添加模式选择开始菜单并修复中文界面乱码
This commit is contained in:
+33
-13
@@ -17,27 +17,46 @@ constexpr int SIDE_PANEL_GAP = 28;
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constexpr int WINDOW_CLIENT_WIDTH = WINDOW_PADDING * 2 + nGameWidth * GRID + SIDE_PANEL_GAP + SIDE_PANEL_WIDTH;
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constexpr int WINDOW_CLIENT_HEIGHT = WINDOW_PADDING * 2 + nGameHeight * GRID + 20;
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// 定义一个点,用来表示方块的位置
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struct Point
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{
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int x;
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int y;
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};
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extern int nType; // 下一方块类型
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extern int type; // 当前方块类型
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extern int state; // 当前方块状态
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extern int tScore; // 当前得分
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extern bool gameOverFlag; // 游戏已经结束
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extern bool suspendFlag; // 暂停游戏
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extern bool targetFlag; // 启用瞄准器
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extern int workRegion[20][10]; // 工作区数据,0 表示该位置没有被占用
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extern Point point; // 当前方块的当前位置
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extern Point target; // 当前方块目标位置,用于瞄准器
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struct MenuState
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{
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int selectedIndex;
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int optionCount;
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};
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enum ScreenState
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{
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SCREEN_MENU = 0,
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SCREEN_PLAYING = 1
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};
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enum GameMode
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{
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MODE_CLASSIC = 0,
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MODE_ROGUE = 1
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};
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extern int nType;
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extern int type;
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extern int state;
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extern int tScore;
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extern bool gameOverFlag;
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extern bool suspendFlag;
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extern bool targetFlag;
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extern int workRegion[20][10];
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extern Point point;
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extern Point target;
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extern MenuState menuState;
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extern int currentScreen;
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extern int currentMode;
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extern int bricks[7][4][4][4];
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extern COLORREF BrickColor[7];
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// 游戏逻辑相关函数
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bool CanMoveDown();
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bool CanMoveLeft();
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bool CanMoveRight();
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@@ -51,6 +70,7 @@ void DeleteOneLine(int number);
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void DeleteLines();
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void ComputeTarget();
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void Restart();
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void StartGameWithMode(int mode);
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void ReturnToMainMenu();
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// 绘图函数
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void TDrawScreen(HDC hdc, HWND hWnd);
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+59
-61
@@ -1,4 +1,3 @@
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// Tetris.cpp : 程序入口、窗口初始化与消息处理
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#include "stdafx.h"
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#include "Tetris.h"
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@@ -10,19 +9,11 @@ HINSTANCE hInst;
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TCHAR szTitle[MAX_LOADSTRING];
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TCHAR szWindowClass[MAX_LOADSTRING];
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ATOM MyRegisterClass(HINSTANCE hInstance);
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BOOL InitInstance(HINSTANCE, int);
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
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ATOM MyRegisterClass(HINSTANCE hInstance);
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BOOL InitInstance(HINSTANCE, int);
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
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/**
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* @brief Win32 程序入口函数,负责完成应用启动初始化并进入消息循环。
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*
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* 该函数会加载窗口标题与窗口类名称资源,注册窗口类,创建主窗口,
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* 然后加载快捷键资源并持续分发系统消息,直到程序退出。
