完成第一批6个Rogue强化与随机强化池接入
This commit is contained in:
@@ -41,11 +41,30 @@ struct PlayerStats
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int scoreMultiplierPercent;
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int expMultiplierPercent;
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int slowFallStacks;
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int comboBonusStacks;
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int comboChain;
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int previewCount;
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int lastChanceCount;
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int scoreUpgradeLevel;
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int expUpgradeLevel;
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int previewUpgradeLevel;
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int lastChanceUpgradeLevel;
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};
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struct UpgradeOption
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{
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int id;
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int currentLevel;
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const TCHAR* name;
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const TCHAR* category;
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const TCHAR* description;
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};
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struct UpgradeEntry
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{
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int id;
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int maxLevel;
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bool repeatable;
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const TCHAR* name;
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const TCHAR* category;
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const TCHAR* description;
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@@ -91,6 +110,7 @@ extern UpgradeUiState upgradeUiState;
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extern int currentScreen;
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extern int currentMode;
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extern int currentFallInterval;
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extern int nextTypes[3];
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extern int bricks[7][4][4][4];
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extern COLORREF BrickColor[7];
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+169
-20
@@ -18,14 +18,30 @@ UpgradeUiState upgradeUiState = { 0, 0, 0, 0, {} };
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int currentScreen = SCREEN_MENU;
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int currentMode = MODE_CLASSIC;
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int currentFallInterval = 500;
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int nextTypes[3] = { 0, 0, 0 };
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enum UpgradeId
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{
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UPGRADE_SCORE_MULTIPLIER = 0,
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UPGRADE_EXP_MULTIPLIER = 1,
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UPGRADE_SLOW_FALL = 2
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UPGRADE_SLOW_FALL = 2,
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UPGRADE_COMBO_BONUS = 3,
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UPGRADE_PREVIEW_PLUS_ONE = 4,
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UPGRADE_LAST_CHANCE = 5
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};
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static const UpgradeEntry kUpgradePool[] =
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{
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{ UPGRADE_SCORE_MULTIPLIER, -1, true, _T("\u5206\u6570\u500d\u7387"), _T("\u5f97\u5206"), _T("\u6240\u6709\u5f97\u5206\u63d0\u9ad8 20%\u3002") },
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{ UPGRADE_COMBO_BONUS, -1, true, _T("\u8fde\u51fb\u52a0\u6210"), _T("\u8282\u594f"), _T("\u8fde\u7eed\u6d88\u884c\u65f6\u8ffd\u52a0\u8fde\u51fb\u5956\u52b1\u3002") },
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{ UPGRADE_SLOW_FALL, -1, true, _T("\u6162\u901f\u4e0b\u843d"), _T("\u64cd\u4f5c"), _T("\u81ea\u7136\u4e0b\u843d\u53d8\u6162\uff0c\u6bcf\u6b21\u63d0\u9ad8 80ms\u3002") },
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{ UPGRADE_PREVIEW_PLUS_ONE, 3, false, _T("\u989d\u5916\u9884\u89c8"), _T("\u89c6\u91ce"), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757\u9884\u89c8 +1\uff0c\u6700\u591a 3 \u4e2a\u3002") },
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{ UPGRADE_EXP_MULTIPLIER, -1, true, _T("\u7ecf\u9a8c\u5f3a\u5316"), _T("\u6210\u957f"), _T("\u540e\u7eed\u6d88\u884c\u83b7\u5f97 EXP \u63d0\u9ad8 25%\u3002") },
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{ UPGRADE_LAST_CHANCE, 1, false, _T("\u6700\u540e\u4e00\u640f"), _T("\u4fdd\u547d"), _T("\u9996\u6b21\u9876\u6b7b\u65f6\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 3 \u884c\u5e76\u7ee7\u7eed\u6e38\u620f\u3002") }
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};
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static constexpr int kUpgradePoolSize = sizeof(kUpgradePool) / sizeof(kUpgradePool[0]);
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int bricks[7][4][4][4] =
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{
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{
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@@ -164,6 +180,87 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
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stats.scoreMultiplierPercent = 100;
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stats.expMultiplierPercent = 100;
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stats.slowFallStacks = 0;
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stats.comboBonusStacks = 0;
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stats.comboChain = 0;
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stats.previewCount = 1;
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stats.lastChanceCount = 0;
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stats.scoreUpgradeLevel = 0;
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stats.expUpgradeLevel = 0;
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stats.previewUpgradeLevel = 0;
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stats.lastChanceUpgradeLevel = 0;
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}
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static int GetNextPreviewLimit()
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{
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if (currentMode != MODE_ROGUE)
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{
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return 1;
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}
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if (rogueStats.previewCount < 1)
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{
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return 1;
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}
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if (rogueStats.previewCount > 3)
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{
