添加模式选择开始菜单并修复中文界面乱码

This commit is contained in:
2026-04-24 17:29:10 +08:00
parent 678285206b
commit 8f651e896e
4 changed files with 257 additions and 110 deletions
+33 -13
View File
@@ -17,27 +17,46 @@ constexpr int SIDE_PANEL_GAP = 28;
constexpr int WINDOW_CLIENT_WIDTH = WINDOW_PADDING * 2 + nGameWidth * GRID + SIDE_PANEL_GAP + SIDE_PANEL_WIDTH; constexpr int WINDOW_CLIENT_WIDTH = WINDOW_PADDING * 2 + nGameWidth * GRID + SIDE_PANEL_GAP + SIDE_PANEL_WIDTH;
constexpr int WINDOW_CLIENT_HEIGHT = WINDOW_PADDING * 2 + nGameHeight * GRID + 20; constexpr int WINDOW_CLIENT_HEIGHT = WINDOW_PADDING * 2 + nGameHeight * GRID + 20;
// 定义一个点,用来表示方块的位置
struct Point struct Point
{ {
int x; int x;
int y; int y;
}; };
extern int nType; // 下一方块类型 struct MenuState
extern int type; // 当前方块类型 {
extern int state; // 当前方块状态 int selectedIndex;
extern int tScore; // 当前得分 int optionCount;
extern bool gameOverFlag; // 游戏已经结束 };
extern bool suspendFlag; // 暂停游戏
extern bool targetFlag; // 启用瞄准器 enum ScreenState
extern int workRegion[20][10]; // 工作区数据,0 表示该位置没有被占用 {
extern Point point; // 当前方块的当前位置 SCREEN_MENU = 0,
extern Point target; // 当前方块目标位置,用于瞄准器 SCREEN_PLAYING = 1
};
enum GameMode
{
MODE_CLASSIC = 0,
MODE_ROGUE = 1
};
extern int nType;
extern int type;
extern int state;
extern int tScore;
extern bool gameOverFlag;
extern bool suspendFlag;
extern bool targetFlag;
extern int workRegion[20][10];
extern Point point;
extern Point target;
extern MenuState menuState;
extern int currentScreen;
extern int currentMode;
extern int bricks[7][4][4][4]; extern int bricks[7][4][4][4];
extern COLORREF BrickColor[7]; extern COLORREF BrickColor[7];
// 游戏逻辑相关函数
bool CanMoveDown(); bool CanMoveDown();
bool CanMoveLeft(); bool CanMoveLeft();
bool CanMoveRight(); bool CanMoveRight();
@@ -51,6 +70,7 @@ void DeleteOneLine(int number);
void DeleteLines(); void DeleteLines();
void ComputeTarget(); void ComputeTarget();
void Restart(); void Restart();
void StartGameWithMode(int mode);
void ReturnToMainMenu();
// 绘图函数
void TDrawScreen(HDC hdc, HWND hWnd); void TDrawScreen(HDC hdc, HWND hWnd);
+59 -61
View File
@@ -1,4 +1,3 @@
// Tetris.cpp : 程序入口、窗口初始化与消息处理
#include "stdafx.h" #include "stdafx.h"
#include "Tetris.h" #include "Tetris.h"
@@ -10,19 +9,11 @@ HINSTANCE hInst;
TCHAR szTitle[MAX_LOADSTRING]; TCHAR szTitle[MAX_LOADSTRING];
TCHAR szWindowClass[MAX_LOADSTRING]; TCHAR szWindowClass[MAX_LOADSTRING];
ATOM MyRegisterClass(HINSTANCE hInstance); ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int); BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
/**
* @brief Win32 程序入口函数,负责完成应用启动初始化并进入消息循环。
*
* 该函数会加载窗口标题与窗口类名称资源,注册窗口类,创建主窗口,
* 然后加载快捷键资源并持续分发系统消息,直到程序退出。
*
* @return int 程序退出时返回消息循环中的退出码。
*/
int APIENTRY _tWinMain(HINSTANCE hInstance, int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance, HINSTANCE hPrevInstance,
LPTSTR lpCmdLine, LPTSTR lpCmdLine,
@@ -46,7 +37,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_TETRIS, szWindowClass, MAX_LOADSTRING); LoadString(hInstance, IDC_TETRIS, szWindowClass, MAX_LOADSTRING);