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*
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* @return int 程序退出时返回消息循环中的退出码。
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*/
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int APIENTRY _tWinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine,
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@@ -46,7 +37,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
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LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
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LoadString(hInstance, IDC_TETRIS, szWindowClass, MAX_LOADSTRING);
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lstrcpy(szTitle, _T("俄罗斯方块"));
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lstrcpy(szTitle, _T("\u4fc4\u7f57\u65af\u65b9\u5757"));
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MyRegisterClass(hInstance);
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if (!InitInstance(hInstance, nCmdShow))
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@@ -69,15 +60,6 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
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return (int)msg.wParam;
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}
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/**
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* @brief 注册主窗口所需的窗口类信息。
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*
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* 该函数会设置窗口样式、消息处理函数、图标、光标、背景画刷、
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* 菜单资源和窗口类名,最后调用系统 API 完成注册。
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*
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* @param hInstance 当前程序实例句柄。
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* @return ATOM 注册成功时返回窗口类原子值,失败时返回 0。
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*/
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ATOM MyRegisterClass(HINSTANCE hInstance)
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{
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WNDCLASSEX wcex;
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@@ -98,16 +80,6 @@ ATOM MyRegisterClass(HINSTANCE hInstance)
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return RegisterClassEx(&wcex);
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}
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/**
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* @brief 创建主窗口并显示到屏幕上。
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*
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* 该函数会先根据游戏区域尺寸计算实际窗口大小,再创建主窗口,
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* 如果创建成功则显示并刷新窗口,供后续消息循环与绘制逻辑使用。
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*
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* @param hInstance 当前程序实例句柄。
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* @param nCmdShow 窗口显示方式参数。
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* @return BOOL 创建并显示成功返回 TRUE,否则返回 FALSE。
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*/
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BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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{
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RECT rect = { 0, 0, WINDOW_CLIENT_WIDTH, WINDOW_CLIENT_HEIGHT };
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@@ -139,25 +111,13 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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return TRUE;
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}
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/**
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* @brief 主窗口消息处理函数,负责响应菜单、绘制和退出等系统消息。
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*
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* 该函数除菜单和绘制外,还负责初始化游戏、处理定时下落、
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* 响应键盘操作以及管理暂停、重开和游戏结束状态。
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*
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* @param hWnd 当前窗口句柄。
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* @param message 当前接收到的消息类型。
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* @param wParam 消息附带的参数 1。
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* @param lParam 消息附带的参数 2。
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* @return LRESULT 消息处理结果。
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*/
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_CREATE:
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srand((unsigned int)time(nullptr));
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Restart();
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ReturnToMainMenu();
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SetTimer(hWnd, GAME_TIMER_ID, GAME_TIMER_INTERVAL, nullptr);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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@@ -179,7 +139,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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}
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break;
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case WM_TIMER:
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if (wParam == GAME_TIMER_ID && !suspendFlag && !gameOverFlag)
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if (wParam == GAME_TIMER_ID &&
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currentScreen == SCREEN_PLAYING &&
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!suspendFlag &&
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!gameOverFlag)
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{
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if (CanMoveDown())
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{
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@@ -206,9 +169,56 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case WM_KEYDOWN:
