补充清除逻辑
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@@ -253,6 +253,9 @@ void ResetVisualEffects();
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bool TickVisualEffects();
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void TriggerLineClearEffect(const int* rows, int rowCount, int linesCleared);
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void PlayPendingLineClearEffect();
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void TriggerCellClearEffect(const Point* cells, int cellCount, bool strongBurst);
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void AwardRogueSkillClearRewards(int clearedCells, int& scoreGain, int& expGain, bool allowLevelProgress);
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void ApplyBoardGravity();
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int GetRogueFallInterval();
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int GetRoguePlayableHeight();
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int GetRogueLockedRows();
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