lstrcpy(szTitle, _T("俄罗斯方块")); lstrcpy(szTitle, _T("\u4fc4\u7f57\u65af\u65b9\u5757"));
MyRegisterClass(hInstance); MyRegisterClass(hInstance);
if (!InitInstance(hInstance, nCmdShow)) if (!InitInstance(hInstance, nCmdShow))
@@ -69,15 +60,6 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
return (int)msg.wParam; return (int)msg.wParam;
} }
/**
* @brief 注册主窗口所需的窗口类信息。
*
* 该函数会设置窗口样式、消息处理函数、图标、光标、背景画刷、
* 菜单资源和窗口类名,最后调用系统 API 完成注册。
*
* @param hInstance 当前程序实例句柄。
* @return ATOM 注册成功时返回窗口类原子值,失败时返回 0。
*/
ATOM MyRegisterClass(HINSTANCE hInstance) ATOM MyRegisterClass(HINSTANCE hInstance)
{ {
WNDCLASSEX wcex; WNDCLASSEX wcex;
@@ -98,16 +80,6 @@ ATOM MyRegisterClass(HINSTANCE hInstance)
return RegisterClassEx(&wcex); return RegisterClassEx(&wcex);
} }
/**
* @brief 创建主窗口并显示到屏幕上。
*
* 该函数会先根据游戏区域尺寸计算实际窗口大小,再创建主窗口,
* 如果创建成功则显示并刷新窗口,供后续消息循环与绘制逻辑使用。
*
* @param hInstance 当前程序实例句柄。
* @param nCmdShow 窗口显示方式参数。
* @return BOOL 创建并显示成功返回 TRUE,否则返回 FALSE。
*/
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{ {
RECT rect = { 0, 0, WINDOW_CLIENT_WIDTH, WINDOW_CLIENT_HEIGHT }; RECT rect = { 0, 0, WINDOW_CLIENT_WIDTH, WINDOW_CLIENT_HEIGHT };
@@ -139,25 +111,13 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
return TRUE; return TRUE;
} }
/**
* @brief 主窗口消息处理函数,负责响应菜单、绘制和退出等系统消息。
*
* 该函数除菜单和绘制外,还负责初始化游戏、处理定时下落、
* 响应键盘操作以及管理暂停、重开和游戏结束状态。
*
* @param hWnd 当前窗口句柄。
* @param message 当前接收到的消息类型。
* @param wParam 消息附带的参数 1。
* @param lParam 消息附带的参数 2。
* @return LRESULT 消息处理结果。
*/
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{ {
switch (message) switch (message)
{ {
case WM_CREATE: case WM_CREATE:
srand((unsigned int)time(nullptr)); srand((unsigned int)time(nullptr));
Restart(); ReturnToMainMenu();
SetTimer(hWnd, GAME_TIMER_ID, GAME_TIMER_INTERVAL, nullptr); SetTimer(hWnd, GAME_TIMER_ID, GAME_TIMER_INTERVAL, nullptr);
InvalidateRect(hWnd, nullptr, FALSE); InvalidateRect(hWnd, nullptr, FALSE);
break; break;
@@ -179,7 +139,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
} }
break; break;
case WM_TIMER: case WM_TIMER:
if (wParam == GAME_TIMER_ID && !suspendFlag && !gameOverFlag) if (wParam == GAME_TIMER_ID &&
currentScreen == SCREEN_PLAYING &&
!suspendFlag &&
!gameOverFlag)
{ {
if (CanMoveDown()) if (CanMoveDown())
{ {
@@ -206,9 +169,56 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
InvalidateRect(hWnd, nullptr, FALSE); InvalidateRect(hWnd, nullptr, FALSE);
break; break;
case WM_KEYDOWN: case WM_KEYDOWN:
if (currentScreen == SCREEN_MENU)
{
switch (wParam)
{
case VK_UP:
case VK_LEFT:
case 'W':
case 'A':
menuState.selectedIndex--;
if (menuState.selectedIndex < 0)
{
menuState.selectedIndex = menuState.optionCount - 1;
}
InvalidateRect(hWnd, nullptr, FALSE);
break;
case VK_DOWN:
case VK_RIGHT:
case 'S':
case 'D':
menuState.selectedIndex++;
if (menuState.selectedIndex >= menuState.optionCount)
{
menuState.selectedIndex = 0;
}
InvalidateRect(hWnd, nullptr, FALSE);
break;
case VK_RETURN:
