添加致谢页

This commit is contained in:
2026-04-27 16:46:23 +08:00
parent 7c747ac9fd
commit b01d48a88d
8 changed files with 516 additions and 18 deletions
+6
View File
@@ -227,6 +227,9 @@ extern Point target;
extern MenuState menuState;
extern HelpState helpState;
extern int helpScrollOffset;
extern int creditPageIndex;
extern int creditAnimationTicks;
extern int creditAnimationDirection;
extern int upgradeListScrollOffset;
extern PlayerStats classicStats;
extern PlayerStats rogueStats;
@@ -267,6 +270,8 @@ void ReturnToMainMenu();
void ReviveAfterVideo();
void SetFeedbackMessage(const TCHAR* title, const TCHAR* detail, int ticks);
void OpenRulesScreen();
void OpenCreditScreen();
void ChangeCreditPage(int direction);
void OpenUpgradeMenu();
void ConfirmUpgradeSelection();
void ResetUpgradeUiState();
@@ -277,6 +282,7 @@ void UseAirReshape();
void ResetPendingRogueVisualEvents();
void ResetVisualEffects();
bool TickVisualEffects();
bool TickCreditAnimation();
void TriggerLineClearEffect(const int* rows, int rowCount, int linesCleared);
void PlayPendingLineClearEffect();
void TriggerCellClearEffect(const Point* cells, int cellCount, bool strongBurst);
+117 -4
View File
@@ -6,8 +6,11 @@
#define MAX_LOADSTRING 100
#define GAME_TIMER_ID 1
#define EFFECT_TIMER_ID 2
#define CREDIT_TIMER_ID 3
#define WM_CREDIT_TICK (WM_APP + 1)
#define GAME_TIMER_INTERVAL 500
#define EFFECT_TIMER_INTERVAL 16
#define CREDIT_TIMER_INTERVAL 5
HINSTANCE hInst;
TCHAR szTitle[MAX_LOADSTRING];
@@ -16,6 +19,7 @@ bool bgmEnabled = true;
static bool bgmPlaying = false;
static bool bgmUsingMci = false;
static MMRESULT creditTimerHandle = 0;
static constexpr const wchar_t* kBgmAlias = L"TereisBgm";
static constexpr const wchar_t* kReviveVideoAlias = L"TereisReviveVideo";
@@ -29,6 +33,18 @@ static bool FileExists(const std::wstring& path);
static void StopBackgroundMusic();
static void StartBackgroundMusic();
/**
* @brief 多媒体定时器回调,用于高频率请求致谢页动画刷新。
*/
static void CALLBACK CreditTimerCallback(UINT, UINT, DWORD_PTR userData, DWORD_PTR, DWORD_PTR)
{
HWND hWnd = reinterpret_cast<HWND>(userData);
if (hWnd != nullptr)
{
PostMessage(hWnd, WM_CREDIT_TICK, 0, 0);
}
}
/**
* @brief 将指定滚动偏移按步长调整,并限制在非负范围内。
*/
@@ -195,6 +211,29 @@ static RECT GetHelpBackHintRect(HWND hWnd)
return rect;
}
/**
* @brief 获取致谢页左右切换按钮的绘制和点击区域。
*/
static RECT GetCreditArrowRect(HWND hWnd, int direction)
{
LayoutMetrics metrics = GetLayoutMetrics(hWnd);
RECT rulesCard = GetRulesCardRect(hWnd);
int size = ScaleValue(metrics, 54);
int centerY = (rulesCard.top + rulesCard.bottom) / 2;
int left = direction < 0
? rulesCard.left + ScaleValue(metrics, 52)
: rulesCard.right - ScaleValue(metrics, 52) - size;
RECT rect =
{
left,
centerY - size / 2,
left + size,
centerY + size / 2
};
return rect;
}
static RECT GetUpgradeOverlayRect(HWND hWnd)
{
LayoutMetrics metrics = GetLayoutMetrics(hWnd);
@@ -681,11 +720,22 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
switch (message)
{
case WM_CREATE:
timeBeginPeriod(1);
srand((unsigned int)time(nullptr));
ReturnToMainMenu();
StartBackgroundMusic();
