats.stableStructureLevel = 0;
stats.doubleGrowthLevel = 0;
stats.gamblerLevel = 0;
@@ -278,6 +288,12 @@ static int GetUpgradeCurrentLevel(int upgradeId)
return rogueStats.chainBlastLevel;
case UPGRADE_CHAIN_BOMB:
return rogueStats.chainBombLevel;
case UPGRADE_LASER_PIECE:
return rogueStats.laserLevel;
case UPGRADE_THUNDER_TETRIS:
return rogueStats.thunderTetrisLevel;
case UPGRADE_THUNDER_LASER:
return rogueStats.thunderLaserLevel;
case UPGRADE_STABLE_STRUCTURE:
return rogueStats.stableStructureLevel;
case UPGRADE_DOUBLE_GROWTH:
@@ -322,6 +338,16 @@ static bool IsUpgradeSelectable(const UpgradeEntry& entry)
return rogueStats.explosiveLevel > 0 && rogueStats.chainBlastLevel > 0 && rogueStats.chainBombLevel == 0;
}
if (entry.id == UPGRADE_THUNDER_TETRIS)
{
return rogueStats.laserLevel > 0 && rogueStats.thunderTetrisLevel == 0;
}
if (entry.id == UPGRADE_THUNDER_LASER)
{
return rogueStats.laserLevel > 0 && rogueStats.thunderTetrisLevel > 0 && rogueStats.thunderLaserLevel == 0;
}
if (entry.repeatable)
{
return true;
@@ -410,6 +436,22 @@ static bool RollExplosivePiece()
return (rand() % 100) < chancePercent;
}
static bool RollLaserPiece()
{
if (currentMode != MODE_ROGUE || rogueStats.laserLevel <= 0)
{
return false;
}
int chancePercent = 10 + (rogueStats.laserLevel - 1) * 8;
if (chancePercent > 35)
{
chancePercent = 35;
}
return (rand() % 100) < chancePercent;
}
static int ClearExplosiveAreaAt(int centerY, int centerX)
{
int radius = (currentMode == MODE_ROGUE && rogueStats.chainBombLevel > 0) ? 2 : 1;
@@ -433,6 +475,27 @@ static int ClearExplosiveAreaAt(int centerY, int centerX)
return clearedCellCount;
}
static int ClearColumnAt(int column)
{
int clearedCellCount = 0;
if (column < 0 || column >= nGameWidth)
{
return 0;
}
for (int y = 0; y < nGameHeight; y++)
{
if (workRegion[y][column] != 0)
{
workRegion[y][column] = 0;
clearedCellCount++;
}
}
return clearedCellCount;
}
static int TriggerChainBlast(int lineAnchor)
{
if (currentMode != MODE_ROGUE || rogueStats.chainBlastLevel <= 0)
@@ -745,6 +808,15 @@ static void ApplyUpgradeById(int upgradeId, int targetPieceType, int applyCount)
case UPGRADE_CHAIN_BOMB:
rogueStats.chainBombLevel = 1;
break;
case UPGRADE_LASER_PIECE:
rogueStats.laserLevel += applyCount;
break;
case UPGRADE_THUNDER_TETRIS:
rogueStats.thunderTetrisLevel = 1;
break;
case UPGRADE_THUNDER_LASER:
rogueStats.thunderLaserLevel = 1;
break;
case UPGRADE_STABLE_STRUCTURE:
rogueStats.stableStructureLevel += applyCount;
break;
@@ -849,6 +921,71 @@ static void ApplyLineClearResult(int linesCleared)
}
}
if (linesCleared == 4 && rogueStats.thunderTetrisLevel > 0)
{
int thunderRowsCleared = 0;
for (int i = 0; i < 2; i++)
{
int randomRow = rand() % nGameHeight;
for (int x = 0; x < nGameWidth; x++)
{
if (workRegion[randomRow][x] != 0)
{
workRegion[randomRow][x] = 0;
thunderRowsCleared++;
}
}
}
if (thunderRowsCleared > 0)
{
int thunderScore = thunderRowsCleared * rogueStats.scoreMultiplierPercent / 100;
if (thunderScore < thunderRowsCleared)
{
thunderScore = thunderRowsCleared;
}
rogueStats.score += thunderScore;