case VK_SPACE:
StartGameWithMode(menuState.selectedIndex);
InvalidateRect(hWnd, nullptr, FALSE);
break;
case VK_ESCAPE:
DestroyWindow(hWnd);
break;
default:
break;
}
break;
}
if (wParam == 'M')
{
ReturnToMainMenu();
InvalidateRect(hWnd, nullptr, FALSE);
break;
}
if (wParam == 'R') if (wParam == 'R')
{ {
Restart(); StartGameWithMode(currentMode);
InvalidateRect(hWnd, nullptr, FALSE); InvalidateRect(hWnd, nullptr, FALSE);
break; break;
} }
@@ -329,18 +339,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
return 0; return 0;
} }
/**
* @brief “关于”对话框的消息处理函数。
*
* 该函数用于初始化关于对话框,并处理用户点击“确定”或“取消”时的关闭操作。
* 对于未处理的对话框消息,返回 FALSE 交由系统继续处理。
*
* @param hDlg 对话框窗口句柄。
* @param message 当前接收到的对话框消息类型。
* @param wParam 消息附带的参数 1。
* @param lParam 消息附带的参数 2。
* @return INT_PTR 消息已处理返回 TRUE,否则返回 FALSE。
*/
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{ {
UNREFERENCED_PARAMETER(lParam); UNREFERENCED_PARAMETER(lParam);
@@ -348,7 +346,7 @@ INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
switch (message) switch (message)
{ {
case WM_INITDIALOG: case WM_INITDIALOG:
SetWindowText(hDlg, _T("关于俄罗斯方块")); SetWindowText(hDlg, _T("\u5173\u4e8e\u4fc4\u7f57\u65af\u65b9\u5757"));
return (INT_PTR)TRUE; return (INT_PTR)TRUE;
case WM_COMMAND: case WM_COMMAND:
+23
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@@ -11,6 +11,9 @@ bool targetFlag = false;
int workRegion[20][10] = { 0 }; int workRegion[20][10] = { 0 };
Point point = { 0, 0 }; Point point = { 0, 0 };
Point target = { 0, 0 }; Point target = { 0, 0 };
MenuState menuState = { 0, 2 };
int currentScreen = SCREEN_MENU;
int currentMode = MODE_CLASSIC;
int bricks[7][4][4][4] = int bricks[7][4][4][4] =
{ {
@@ -516,3 +519,23 @@ void Restart()
ComputeTarget(); ComputeTarget();
} }
void StartGameWithMode(int mode)
{
currentMode = mode;
currentScreen = SCREEN_PLAYING;
Restart();
}
void ReturnToMainMenu()
{
currentScreen = SCREEN_MENU;
suspendFlag = false;
gameOverFlag = false;
menuState.optionCount = 2;
if (menuState.selectedIndex < 0 || menuState.selectedIndex >= menuState.optionCount)
{
menuState.selectedIndex = 0;
}
}
+142 -36
View File
@@ -1,16 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "Tetris.h" #include "Tetris.h"
/**
* @brief 完整绘制当前游戏界面。
*
* 该函数负责绘制窗口背景、游戏工作区边框、网格、已经固定的方块、
* 当前活动方块、预测落点、右侧信息面板以及游戏结束提示文字。
* 绘制过程只负责根据当前全局游戏状态进行显示,不修改任何游戏逻辑数据。
*
* @param hdc 当前窗口绘图设备上下文。
* @param hWnd 当前窗口句柄,用于获取客户区尺寸。
*/
void TDrawScreen(HDC hdc, HWND hWnd) void TDrawScreen(HDC hdc, HWND hWnd)
{ {
RECT clientRect; RECT clientRect;
@@ -49,7 +39,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
}; };
int grid = SS(GRID); int grid = SS(GRID);
int padding = SS(WINDOW_PADDING);
int panelGap = SS(SIDE_PANEL_GAP); int panelGap = SS(SIDE_PANEL_GAP);
int panelWidth = SS(SIDE_PANEL_WIDTH); int panelWidth = SS(SIDE_PANEL_WIDTH);
int boardWidth = grid * nGameWidth; int boardWidth = grid * nGameWidth;
@@ -87,7 +76,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
FillRect(hdc, &clientRect, pageBrush); FillRect(hdc, &clientRect, pageBrush);