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if (currentScreen == SCREEN_MENU)
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{
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switch (wParam)
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{
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case VK_UP:
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case VK_LEFT:
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case 'W':
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case 'A':
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menuState.selectedIndex--;
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if (menuState.selectedIndex < 0)
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{
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menuState.selectedIndex = menuState.optionCount - 1;
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}
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case VK_DOWN:
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case VK_RIGHT:
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case 'S':
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case 'D':
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menuState.selectedIndex++;
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if (menuState.selectedIndex >= menuState.optionCount)
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{
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menuState.selectedIndex = 0;
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}
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case VK_RETURN:
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case VK_SPACE:
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StartGameWithMode(menuState.selectedIndex);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case VK_ESCAPE:
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DestroyWindow(hWnd);
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break;
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default:
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break;
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}
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break;
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}
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if (wParam == 'M')
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{
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ReturnToMainMenu();
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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}
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if (wParam == 'R')
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{
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Restart();
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StartGameWithMode(currentMode);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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}
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@@ -329,18 +339,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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return 0;
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}
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/**
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* @brief “关于”对话框的消息处理函数。
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*
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* 该函数用于初始化关于对话框,并处理用户点击“确定”或“取消”时的关闭操作。
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* 对于未处理的对话框消息,返回 FALSE 交由系统继续处理。
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*
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* @param hDlg 对话框窗口句柄。
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* @param message 当前接收到的对话框消息类型。
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* @param wParam 消息附带的参数 1。
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* @param lParam 消息附带的参数 2。
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* @return INT_PTR 消息已处理返回 TRUE,否则返回 FALSE。
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*/
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INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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{
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UNREFERENCED_PARAMETER(lParam);
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@@ -348,7 +346,7 @@ INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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switch (message)
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{
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case WM_INITDIALOG:
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SetWindowText(hDlg, _T("关于俄罗斯方块"));
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SetWindowText(hDlg, _T("\u5173\u4e8e\u4fc4\u7f57\u65af\u65b9\u5757"));
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return (INT_PTR)TRUE;
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case WM_COMMAND:
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@@ -11,6 +11,9 @@ bool targetFlag = false;
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int workRegion[20][10] = { 0 };
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Point point = { 0, 0 };
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Point target = { 0, 0 };
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MenuState menuState = { 0, 2 };
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int currentScreen = SCREEN_MENU;
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int currentMode = MODE_CLASSIC;
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int bricks[7][4][4][4] =
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{
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@@ -516,3 +519,23 @@ void Restart()
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ComputeTarget();
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}
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void StartGameWithMode(int mode)
