优化选择强化ui 下降升级数值
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@@ -163,7 +163,7 @@ void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
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stats.score = 0;
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stats.level = 1;
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stats.exp = 0;
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stats.requiredExp = useRogueRules ? 30 : 0;
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stats.requiredExp = useRogueRules ? 10 : 0;
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stats.totalLinesCleared = 0;
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stats.scoreMultiplierPercent = 100;
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stats.expMultiplierPercent = 100;
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+19
-46
@@ -1609,20 +1609,25 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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int gap = SS(18);
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int horizontalPadding = SS(36);
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int verticalTop = overlayRect.top + SS(138);
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int rowCount = (upgradeUiState.optionCount + 1) / 2;
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int columnCount = upgradeUiState.optionCount <= 3 ? upgradeUiState.optionCount : 3;
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if (columnCount < 1)
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{
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columnCount = 1;
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}
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int rowCount = (upgradeUiState.optionCount + columnCount - 1) / columnCount;
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if (rowCount < 1)
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{
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rowCount = 1;
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}
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int cardWidth = (overlayRect.right - overlayRect.left - horizontalPadding * 2 - gap) / 2;
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int cardWidth = (overlayRect.right - overlayRect.left - horizontalPadding * 2 - gap * (columnCount - 1)) / columnCount;
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int availableHeight = overlayRect.bottom - verticalTop - SS(72) - (rowCount - 1) * gap;
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int cardHeight = availableHeight / rowCount;
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for (int i = 0; i < upgradeUiState.optionCount; i++)
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{
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bool isSelected = (i == upgradeUiState.selectedIndex);
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int column = i % 2;
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int row = i / 2;
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int column = i % columnCount;
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int row = i / columnCount;
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int left = overlayRect.left + horizontalPadding + column * (cardWidth + gap);
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int top = verticalTop + row * (cardHeight + gap);
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int right = left + cardWidth;
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@@ -1637,8 +1642,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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COLORREF cardFill = RGB(255, 247, 250);
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COLORREF cardBorder = RGB(221, 197, 208);
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COLORREF iconFill = RGB(233, 206, 217);
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COLORREF categoryColor = RGB(122, 95, 110);
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COLORREF descColor = RGB(108, 86, 99);
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COLORREF footerColor = RGB(128, 104, 118);
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@@ -1646,8 +1649,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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{
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cardFill = isSelected ? RGB(255, 233, 233) : RGB(255, 243, 243);
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cardBorder = isSelected ? RGB(210, 92, 92) : RGB(224, 156, 156);
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iconFill = isSelected ? RGB(235, 128, 128) : RGB(232, 182, 182);
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categoryColor = RGB(146, 73, 73);
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descColor = RGB(120, 74, 74);
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footerColor = RGB(150, 70, 70);
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}
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@@ -1655,7 +1656,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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{
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cardFill = RGB(255, 235, 242);
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cardBorder = accentColor;
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iconFill = RGB(242, 176, 202);
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}
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HBRUSH cardBrush = CreateSolidBrush(cardFill);
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@@ -1668,44 +1668,17 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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DeleteObject(cardBrush);
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DeleteObject(cardPen);
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RECT iconRect =
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{
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cardRect.left + SS(20),
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cardRect.top + SS(20),
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cardRect.left + SS(84),
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cardRect.top + SS(84)
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};
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HBRUSH iconBrush = CreateSolidBrush(iconFill);
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HPEN iconPen = CreatePen(PS_SOLID, 1, RGB(255, 250, 252));
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oldPen = (HPEN)SelectObject(hdc, iconPen);
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oldBrush = (HBRUSH)SelectObject(hdc, iconBrush);
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RoundRect(hdc, iconRect.left, iconRect.top, iconRect.right, iconRect.bottom, SS(18), SS(18));
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SelectObject(hdc, oldBrush);
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SelectObject(hdc, oldPen);
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DeleteObject(iconBrush);
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DeleteObject(iconPen);
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SelectObject(hdc, smallFont);
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SetTextColor(hdc, categoryColor);
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RECT categoryRect =
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{
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cardRect.left + SS(20),
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cardRect.top + SS(96),
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cardRect.right - SS(20),
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cardRect.top + SS(122)
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};
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DrawText(hdc, upgradeUiState.options[i].category, -1, &categoryRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
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TCHAR levelText[32];
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_stprintf_s(levelText, _T("Lv.%d"), upgradeUiState.options[i].currentLevel + 1);
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RECT levelRect =
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{
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cardRect.right - SS(88),
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cardRect.top + SS(24),
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cardRect.top + SS(20),
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cardRect.right - SS(20),
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cardRect.top + SS(54)
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cardRect.top + SS(48)
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};
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SelectObject(hdc, smallFont);
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SetTextColor(hdc, footerColor);
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DrawText(hdc, levelText, -1, &levelRect, DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
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SelectObject(hdc, sectionFont);
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@@ -1713,18 +1686,18 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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RECT nameRect =
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{
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cardRect.left + SS(20),
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cardRect.top + SS(126),
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cardRect.right - SS(20),
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cardRect.top + SS(170)
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cardRect.top + SS(44),
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cardRect.right - SS(96),
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cardRect.top + SS(98)
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};
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DrawText(hdc, upgradeUiState.options[i].name, -1, &nameRect, DT_LEFT | DT_VCENTER | DT_WORDBREAK);
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DrawText(hdc, upgradeUiState.options[i].name, -1, &nameRect, DT_LEFT | DT_TOP | DT_WORDBREAK);
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SelectObject(hdc, bodyFont);
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SetTextColor(hdc, descColor);
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RECT descRect =
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{
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cardRect.left + SS(20),
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cardRect.top + SS(182),
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cardRect.top + SS(116),
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cardRect.right - SS(20),
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cardRect.bottom - SS(64)
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};
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@@ -1741,7 +1714,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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SetTextColor(hdc, footerColor);
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DrawText(
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hdc,
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upgradeUiState.options[i].cursed ? _T("\u547d\u8fd0\u8f6e\u76d8\uff1a\u9644\u5e26\u8bc5\u5492") : _T("\u5360\u4f4d\u56fe\u6807 / \u5360\u4f4d\u7a00\u6709\u5ea6"),
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upgradeUiState.options[i].cursed ? _T("\u7a00\u6709\u5ea6\uff1a\u8bc5\u5492") : _T("\u7a00\u6709\u5ea6\uff1a\u5360\u4f4d"),
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-1,
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&footerRect,
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DT_LEFT | DT_VCENTER | DT_SINGLELINE);
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@@ -990,7 +990,7 @@ static int ApplyLevelProgress(PlayerStats& stats)
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{
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stats.exp -= stats.requiredExp;
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stats.level++;
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stats.requiredExp = 20 + stats.level * 10;
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stats.requiredExp = 8 + stats.level * 6;
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levelUps++;
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}
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