DeleteObject(pageBrush); DeleteObject(pageBrush);
// 绘制淡粉背景装饰
HBRUSH blobBrushA = CreateSolidBrush(blobColorA); HBRUSH blobBrushA = CreateSolidBrush(blobColorA);
HBRUSH blobBrushB = CreateSolidBrush(blobColorB); HBRUSH blobBrushB = CreateSolidBrush(blobColorB);
HBRUSH oldBrush = (HBRUSH)SelectObject(hdc, blobBrushA); HBRUSH oldBrush = (HBRUSH)SelectObject(hdc, blobBrushA);
@@ -101,7 +89,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
DeleteObject(blobBrushA); DeleteObject(blobBrushA);
DeleteObject(blobBrushB); DeleteObject(blobBrushB);
// 创建中文清晰字体
HFONT titleFont = CreateFont( HFONT titleFont = CreateFont(
-SS(34), 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE, -SS(34), 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_NATURAL_QUALITY, DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_NATURAL_QUALITY,
@@ -125,7 +112,129 @@ void TDrawScreen(HDC hdc, HWND hWnd)
SetBkMode(hdc, TRANSPARENT); SetBkMode(hdc, TRANSPARENT);
SetTextColor(hdc, textColor); SetTextColor(hdc, textColor);
// 绘制主卡片和侧边栏卡片 if (currentScreen == SCREEN_MENU)
{
RECT menuCard =
{
SX(110),
SY(70),
SX(WINDOW_CLIENT_WIDTH - 110),
SY(WINDOW_CLIENT_HEIGHT - 70)
};
HPEN menuFramePen = CreatePen(PS_SOLID, 1, frameColor);
HBRUSH menuCardBrush = CreateSolidBrush(cardColor);
oldPen = (HPEN)SelectObject(hdc, menuFramePen);
oldBrush = (HBRUSH)SelectObject(hdc, menuCardBrush);
RoundRect(hdc, menuCard.left, menuCard.top, menuCard.right, menuCard.bottom, SS(34), SS(34));
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(menuCardBrush);
DeleteObject(menuFramePen);
HFONT oldFont = (HFONT)SelectObject(hdc, titleFont);
SetTextColor(hdc, titleColor);
RECT titleRect =
{
menuCard.left,
menuCard.top + SS(24),
menuCard.right,
menuCard.top + SS(70)
};
DrawText(hdc, _T("Rogue Tetris"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
RECT subtitleRect =
{
menuCard.left,
menuCard.top + SS(72),
menuCard.right,
menuCard.top + SS(110)
};
SelectObject(hdc, bodyFont);
SetTextColor(hdc, textColor);
DrawText(hdc, _T("\u8bf7\u9009\u62e9\u5f00\u59cb\u6a21\u5f0f"), -1, &subtitleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
const TCHAR* modeNames[2] =
{
_T("\u7ecf\u5178\u6a21\u5f0f"),
_T("Rogue \u6a21\u5f0f")
};
const TCHAR* modeDescriptions[2] =
{
_T("\u4fdd\u7559\u5f53\u524d\u539f\u7248\u4fc4\u7f57\u65af\u65b9\u5757\u73a9\u6cd5\uff0c\u76f4\u63a5\u5f00\u59cb\u5bf9\u5c40\u3002"),
_T("\u8fdb\u5165 Rogue \u5165\u53e3\uff0c\u5f53\u524d\u5148\u63a5\u5165\u57fa\u7840\u5bf9\u5c40\u6d41\u7a0b\u3002")
};
for (int i = 0; i < menuState.optionCount; i++)
{
bool isSelected = (i == menuState.selectedIndex);
int top = menuCard.top + SS(140) + i * SS(130);
RECT optionRect =
{
menuCard.left + SS(36),
top,
menuCard.right - SS(36),
top + SS(104)
};
HBRUSH optionBrush = CreateSolidBrush(isSelected ? RGB(255, 232, 240) : RGB(255, 247, 250));
HPEN optionPen = CreatePen(PS_SOLID, isSelected ? SS(3) : 1, isSelected ? accentColor : RGB(226, 198, 210));