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{
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currentMode = mode;
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currentScreen = SCREEN_PLAYING;
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Restart();
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}
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void ReturnToMainMenu()
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{
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currentScreen = SCREEN_MENU;
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suspendFlag = false;
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gameOverFlag = false;
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menuState.optionCount = 2;
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if (menuState.selectedIndex < 0 || menuState.selectedIndex >= menuState.optionCount)
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{
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menuState.selectedIndex = 0;
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}
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}
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+142
-36
@@ -1,16 +1,6 @@
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#include "stdafx.h"
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#include "Tetris.h"
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/**
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* @brief 完整绘制当前游戏界面。
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*
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* 该函数负责绘制窗口背景、游戏工作区边框、网格、已经固定的方块、
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* 当前活动方块、预测落点、右侧信息面板以及游戏结束提示文字。
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* 绘制过程只负责根据当前全局游戏状态进行显示,不修改任何游戏逻辑数据。
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*
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* @param hdc 当前窗口绘图设备上下文。
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* @param hWnd 当前窗口句柄,用于获取客户区尺寸。
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*/
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void TDrawScreen(HDC hdc, HWND hWnd)
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{
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RECT clientRect;
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@@ -49,7 +39,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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};
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int grid = SS(GRID);
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int padding = SS(WINDOW_PADDING);
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int panelGap = SS(SIDE_PANEL_GAP);
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int panelWidth = SS(SIDE_PANEL_WIDTH);
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int boardWidth = grid * nGameWidth;
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@@ -87,7 +76,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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FillRect(hdc, &clientRect, pageBrush);
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DeleteObject(pageBrush);
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// 绘制淡粉背景装饰
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HBRUSH blobBrushA = CreateSolidBrush(blobColorA);
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HBRUSH blobBrushB = CreateSolidBrush(blobColorB);
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HBRUSH oldBrush = (HBRUSH)SelectObject(hdc, blobBrushA);
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@@ -101,7 +89,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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DeleteObject(blobBrushA);
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DeleteObject(blobBrushB);
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// 创建中文清晰字体
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HFONT titleFont = CreateFont(
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-SS(34), 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
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DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_NATURAL_QUALITY,
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@@ -125,7 +112,129 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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SetBkMode(hdc, TRANSPARENT);
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SetTextColor(hdc, textColor);
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// 绘制主卡片和侧边栏卡片
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if (currentScreen == SCREEN_MENU)
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{
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RECT menuCard =
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{
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SX(110),
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SY(70),
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SX(WINDOW_CLIENT_WIDTH - 110),
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SY(WINDOW_CLIENT_HEIGHT - 70)
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};
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HPEN menuFramePen = CreatePen(PS_SOLID, 1, frameColor);
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HBRUSH menuCardBrush = CreateSolidBrush(cardColor);
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oldPen = (HPEN)SelectObject(hdc, menuFramePen);
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oldBrush = (HBRUSH)SelectObject(hdc, menuCardBrush);
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RoundRect(hdc, menuCard.left, menuCard.top, menuCard.right, menuCard.bottom, SS(34), SS(34));
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SelectObject(hdc, oldBrush);
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SelectObject(hdc, oldPen);
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DeleteObject(menuCardBrush);
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DeleteObject(menuFramePen);