ResetGameTimer(hWnd);
SetTimer(hWnd, EFFECT_TIMER_ID, EFFECT_TIMER_INTERVAL, nullptr);
creditTimerHandle = timeSetEvent(
CREDIT_TIMER_INTERVAL,
1,
CreditTimerCallback,
reinterpret_cast<DWORD_PTR>(hWnd),
TIME_PERIODIC | TIME_CALLBACK_FUNCTION);
if (creditTimerHandle == 0)
{
SetTimer(hWnd, CREDIT_TIMER_ID, CREDIT_TIMER_INTERVAL, nullptr);
}
InvalidateRect(hWnd, nullptr, FALSE);
break;
case WM_COMMAND:
@@ -705,6 +755,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
}
}
break;
case WM_CREDIT_TICK:
if (currentScreen == SCREEN_RULES && helpState.currentPage == 4 && TickCreditAnimation())
{
InvalidateRect(hWnd, nullptr, FALSE);
}
break;
case WM_TIMER:
if (wParam == EFFECT_TIMER_ID)
{
@@ -714,6 +770,14 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
}
break;
}
if (wParam == CREDIT_TIMER_ID && creditTimerHandle == 0)
{
if (currentScreen == SCREEN_RULES && helpState.currentPage == 4 && TickCreditAnimation())
{
InvalidateRect(hWnd, nullptr, FALSE);
}
break;
}
if (wParam == GAME_TIMER_ID)
{
@@ -902,10 +966,14 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
StartGameWithMode(MODE_ROGUE);
}
else
else if (i == 2)
{
OpenRulesScreen();
}
else
{
OpenCreditScreen();
}
ResetGameTimer(hWnd);
InvalidateRect(hWnd, nullptr, FALSE);
break;
@@ -936,8 +1004,25 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
}
else if (IsPointInRect(GetHelpBackHintRect(hWnd), mouseX, mouseY))
{
helpState.currentPage = 0;
helpScrollOffset = 0;
if (helpState.currentPage == 4)
{
ReturnToMainMenu();
}
else
{
helpState.currentPage = 0;
helpScrollOffset = 0;
}
InvalidateRect(hWnd, nullptr, FALSE);
}
else if (helpState.currentPage == 4 && IsPointInRect(GetCreditArrowRect(hWnd, -1), mouseX, mouseY))
{
ChangeCreditPage(-1);
InvalidateRect(hWnd, nullptr, FALSE);
}
else if (helpState.currentPage == 4 && IsPointInRect(GetCreditArrowRect(hWnd, 1), mouseX, mouseY))
{
ChangeCreditPage(1);
InvalidateRect(hWnd, nullptr, FALSE);
}
break;
@@ -1108,10 +1193,14 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
StartGameWithMode(MODE_ROGUE);
}
else
else if (menuState.selectedIndex == 2)
{
OpenRulesScreen();
}
else
{
OpenCreditScreen();
}
ResetGameTimer(hWnd);
InvalidateRect(hWnd, nullptr, FALSE);
break;
@@ -1141,6 +1230,11 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
}
InvalidateRect(hWnd, nullptr, FALSE);
}
else if (helpState.currentPage == 4)
{
ChangeCreditPage(-1);
InvalidateRect(hWnd, nullptr, FALSE);
}
break;
case VK_DOWN:
case VK_RIGHT:
@@ -1155,6 +1249,11 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
}
InvalidateRect(hWnd, nullptr, FALSE);
}
else if (helpState.currentPage == 4)
{
ChangeCreditPage(1);
InvalidateRect(hWnd, nullptr, FALSE);
}
break;
case VK_RETURN:
case VK_SPACE:
@@ -1172,6 +1271,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
ReturnToMainMenu();
}
else if (helpState.currentPage == 4)
{
ReturnToMainMenu();
}
else
{
helpState.currentPage = 0;
@@ -1454,7 +1557,17 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
case WM_DESTROY:
KillTimer(hWnd, GAME_TIMER_ID);
KillTimer(hWnd, EFFECT_TIMER_ID);
