优化选择强化ui 下降升级数值

This commit is contained in:
2026-04-26 10:06:13 +08:00
parent 30ccac8cbd
commit a9cf5bfe76
3 changed files with 21 additions and 48 deletions
+1 -1
View File
@@ -163,7 +163,7 @@ void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
stats.score = 0;
stats.level = 1;
stats.exp = 0;
stats.requiredExp = useRogueRules ? 30 : 0;
stats.requiredExp = useRogueRules ? 10 : 0;
stats.totalLinesCleared = 0;
stats.scoreMultiplierPercent = 100;
stats.expMultiplierPercent = 100;
+19 -46
View File
@@ -1609,20 +1609,25 @@ void TDrawScreen(HDC hdc, HWND hWnd)
int gap = SS(18);
int horizontalPadding = SS(36);
int verticalTop = overlayRect.top + SS(138);
int rowCount = (upgradeUiState.optionCount + 1) / 2;
int columnCount = upgradeUiState.optionCount <= 3 ? upgradeUiState.optionCount : 3;
if (columnCount < 1)
{
columnCount = 1;
}
int rowCount = (upgradeUiState.optionCount + columnCount - 1) / columnCount;
if (rowCount < 1)
{
rowCount = 1;
}
int cardWidth = (overlayRect.right - overlayRect.left - horizontalPadding * 2 - gap) / 2;
int cardWidth = (overlayRect.right - overlayRect.left - horizontalPadding * 2 - gap * (columnCount - 1)) / columnCount;
int availableHeight = overlayRect.bottom - verticalTop - SS(72) - (rowCount - 1) * gap;
int cardHeight = availableHeight / rowCount;
for (int i = 0; i < upgradeUiState.optionCount; i++)
{
bool isSelected = (i == upgradeUiState.selectedIndex);
int column = i % 2;
int row = i / 2;
int column = i % columnCount;
int row = i / columnCount;
int left = overlayRect.left + horizontalPadding + column * (cardWidth + gap);
int top = verticalTop + row * (cardHeight + gap);
int right = left + cardWidth;
@@ -1637,8 +1642,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
COLORREF cardFill = RGB(255, 247, 250);
COLORREF cardBorder = RGB(221, 197, 208);
COLORREF iconFill = RGB(233, 206, 217);
COLORREF categoryColor = RGB(122, 95, 110);
COLORREF descColor = RGB(108, 86, 99);
COLORREF footerColor = RGB(128, 104, 118);
@@ -1646,8 +1649,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
{
cardFill = isSelected ? RGB(255, 233, 233) : RGB(255, 243, 243);
cardBorder = isSelected ? RGB(210, 92, 92) : RGB(224, 156, 156);
iconFill = isSelected ? RGB(235, 128, 128) : RGB(232, 182, 182);
categoryColor = RGB(146, 73, 73);
descColor = RGB(120, 74, 74);
footerColor = RGB(150, 70, 70);
}
@@ -1655,7 +1656,6 @@ void TDrawScreen(HDC hdc, HWND hWnd)
{
cardFill = RGB(255, 235, 242);
cardBorder = accentColor;
iconFill = RGB(242, 176, 202);
}
HBRUSH cardBrush = CreateSolidBrush(cardFill);
@@ -1668,44 +1668,17 @@ void TDrawScreen(HDC hdc, HWND hWnd)
DeleteObject(cardBrush);
DeleteObject(cardPen);
RECT iconRect =
{
cardRect.left + SS(20),
cardRect.top + SS(20),
cardRect.left + SS(84),
cardRect.top + SS(84)
};
HBRUSH iconBrush = CreateSolidBrush(iconFill);
HPEN iconPen = CreatePen(PS_SOLID, 1, RGB(255, 250, 252));
oldPen = (HPEN)SelectObject(hdc, iconPen);
oldBrush = (HBRUSH)SelectObject(hdc, iconBrush);
RoundRect(hdc, iconRect.left, iconRect.top, iconRect.right, iconRect.bottom, SS(18), SS(18));
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(iconBrush);
DeleteObject(iconPen);
SelectObject(hdc, smallFont);
SetTextColor(hdc, categoryColor);
RECT categoryRect =
{
cardRect.left + SS(20),
cardRect.top + SS(96),
cardRect.right - SS(20),
cardRect.top + SS(122)
};
DrawText(hdc, upgradeUiState.options[i].category, -1, &categoryRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
TCHAR levelText[32];
_stprintf_s(levelText, _T("Lv.%d"), upgradeUiState.options[i].currentLevel + 1);
RECT levelRect =
{
cardRect.right - SS(88),
cardRect.top + SS(24),
cardRect.top + SS(20),
cardRect.right - SS(20),
cardRect.top + SS(54)
cardRect.top + SS(48)
};
SelectObject(hdc, smallFont);
SetTextColor(hdc, footerColor);
DrawText(hdc, levelText, -1, &levelRect, DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
SelectObject(hdc, sectionFont);
@@ -1713,18 +1686,18 @@ void TDrawScreen(HDC hdc, HWND hWnd)
RECT nameRect =
{
cardRect.left + SS(20),
cardRect.top + SS(126),
cardRect.right - SS(20),
cardRect.top + SS(170)
cardRect.top + SS(44),
cardRect.right - SS(96),
cardRect.top + SS(98)
};
DrawText(hdc, upgradeUiState.options[i].name, -1, &nameRect, DT_LEFT | DT_VCENTER | DT_WORDBREAK);
DrawText(hdc, upgradeUiState.options[i].name, -1, &nameRect, DT_LEFT | DT_TOP | DT_WORDBREAK);
SelectObject(hdc, bodyFont);
SetTextColor(hdc, descColor);
RECT descRect =
{
cardRect.left + SS(20),
cardRect.top + SS(182),
cardRect.top + SS(116),
cardRect.right - SS(20),
cardRect.bottom - SS(64)
};
@@ -1741,7 +1714,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
SetTextColor(hdc, footerColor);
DrawText(
hdc,
upgradeUiState.options[i].cursed ? _T("\u547d\u8fd0\u8f6e\u76d8\uff1a\u9644\u5e26\u8bc5\u5492") : _T("\u5360\u4f4d\u56fe\u6807 / \u5360\u4f4d\u7a00\u6709\u5ea6"),
upgradeUiState.options[i].cursed ? _T("\u7a00\u6709\u5ea6\uff1a\u8bc5\u5492") : _T("\u7a00\u6709\u5ea6\uff1a\u5360\u4f4d"),
-1,
&footerRect,
DT_LEFT | DT_VCENTER | DT_SINGLELINE);
+1 -1
View File
@@ -990,7 +990,7 @@ static int ApplyLevelProgress(PlayerStats& stats)
{
stats.exp -= stats.requiredExp;
stats.level++;
stats.requiredExp = 20 + stats.level * 10;
stats.requiredExp = 8 + stats.level * 6;
levelUps++;
}