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HFONT oldFont = (HFONT)SelectObject(hdc, titleFont);
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SetTextColor(hdc, titleColor);
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RECT titleRect =
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{
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menuCard.left,
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menuCard.top + SS(24),
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menuCard.right,
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menuCard.top + SS(70)
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};
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DrawText(hdc, _T("Rogue Tetris"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
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RECT subtitleRect =
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{
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menuCard.left,
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menuCard.top + SS(72),
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menuCard.right,
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menuCard.top + SS(110)
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};
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SelectObject(hdc, bodyFont);
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SetTextColor(hdc, textColor);
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DrawText(hdc, _T("\u8bf7\u9009\u62e9\u5f00\u59cb\u6a21\u5f0f"), -1, &subtitleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
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const TCHAR* modeNames[2] =
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{
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_T("\u7ecf\u5178\u6a21\u5f0f"),
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_T("Rogue \u6a21\u5f0f")
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};
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const TCHAR* modeDescriptions[2] =
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{
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_T("\u4fdd\u7559\u5f53\u524d\u539f\u7248\u4fc4\u7f57\u65af\u65b9\u5757\u73a9\u6cd5\uff0c\u76f4\u63a5\u5f00\u59cb\u5bf9\u5c40\u3002"),
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_T("\u8fdb\u5165 Rogue \u5165\u53e3\uff0c\u5f53\u524d\u5148\u63a5\u5165\u57fa\u7840\u5bf9\u5c40\u6d41\u7a0b\u3002")
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};
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for (int i = 0; i < menuState.optionCount; i++)
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{
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bool isSelected = (i == menuState.selectedIndex);
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int top = menuCard.top + SS(140) + i * SS(130);
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RECT optionRect =
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{
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menuCard.left + SS(36),
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top,
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menuCard.right - SS(36),
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top + SS(104)
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};
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HBRUSH optionBrush = CreateSolidBrush(isSelected ? RGB(255, 232, 240) : RGB(255, 247, 250));
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HPEN optionPen = CreatePen(PS_SOLID, isSelected ? SS(3) : 1, isSelected ? accentColor : RGB(226, 198, 210));
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oldPen = (HPEN)SelectObject(hdc, optionPen);
|
||||
oldBrush = (HBRUSH)SelectObject(hdc, optionBrush);
|
||||
RoundRect(hdc, optionRect.left, optionRect.top, optionRect.right, optionRect.bottom, SS(24), SS(24));
|
||||
SelectObject(hdc, oldBrush);
|
||||
SelectObject(hdc, oldPen);
|
||||
DeleteObject(optionBrush);
|
||||
DeleteObject(optionPen);
|
||||
|
||||
RECT modeNameRect =
|
||||
{
|
||||
optionRect.left + SS(24),
|
||||
optionRect.top + SS(14),
|
||||
optionRect.right - SS(24),
|
||||
optionRect.top + SS(44)
|
||||
};
|
||||
|
||||
RECT modeDescriptionRect =
|
||||
{
|
||||
optionRect.left + SS(24),
|
||||
optionRect.top + SS(46),
|
||||
optionRect.right - SS(24),
|
||||
optionRect.bottom - SS(14)
|
||||
};
|
||||
|
||||
SelectObject(hdc, sectionFont);
|
||||
SetTextColor(hdc, isSelected ? titleColor : textColor);
|
||||
DrawText(hdc, modeNames[i], -1, &modeNameRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
|
||||
|
||||
SelectObject(hdc, smallFont);
|
||||
SetTextColor(hdc, RGB(118, 96, 110));
|
||||
DrawText(hdc, modeDescriptions[i], -1, &modeDescriptionRect, DT_LEFT | DT_WORDBREAK);
|
||||
}
|
||||
|
||||
RECT hintRect =
|
||||
{
|
||||
menuCard.left + SS(36),
|
||||
menuCard.bottom - SS(92),
|
||||
menuCard.right - SS(36),
|
||||
menuCard.bottom - SS(36)
|
||||
};
|
||||
|
||||
SelectObject(hdc, smallFont);
|
||||
SetTextColor(hdc, RGB(128, 104, 118));
|
||||
DrawText(hdc, _T("\u65b9\u5411\u952e / WASD \u5207\u6362\uff0cEnter \u6216 Space \u5f00\u59cb\uff0cEsc \u9000\u51fa"), -1, &hintRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
|
||||
SelectObject(hdc, oldFont);
|
||||
DeleteObject(titleFont);
|
||||
DeleteObject(sectionFont);
|
||||
DeleteObject(bodyFont);
|
||||
DeleteObject(smallFont);
|
||||
return;
|
||||
}
|
||||
|
||||
HPEN framePen = CreatePen(PS_SOLID, 1, frameColor);
|
||||
HBRUSH gameCardBrush = CreateSolidBrush(cardColor);
|
||||
HBRUSH panelBrush = CreateSolidBrush(cardColor);
|
||||
@@ -140,7 +249,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
DeleteObject(panelBrush);
|
||||
DeleteObject(framePen);
|
||||
|
||||
// 绘制游戏区背景
|
||||
HBRUSH boardBrush = CreateSolidBrush(boardColor);
|
||||
FillRect(hdc, &gameRect, boardBrush);
|
||||
DeleteObject(boardBrush);
|
||||
@@ -157,7 +265,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