oldPen = (HPEN)SelectObject(hdc, optionPen);
oldBrush = (HBRUSH)SelectObject(hdc, optionBrush);
RoundRect(hdc, optionRect.left, optionRect.top, optionRect.right, optionRect.bottom, SS(24), SS(24));
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(optionBrush);
DeleteObject(optionPen);
RECT modeNameRect =
{
optionRect.left + SS(24),
optionRect.top + SS(14),
optionRect.right - SS(24),
optionRect.top + SS(44)
};
RECT modeDescriptionRect =
{
optionRect.left + SS(24),
optionRect.top + SS(46),
optionRect.right - SS(24),
optionRect.bottom - SS(14)
};
SelectObject(hdc, sectionFont);
SetTextColor(hdc, isSelected ? titleColor : textColor);
DrawText(hdc, modeNames[i], -1, &modeNameRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
SelectObject(hdc, smallFont);
SetTextColor(hdc, RGB(118, 96, 110));
DrawText(hdc, modeDescriptions[i], -1, &modeDescriptionRect, DT_LEFT | DT_WORDBREAK);
}
RECT hintRect =
{
menuCard.left + SS(36),
menuCard.bottom - SS(92),
menuCard.right - SS(36),
menuCard.bottom - SS(36)
};
SelectObject(hdc, smallFont);
SetTextColor(hdc, RGB(128, 104, 118));
DrawText(hdc, _T("\u65b9\u5411\u952e / WASD \u5207\u6362\uff0cEnter \u6216 Space \u5f00\u59cb\uff0cEsc \u9000\u51fa"), -1, &hintRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
SelectObject(hdc, oldFont);
DeleteObject(titleFont);
DeleteObject(sectionFont);
DeleteObject(bodyFont);
DeleteObject(smallFont);
return;
}
HPEN framePen = CreatePen(PS_SOLID, 1, frameColor); HPEN framePen = CreatePen(PS_SOLID, 1, frameColor);
HBRUSH gameCardBrush = CreateSolidBrush(cardColor); HBRUSH gameCardBrush = CreateSolidBrush(cardColor);
HBRUSH panelBrush = CreateSolidBrush(cardColor); HBRUSH panelBrush = CreateSolidBrush(cardColor);
@@ -140,7 +249,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
DeleteObject(panelBrush); DeleteObject(panelBrush);
DeleteObject(framePen); DeleteObject(framePen);
// 绘制游戏区背景
HBRUSH boardBrush = CreateSolidBrush(boardColor); HBRUSH boardBrush = CreateSolidBrush(boardColor);
FillRect(hdc, &gameRect, boardBrush); FillRect(hdc, &gameRect, boardBrush);
DeleteObject(boardBrush); DeleteObject(boardBrush);
@@ -157,7 +265,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
FillRect(hdc, &innerRect, innerBrush); FillRect(hdc, &innerRect, innerBrush);
DeleteObject(innerBrush); DeleteObject(innerBrush);
// 绘制游戏区边框
HPEN borderPen = CreatePen(PS_SOLID, SS(2), RGB(132, 108, 146)); HPEN borderPen = CreatePen(PS_SOLID, SS(2), RGB(132, 108, 146));
oldPen = (HPEN)SelectObject(hdc, borderPen); oldPen = (HPEN)SelectObject(hdc, borderPen);
oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH)); oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH));
@@ -166,7 +273,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
SelectObject(hdc, oldPen); SelectObject(hdc, oldPen);
DeleteObject(borderPen); DeleteObject(borderPen);
// 绘制网格线
HPEN gridPen = CreatePen(PS_SOLID, 1, lineColor); HPEN gridPen = CreatePen(PS_SOLID, 1, lineColor);
oldPen = (HPEN)SelectObject(hdc, gridPen); oldPen = (HPEN)SelectObject(hdc, gridPen);