if (creditTimerHandle != 0)
{
timeKillEvent(creditTimerHandle);
creditTimerHandle = 0;
}
else
{
KillTimer(hWnd, CREDIT_TIMER_ID);
}
StopBackgroundMusic();
timeEndPeriod(1);
PostQuitMessage(0);
break;
default:
+4 -1
View File
@@ -13,9 +13,12 @@ bool reviveAvailable = false;
int workRegion[20][10] = { 0 };
Point point = { 0, 0 };
Point target = { 0, 0 };
MenuState menuState = { 0, 2 };
MenuState menuState = { 0, 4 };
HelpState helpState = { 0, 3, 0 };
int helpScrollOffset = 0;
int creditPageIndex = 0;
int creditAnimationTicks = 0;
int creditAnimationDirection = 0;
int upgradeListScrollOffset = 0;
PlayerStats classicStats = { 0, 1, 0, 0, 0 };
PlayerStats rogueStats = { 0, 1, 0, 30, 0, 100, 100, 0 };
+74 -1
View File
@@ -161,6 +161,20 @@ bool TickVisualEffects()
return active;
}
/**
* @brief 推进致谢页左右切换动画,并返回是否需要刷新界面。
*/
bool TickCreditAnimation()
{
if (creditAnimationTicks > 0)
{
creditAnimationTicks--;
return true;
}
return false;
}
/**
* @brief 添加一段棋盘坐标系中的浮动文字效果。
*/
@@ -523,11 +537,14 @@ void ReturnToMainMenu()
ResetVisualEffects();
ResetPendingRogueVisualEvents();
helpScrollOffset = 0;
creditPageIndex = 0;
creditAnimationTicks = 0;
creditAnimationDirection = 0;
upgradeListScrollOffset = 0;
pendingLineClearEffectTicks = 0;
pendingLineClearEffectRowCount = 0;
pendingLineClearEffectLineCount = 0;
menuState.optionCount = 3;
menuState.optionCount = 4;
ResetUpgradeUiState();
if (menuState.selectedIndex < 0 || menuState.selectedIndex >= menuState.optionCount)
@@ -547,4 +564,60 @@ void OpenRulesScreen()
helpState.optionCount = 3;
helpState.currentPage = 0;
helpScrollOffset = 0;
creditPageIndex = 0;
creditAnimationTicks = 0;
creditAnimationDirection = 0;
}
/**
* @brief 打开致谢界面并重置致谢页切换状态。
*/
void OpenCreditScreen()
{
currentScreen = SCREEN_RULES;
suspendFlag = false;
helpState.selectedIndex = 0;
helpState.optionCount = 3;
helpState.currentPage = 4;
helpScrollOffset = 0;
creditPageIndex = 0;
creditAnimationTicks = 0;
creditAnimationDirection = 0;
}
/**
* @brief 切换致谢页图片,并启动左右滑动动画。
*/
void ChangeCreditPage(int direction)
{
if (direction == 0)
{
return;
}
int oldPageIndex = creditPageIndex;
if (direction > 0)
{
creditPageIndex++;
creditAnimationDirection = 1;
}
else
{
creditPageIndex--;
creditAnimationDirection = -1;
}
if (creditPageIndex < 0)
{
creditPageIndex = 1;
}
if (creditPageIndex > 1)
{
creditPageIndex = 0;
}
if (creditPageIndex != oldPageIndex)
{
creditAnimationTicks = 60;
}
}
+275 -12
View File
@@ -126,6 +126,66 @@ static Bitmap* LoadBackgroundImage()
return backgroundImage;
}
/**
* @brief 按序号加载致谢页图片资源。
*/
static Bitmap* LoadCreditImage(int index)
{
static ULONG_PTR gdiplusToken = 0;
static Bitmap* creditImages[2] = {};
static bool attempted[2] = {};
if (index < 0 || index >= 2)
{
return nullptr;
}
if (!attempted[index])
{
attempted[index] = true;
GdiplusStartupInput startupInput;
if (GdiplusStartup(&gdiplusToken, &startupInput, nullptr) == Ok)
{
const wchar_t* imageNames[2] =
{
L"assets\\images\\qls.jpg",
L"assets\\images\\wyk.jpg"
};
const std::wstring candidates[] =
{