FillRect(hdc, &innerRect, innerBrush);
|
||||
DeleteObject(innerBrush);
|
||||
|
||||
// 绘制游戏区边框
|
||||
HPEN borderPen = CreatePen(PS_SOLID, SS(2), RGB(132, 108, 146));
|
||||
oldPen = (HPEN)SelectObject(hdc, borderPen);
|
||||
oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH));
|
||||
@@ -166,7 +273,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
SelectObject(hdc, oldPen);
|
||||
DeleteObject(borderPen);
|
||||
|
||||
// 绘制网格线
|
||||
HPEN gridPen = CreatePen(PS_SOLID, 1, lineColor);
|
||||
oldPen = (HPEN)SelectObject(hdc, gridPen);
|
||||
|
||||
@@ -187,7 +293,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
SelectObject(hdc, oldPen);
|
||||
DeleteObject(gridPen);
|
||||
|
||||
// 绘制已经固定的方块
|
||||
for (int i = 0; i < nGameHeight; i++)
|
||||
{
|
||||
for (int j = 0; j < nGameWidth; j++)
|
||||
@@ -216,7 +321,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
}
|
||||
}
|
||||
|
||||
// 绘制预测落点
|
||||
if (targetFlag && !gameOverFlag)
|
||||
{
|
||||
HPEN targetPen = CreatePen(PS_DOT, SS(2), RGB(255, 240, 245));
|
||||
@@ -251,7 +355,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
DeleteObject(targetPen);
|
||||
}
|
||||
|
||||
// 绘制当前活动方块
|
||||
if (!gameOverFlag)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
@@ -288,10 +391,9 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
}
|
||||
}
|
||||
|
||||
// 绘制右侧信息面板
|
||||
HFONT oldFont = (HFONT)SelectObject(hdc, titleFont);
|
||||
SetTextColor(hdc, titleColor);
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(22), _T("俄罗斯方块"), lstrlen(_T("俄罗斯方块")));
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(22), _T("\u4fc4\u7f57\u65af\u65b9\u5757"), lstrlen(_T("\u4fc4\u7f57\u65af\u65b9\u5757")));
|
||||
|
||||
HPEN accentPen = CreatePen(PS_SOLID, SS(3), accentColor);
|
||||
oldPen = (HPEN)SelectObject(hdc, accentPen);
|
||||
@@ -304,17 +406,21 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
SetTextColor(hdc, textColor);
|
||||
|
||||
TCHAR scoreText[64];
|
||||
_stprintf_s(scoreText, _T("当前得分 %d"), tScore);
|
||||
_stprintf_s(scoreText, _T("\u5f53\u524d\u5f97\u5206 %d"), tScore);
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(104), scoreText, lstrlen(scoreText));
|
||||
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(172), _T("下一个方块"), lstrlen(_T("下一个方块")));
|
||||
TCHAR modeText[64];
|
||||
_stprintf_s(modeText, _T("\u5f53\u524d\u6a21\u5f0f %s"), currentMode == MODE_CLASSIC ? _T("\u7ecf\u5178") : _T("Rogue"));
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(140), modeText, lstrlen(modeText));
|
||||
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(188), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757"), lstrlen(_T("\u4e0b\u4e00\u4e2a\u65b9\u5757")));
|
||||
|
||||
RECT nextCard =
|
||||
{
|
||||
panelRect.left + SS(24),
|
||||
panelRect.top + SS(210),
|
||||
panelRect.top + SS(226),
|
||||
panelRect.left + SS(24) + grid * 4 + SS(32),
|
||||
panelRect.top + SS(210) + grid * 4 + SS(32)
|
||||
panelRect.top + SS(226) + grid * 4 + SS(32)
|
||||
};
|
||||
|
||||
HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244));
|
||||
@@ -327,7 +433,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
DeleteObject(nextCardBrush);
|
||||
DeleteObject(nextCardPen);
|
||||
|
||||
// 绘制下一方块预览
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
for (int j = 0; j < 4; j++)
|
||||
@@ -356,13 +461,14 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
}
|
||||
|
||||
SelectObject(hdc, sectionFont);
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(390), _T("操作提示"), lstrlen(_T("操作提示")));
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(406), _T("\u64cd\u4f5c\u63d0\u793a"), lstrlen(_T("\u64cd\u4f5c\u63d0\u793a")));
|
||||
|
||||
SelectObject(hdc, bodyFont);
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(432), _T("方向键 / WASD:移动 / 旋转"), lstrlen(_T("方向键 / WASD:移动 / 旋转")));
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(468), _T("空格:快速下落"), lstrlen(_T("空格:快速下落")));
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(504), _T("P:暂停 R:重新开始"), lstrlen(_T("P:暂停 R:重新开始")));
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(540), _T("G:显示 / 隐藏落点"), lstrlen(_T("G:显示 / 隐藏落点")));
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(448), _T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c"), lstrlen(_T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c")));
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(484), _T("Space\uff1a\u5feb\u901f\u4e0b\u843d"), lstrlen(_T("Space\uff1a\u5feb\u901f\u4e0b\u843d")));
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(520), _T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb"), lstrlen(_T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb")));
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(556), _T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9"), lstrlen(_T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9")));
|
||||
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(592), _T("M\uff1a\u8fd4\u56de\u83dc\u5355"), lstrlen(_T("M\uff1a\u8fd4\u56de\u83dc\u5355")));
|
||||
|
||||
if (suspendFlag || gameOverFlag)
|
||||
{
|
||||
@@ -405,15 +511,15 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
|
||||
if (suspendFlag)
|
||||
{
|
||||
DrawText(hdc, _T("游戏已暂停"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
DrawText(hdc, _T("\u6e38\u620f\u5df2\u6682\u505c"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
SelectObject(hdc, bodyFont);
|
||||
DrawText(hdc, _T("按 P 键继续游戏"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
DrawText(hdc, _T("\u6309 P \u952e\u7ee7\u7eed\u6e38\u620f"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawText(hdc, _T("游戏结束"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
DrawText(hdc, _T("\u6e38\u620f\u7ed3\u675f"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
SelectObject(hdc, bodyFont);
|
||||
DrawText(hdc, _T("按 R 键重新开始"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
DrawText(hdc, _T("\u6309 R \u952e\u91cd\u65b0\u5f00\u59cb \u6216 M \u8fd4\u56de\u83dc\u5355"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user