tScore = rogueStats.score;
SetFeedbackMessage(_T("\u96f7\u9706\u56db\u6d88\u89e6\u53d1"), _T("\u56db\u6d88\u540e\u989d\u5916\u6e05\u7406\u4e86 2 \u884c\u8303\u56f4\u5185\u7684\u683c\u5b50\u3002"), 12);
}
}
if (linesCleared == 4 && rogueStats.thunderLaserLevel > 0)
{
int laserCellsCleared = 0;
for (int i = 0; i < 2; i++)
{
laserCellsCleared += ClearColumnAt(rand() % nGameWidth);
}
if (laserCellsCleared > 0)
{
int laserScore = laserCellsCleared * rogueStats.scoreMultiplierPercent / 100;
int laserExp = laserCellsCleared * rogueStats.expMultiplierPercent / 100;
if (laserScore < laserCellsCleared)
{
laserScore = laserCellsCleared;
}
if (laserExp < laserCellsCleared)
{
laserExp = laserCellsCleared;
}
rogueStats.score += laserScore;
rogueStats.exp += laserExp;
tScore = rogueStats.score;
TCHAR thunderLaserDetail[128];
_stprintf_s(
thunderLaserDetail,
_T("\u968f\u673a\u6fc0\u5149\u6e05\u9664 %d \u683c +%d Score +%d EXP"),
laserCellsCleared,
laserScore,
laserExp);
SetFeedbackMessage(_T("\u96f7\u9706\u6fc0\u5149\u89e6\u53d1"), thunderLaserDetail, 12);
}
}
if (rogueStats.sweeperLevel > 0)
{
rogueStats.sweeperCharge += linesCleared;
@@ -1225,6 +1362,35 @@ void Fixing()
}
}
if (currentPieceIsLaser)
{
int laserColumn = point.x + 1;
if (laserColumn < 0)
{
laserColumn = 0;
}
if (laserColumn >= nGameWidth)
{
laserColumn = nGameWidth - 1;
}
int laserCellsCleared = ClearColumnAt(laserColumn);
if (currentMode == MODE_ROGUE && laserCellsCleared > 0)
{
int laserScore = laserCellsCleared * rogueStats.scoreMultiplierPercent / 100;
if (laserScore < laserCellsCleared)
{
laserScore = laserCellsCleared;
}
rogueStats.score += laserScore;
tScore = rogueStats.score;
TCHAR laserDetail[128];
_stprintf_s(laserDetail, _T("\u6e05\u9664 %d \u683c +%d Score"), laserCellsCleared, laserScore);
SetFeedbackMessage(_T("\u6fc0\u5149\u65b9\u5757\u89e6\u53d1"), laserDetail, 12);
}
}
if (TryStabilizeBoard() > 0)
{
SetFeedbackMessage(_T("\u7a33\u5b9a\u7ed3\u6784\u751f\u6548"), _T("\u81ea\u52a8\u586b\u8865\u4e86\u4e00\u4e2a\u90bb\u8fd1\u7a7a\u6d1e\u3002"), 10);
@@ -1236,6 +1402,7 @@ void Fixing()
state = 0;
holdUsedThisTurn = false;
currentPieceIsExplosive = RollExplosivePiece();
currentPieceIsLaser = !currentPieceIsExplosive && RollLaserPiece();
point = GetSpawnPoint(type);
target = point;
ComputeTarget();
@@ -1408,6 +1575,7 @@ void Restart()
holdType = -1;
holdUsedThisTurn = false;
currentPieceIsExplosive = false;
currentPieceIsLaser = false;
tScore = 0;
ResetNextQueue();
@@ -1416,6 +1584,7 @@ void Restart()
state = 0;
holdUsedThisTurn = false;
currentPieceIsExplosive = RollExplosivePiece();
currentPieceIsLaser = !currentPieceIsExplosive && RollLaserPiece();
point = GetSpawnPoint(type);
target = point;
@@ -1545,11 +1714,13 @@ void HoldCurrentPiece()
type = ConsumeNextType();
nType = nextTypes[0];
currentPieceIsExplosive = RollExplosivePiece();
currentPieceIsLaser = !currentPieceIsExplosive && RollLaserPiece();
}
else
{
type = previousHoldType;
currentPieceIsExplosive = false;
currentPieceIsLaser = false;
}
point = GetSpawnPoint(type);