BuildAssetPath(imageNames[index]),
BuildWorkingDirAssetPath(imageNames[index])
};
for (const std::wstring& candidate : candidates)
{
if (candidate.empty())
{
continue;
}
DWORD attributes = GetFileAttributesW(candidate.c_str());
if (attributes == INVALID_FILE_ATTRIBUTES || (attributes & FILE_ATTRIBUTE_DIRECTORY) != 0)
{
continue;
}
Bitmap* loadedImage = Bitmap::FromFile(candidate.c_str(), FALSE);
if (loadedImage != nullptr && loadedImage->GetLastStatus() == Ok)
{
creditImages[index] = loadedImage;
break;
}
delete loadedImage;
}
}
}
return creditImages[index];
}
void TDrawScreen(HDC hdc, HWND hWnd)
{
RECT clientRect;
@@ -383,12 +443,15 @@ void TDrawScreen(HDC hdc, HWND hWnd)
SX(34),
SY(34)
};
DrawPanelCardAlpha(
backButtonRect,
RGB(255, 242, 247),
RGB(222, 130, 166),
12,
214);
HBRUSH backBrush = CreateSolidBrush(RGB(255, 242, 247));
HPEN backFramePen = CreatePen(PS_SOLID, 1, RGB(222, 130, 166));
HBRUSH oldBackBrush = (HBRUSH)SelectObject(hdc, backBrush);
HPEN oldBackFramePen = (HPEN)SelectObject(hdc, backFramePen);
RoundRect(hdc, backButtonRect.left, backButtonRect.top, backButtonRect.right, backButtonRect.bottom, SS(12), SS(12));
SelectObject(hdc, oldBackBrush);
SelectObject(hdc, oldBackFramePen);
DeleteObject(backFramePen);
DeleteObject(backBrush);
HPEN backPen = CreatePen(PS_SOLID, SS(3), RGB(128, 70, 100));
HPEN oldBackPen = (HPEN)SelectObject(hdc, backPen);
@@ -436,18 +499,20 @@ void TDrawScreen(HDC hdc, HWND hWnd)
SetTextColor(hdc, textColor);
DrawText(hdc, _T("选择你的战局"), -1, &subtitleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
const TCHAR* modeNames[3] =
const TCHAR* modeNames[4] =
{
_T("\u7ecf\u5178\u6a21\u5f0f"),
_T("Rogue \u6a21\u5f0f"),
_T("\u5e2e\u52a9")
_T("\u5e2e\u52a9"),
_T("\u81f4\u8c22")
};
const TCHAR* modeDescriptions[3] =
const TCHAR* modeDescriptions[4] =
{
_T("纯粹方块挑战,专注消行、堆叠与生存。"),
_T("在不断升级的棋盘中收集强化,构筑本局专属流派。"),
_T("查看操作、模式规则与全部强化效果。")
_T("查看操作、模式规则与全部强化效果。"),
_T("感谢程序测试者与代码贡献者。")
};
for (int i = 0; i < menuState.optionCount; i++)
@@ -568,6 +633,10 @@ void TDrawScreen(HDC hdc, HWND hWnd)
{
helpTitle = _T("\u5f3a\u5316\u56fe\u9274");
}
else if (helpState.currentPage == 4)
{
helpTitle = _T("\u81f4\u8c22");
}
DrawText(hdc, helpTitle, -1, &rulesTitleRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
HPEN rulesAccentPen = CreatePen(PS_SOLID, SS(3), accentColor);
@@ -807,7 +876,198 @@ void TDrawScreen(HDC hdc, HWND hWnd)
DeleteObject(contentClipRegion);
DeleteObject(oldClipRegion);
}
if (helpState.currentPage != 3)
else if (helpState.currentPage == 4)
{
const int creditAnimationTotalTicks = 60;
const TCHAR* creditNames[2] =
{
_T("qls"),
_T("wyk")
};
const TCHAR* creditTexts[2] =
{
_T("\u611f\u8c22\u6fc0\u60c5\u6295\u8eab\u4e8e\u6d4b\u8bd5\u4e4b\u4e2d\u7684Lisa"),
_T("\u611f\u8c22\u70ed\u5ff1coding\u7684\u5c0f\u86cb\u7cd5")
};
int currentCredit = creditPageIndex;
if (currentCredit < 0)
{
currentCredit = 0;
}
if (currentCredit > 1)
{
currentCredit = 1;
}
int previousCredit = currentCredit - creditAnimationDirection;
if (previousCredit < 0)
{
previousCredit = 1;
}
if (previousCredit > 1)