@@ -187,7 +293,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
SelectObject(hdc, oldPen); SelectObject(hdc, oldPen);
DeleteObject(gridPen); DeleteObject(gridPen);
// 绘制已经固定的方块
for (int i = 0; i < nGameHeight; i++) for (int i = 0; i < nGameHeight; i++)
{ {
for (int j = 0; j < nGameWidth; j++) for (int j = 0; j < nGameWidth; j++)
@@ -216,7 +321,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
} }
} }
// 绘制预测落点
if (targetFlag && !gameOverFlag) if (targetFlag && !gameOverFlag)
{ {
HPEN targetPen = CreatePen(PS_DOT, SS(2), RGB(255, 240, 245)); HPEN targetPen = CreatePen(PS_DOT, SS(2), RGB(255, 240, 245));
@@ -251,7 +355,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
DeleteObject(targetPen); DeleteObject(targetPen);
} }
// 绘制当前活动方块
if (!gameOverFlag) if (!gameOverFlag)
{ {
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
@@ -288,10 +391,9 @@ void TDrawScreen(HDC hdc, HWND hWnd)
} }
} }
// 绘制右侧信息面板
HFONT oldFont = (HFONT)SelectObject(hdc, titleFont); HFONT oldFont = (HFONT)SelectObject(hdc, titleFont);
SetTextColor(hdc, titleColor); SetTextColor(hdc, titleColor);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(22), _T("俄罗斯方块"), lstrlen(_T("俄罗斯方块"))); TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(22), _T("\u4fc4\u7f57\u65af\u65b9\u5757"), lstrlen(_T("\u4fc4\u7f57\u65af\u65b9\u5757")));
HPEN accentPen = CreatePen(PS_SOLID, SS(3), accentColor); HPEN accentPen = CreatePen(PS_SOLID, SS(3), accentColor);
oldPen = (HPEN)SelectObject(hdc, accentPen); oldPen = (HPEN)SelectObject(hdc, accentPen);
@@ -304,17 +406,21 @@ void TDrawScreen(HDC hdc, HWND hWnd)
SetTextColor(hdc, textColor); SetTextColor(hdc, textColor);
TCHAR scoreText[64]; TCHAR scoreText[64];
_stprintf_s(scoreText, _T("当前得分 %d"), tScore); _stprintf_s(scoreText, _T("\u5f53\u524d\u5f97\u5206 %d"), tScore);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(104), scoreText, lstrlen(scoreText)); TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(104), scoreText, lstrlen(scoreText));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(172), _T("下一个方块"), lstrlen(_T("下一个方块"))); TCHAR modeText[64];
_stprintf_s(modeText, _T("\u5f53\u524d\u6a21\u5f0f %s"), currentMode == MODE_CLASSIC ? _T("\u7ecf\u5178") : _T("Rogue"));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(140), modeText, lstrlen(modeText));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(188), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757"), lstrlen(_T("\u4e0b\u4e00\u4e2a\u65b9\u5757")));
RECT nextCard = RECT nextCard =
{ {
panelRect.left + SS(24), panelRect.left + SS(24),
panelRect.top + SS(210), panelRect.top + SS(226),
panelRect.left + SS(24) + grid * 4 + SS(32), panelRect.left + SS(24) + grid * 4 + SS(32),
panelRect.top + SS(210) + grid * 4 + SS(32) panelRect.top + SS(226) + grid * 4 + SS(32)
}; };
HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244)); HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244));