{
previousCredit = 0;
}
RECT imageArea =
{
contentRect.left + SS(92),
contentRect.top + SS(10),
contentRect.right - SS(92),
contentRect.bottom - SS(112)
};
RECT textArea =
{
contentRect.left + SS(72),
contentRect.bottom - SS(94),
contentRect.right - SS(72),
contentRect.bottom - SS(18)
};
HRGN oldClipRegion = CreateRectRgn(0, 0, 0, 0);
int hasOldClipRegion = GetClipRgn(hdc, oldClipRegion);
HRGN contentClipRegion = CreateRectRgn(contentRect.left, contentRect.top, contentRect.right, contentRect.bottom);
SelectClipRgn(hdc, contentClipRegion);
int slideDistance = contentRect.right - contentRect.left;
int currentOffset = 0;
int previousOffset = 0;
if (creditAnimationTicks > 0 && creditAnimationDirection != 0)
{
currentOffset = creditAnimationDirection * slideDistance * creditAnimationTicks / creditAnimationTotalTicks;
previousOffset = currentOffset - creditAnimationDirection * slideDistance;
}
Bitmap* preloadedCreditImageA = LoadCreditImage(0);
Bitmap* preloadedCreditImageB = LoadCreditImage(1);
Graphics creditGraphics(hdc);
creditGraphics.SetInterpolationMode(InterpolationModeHighQualityBilinear);
auto DrawCreditCard = [&](int cardIndex, int offset)
{
RECT shiftedImageArea = imageArea;
RECT shiftedTextArea = textArea;
OffsetRect(&shiftedImageArea, offset, 0);
OffsetRect(&shiftedTextArea, offset, 0);
Bitmap* creditImage = (cardIndex == 0) ? preloadedCreditImageA : preloadedCreditImageB;
if (creditImage != nullptr)
{
int imageWidth = static_cast<int>(creditImage->GetWidth());
int imageHeight = static_cast<int>(creditImage->GetHeight());
int areaWidth = shiftedImageArea.right - shiftedImageArea.left;
int areaHeight = shiftedImageArea.bottom - shiftedImageArea.top;
int drawWidth = areaWidth;
int drawHeight = imageHeight * drawWidth / imageWidth;
if (drawHeight > areaHeight)
{
drawHeight = areaHeight;
drawWidth = imageWidth * drawHeight / imageHeight;
}
int drawLeft = shiftedImageArea.left + (areaWidth - drawWidth) / 2;
int drawTop = shiftedImageArea.top + (areaHeight - drawHeight) / 2;
creditGraphics.DrawImage(creditImage, Rect(drawLeft, drawTop, drawWidth, drawHeight));
}
else
{
HBRUSH missingBrush = CreateSolidBrush(RGB(255, 245, 249));
HPEN missingPen = CreatePen(PS_DASH, SS(2), frameColor);
oldBrush = (HBRUSH)SelectObject(hdc, missingBrush);
oldPen = (HPEN)SelectObject(hdc, missingPen);
RoundRect(hdc, shiftedImageArea.left, shiftedImageArea.top, shiftedImageArea.right, shiftedImageArea.bottom, SS(24), SS(24));
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(missingPen);
DeleteObject(missingBrush);
SetTextColor(hdc, RGB(128, 104, 118));
SelectObject(hdc, bodyFont);
DrawText(hdc, _T("\u56fe\u7247\u8d44\u6e90\u672a\u627e\u5230"), -1, &shiftedImageArea, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
}
if (creditAnimationTicks <= 0)
{
SetTextColor(hdc, titleColor);
SelectObject(hdc, sectionFont);
RECT nameRect =
{
shiftedTextArea.left,
shiftedTextArea.top,
shiftedTextArea.right,
shiftedTextArea.top + SS(30)
};
DrawText(hdc, creditNames[cardIndex], -1, &nameRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
SetTextColor(hdc, textColor);
SelectObject(hdc, bodyFont);
RECT detailRect =
{
shiftedTextArea.left,
shiftedTextArea.top + SS(34),
shiftedTextArea.right,
shiftedTextArea.bottom
};
DrawText(hdc, creditTexts[cardIndex], -1, &detailRect, DT_CENTER | DT_TOP | DT_WORDBREAK);
}
};
if (creditAnimationTicks > 0 && creditAnimationDirection != 0)
{
DrawCreditCard(previousCredit, previousOffset);
}
DrawCreditCard(currentCredit, currentOffset);
if (hasOldClipRegion == 1)
{
SelectClipRgn(hdc, oldClipRegion);
}
else
{
SelectClipRgn(hdc, nullptr);
}
DeleteObject(contentClipRegion);
DeleteObject(oldClipRegion);
RECT leftArrow =
{
rulesCard.left + SS(52),
(rulesCard.top + rulesCard.bottom) / 2 - SS(27),
rulesCard.left + SS(106),
(rulesCard.top + rulesCard.bottom) / 2 + SS(27)
};
RECT rightArrow =
{
rulesCard.right - SS(106),
(rulesCard.top + rulesCard.bottom) / 2 - SS(27),
rulesCard.right - SS(52),
(rulesCard.top + rulesCard.bottom) / 2 + SS(27)
};
HBRUSH arrowBrush = CreateSolidBrush(RGB(255, 245, 249));
HPEN arrowPen = CreatePen(PS_SOLID, SS(2), accentColor);
oldBrush = (HBRUSH)SelectObject(hdc, arrowBrush);
oldPen = (HPEN)SelectObject(hdc, arrowPen);
RoundRect(hdc, leftArrow.left, leftArrow.top, leftArrow.right, leftArrow.bottom, SS(18), SS(18));
RoundRect(hdc, rightArrow.left, rightArrow.top, rightArrow.right, rightArrow.bottom, SS(18), SS(18));
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(arrowPen);
DeleteObject(arrowBrush);
HPEN chevronPen = CreatePen(PS_SOLID, SS(4), titleColor);
oldPen = (HPEN)SelectObject(hdc, chevronPen);
MoveToEx(hdc, leftArrow.left + SS(32), leftArrow.top + SS(16), nullptr);
LineTo(hdc, leftArrow.left + SS(22), leftArrow.top + SS(27));
LineTo(hdc, leftArrow.left + SS(32), leftArrow.bottom - SS(16));
MoveToEx(hdc, rightArrow.right - SS(32), rightArrow.top + SS(16), nullptr);
LineTo(hdc, rightArrow.right - SS(22), rightArrow.top + SS(27));
LineTo(hdc, rightArrow.right - SS(32), rightArrow.bottom - SS(16));
SelectObject(hdc, oldPen);
DeleteObject(chevronPen);
}
if (helpState.currentPage != 3 && helpState.currentPage != 4)
{
RECT calculateRect = { contentRect.left, contentRect.top, contentRect.right, contentRect.top };
DrawText(hdc, pageText, -1, &calculateRect, pageFlags | DT_CALCRECT);
@@ -855,9 +1115,12 @@ void TDrawScreen(HDC hdc, HWND hWnd)
};
const TCHAR* helpHint = helpState.currentPage == 0
? _T("\u65b9\u5411\u952e / WASD \u5207\u6362\uff0cEnter / Space \u786e\u8ba4\uff0cEsc / M \u8fd4\u56de\u4e3b\u83dc\u5355")
: _T("\u9f20\u6807\u6eda\u8f6e\u4e0a\u4e0b\u7ffb\u52a8\uff0cEsc / Backspace / M \u8fd4\u56de\u5e2e\u52a9");
: (helpState.currentPage == 4
? _T("\u5de6\u53f3\u65b9\u5411\u952e / A D \u5207\u6362\uff0cEsc / Backspace / M \u8fd4\u56de\u4e3b\u83dc\u5355")
: _T("\u9f20\u6807\u6eda\u8f6e\u4e0a\u4e0b\u7ffb\u52a8\uff0cEsc / Backspace / M \u8fd4\u56de\u5e2e\u52a9"));
DrawText(hdc, helpHint, -1, &backHintRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
SelectClipRgn(hdc, nullptr);
DrawBackButton();
DrawMusicButton();
SelectObject(hdc, oldFont);