@@ -327,7 +433,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
DeleteObject(nextCardBrush); DeleteObject(nextCardBrush);
DeleteObject(nextCardPen); DeleteObject(nextCardPen);
// 绘制下一方块预览
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
for (int j = 0; j < 4; j++) for (int j = 0; j < 4; j++)
@@ -356,13 +461,14 @@ void TDrawScreen(HDC hdc, HWND hWnd)
} }
SelectObject(hdc, sectionFont); SelectObject(hdc, sectionFont);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(390), _T("操作提示"), lstrlen(_T("操作提示"))); TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(406), _T("\u64cd\u4f5c\u63d0\u793a"), lstrlen(_T("\u64cd\u4f5c\u63d0\u793a")));
SelectObject(hdc, bodyFont); SelectObject(hdc, bodyFont);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(432), _T("方向键 / WASD:移动 / 旋转"), lstrlen(_T("方向键 / WASD:移动 / 旋转"))); TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(448), _T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c"), lstrlen(_T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(468), _T("空格:快速下落"), lstrlen(_T("空格:快速下落"))); TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(484), _T("Space\uff1a\u5feb\u901f\u4e0b\u843d"), lstrlen(_T("Space\uff1a\u5feb\u901f\u4e0b\u843d")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(504), _T("P:暂停 R:重新开始"), lstrlen(_T("P:暂停 R:重新开始"))); TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(520), _T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb"), lstrlen(_T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(540), _T("G:显示 / 隐藏落点"), lstrlen(_T("G:显示 / 隐藏落点"))); TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(556), _T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9"), lstrlen(_T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9")));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(592), _T("M\uff1a\u8fd4\u56de\u83dc\u5355"), lstrlen(_T("M\uff1a\u8fd4\u56de\u83dc\u5355")));
if (suspendFlag || gameOverFlag) if (suspendFlag || gameOverFlag)
{ {
@@ -405,15 +511,15 @@ void TDrawScreen(HDC hdc, HWND hWnd)
if (suspendFlag) if (suspendFlag)
{ {
DrawText(hdc, _T("游戏已暂停"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE); DrawText(hdc, _T("\u6e38\u620f\u5df2\u6682\u505c"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
SelectObject(hdc, bodyFont); SelectObject(hdc, bodyFont);
DrawText(hdc, _T("按 P 键继续游戏"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE); DrawText(hdc, _T("\u6309 P \u952e\u7ee7\u7eed\u6e38\u620f"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
} }
else else
{ {
DrawText(hdc, _T("游戏结束"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE); DrawText(hdc, _T("\u6e38\u620f\u7ed3\u675f"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
SelectObject(hdc, bodyFont); SelectObject(hdc, bodyFont);
DrawText(hdc, _T("按 R 键重新开始"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE); DrawText(hdc, _T("\u6309 R \u952e\u91cd\u65b0\u5f00\u59cb \u6216 M \u8fd4\u56de\u83dc\u5355"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
} }
} }