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return 3;
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}
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return rogueStats.previewCount;
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}
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static int GetUpgradeCurrentLevel(int upgradeId)
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{
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switch (upgradeId)
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{
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case UPGRADE_SCORE_MULTIPLIER:
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return rogueStats.scoreUpgradeLevel;
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case UPGRADE_EXP_MULTIPLIER:
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return rogueStats.expUpgradeLevel;
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case UPGRADE_SLOW_FALL:
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return rogueStats.slowFallStacks;
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case UPGRADE_COMBO_BONUS:
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return rogueStats.comboBonusStacks;
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case UPGRADE_PREVIEW_PLUS_ONE:
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return rogueStats.previewUpgradeLevel;
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case UPGRADE_LAST_CHANCE:
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return rogueStats.lastChanceUpgradeLevel;
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default:
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return 0;
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}
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}
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static bool IsUpgradeSelectable(const UpgradeEntry& entry)
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{
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if (entry.repeatable)
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{
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return true;
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}
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if (entry.maxLevel <= 0)
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{
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return GetUpgradeCurrentLevel(entry.id) == 0;
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}
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return GetUpgradeCurrentLevel(entry.id) < entry.maxLevel;
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}
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static void ResetNextQueue()
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{
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for (int i = 0; i < 3; i++)
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{
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nextTypes[i] = rand() % 7;
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}
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}
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static int ConsumeNextType()
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{
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int nextType = nextTypes[0];
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nextTypes[0] = nextTypes[1];
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nextTypes[1] = nextTypes[2];
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nextTypes[2] = rand() % 7;
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return nextType;
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}
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static int GetRogueScoreByLines(int linesCleared)
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@@ -207,23 +304,36 @@ static int ApplyLevelProgress(PlayerStats& stats)
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static void FillUpgradeOptions()
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{
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upgradeUiState.optionCount = 3;
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int selectableIndexes[kUpgradePoolSize] = { 0 };
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int selectableCount = 0;
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for (int i = 0; i < kUpgradePoolSize; i++)
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{
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if (IsUpgradeSelectable(kUpgradePool[i]))
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{
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selectableIndexes[selectableCount++] = i;
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}
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}
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int optionCount = selectableCount < 3 ? selectableCount : 3;
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upgradeUiState.optionCount = optionCount;
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upgradeUiState.selectedIndex = 0;
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upgradeUiState.options[0].id = UPGRADE_SCORE_MULTIPLIER;
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upgradeUiState.options[0].name = _T("\u5206\u6570\u500d\u7387");
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upgradeUiState.options[0].category = _T("\u5f97\u5206");
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upgradeUiState.options[0].description = _T("\u6240\u6709\u5f97\u5206\u63d0\u9ad8 20%\u3002");
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for (int i = 0; i < optionCount; i++)
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{
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int pickSlot = rand() % selectableCount;
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int pickedIndex = selectableIndexes[pickSlot];
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const UpgradeEntry& pickedEntry = kUpgradePool[pickedIndex];
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upgradeUiState.options[1].id = UPGRADE_EXP_MULTIPLIER;
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upgradeUiState.options[1].name = _T("\u7ecf\u9a8c\u5f3a\u5316");
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upgradeUiState.options[1].category = _T("\u6210\u957f");
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upgradeUiState.options[1].description = _T("\u540e\u7eed\u6d88\u884c\u83b7\u5f97 EXP \u63d0\u9ad8 25%\u3002");
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upgradeUiState.options[i].id = pickedEntry.id;
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upgradeUiState.options[i].currentLevel = GetUpgradeCurrentLevel(pickedEntry.id);
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upgradeUiState.options[i].name = pickedEntry.name;
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upgradeUiState.options[i].category = pickedEntry.category;
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upgradeUiState.options[i].description = pickedEntry.description;
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upgradeUiState.options[2].id = UPGRADE_SLOW_FALL;
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upgradeUiState.options[2].name = _T("\u6162\u901f\u4e0b\u843d");
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upgradeUiState.options[2].category = _T("\u64cd\u4f5c");
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upgradeUiState.options[2].description = _T("\u81ea\u7136\u4e0b\u843d\u53d8\u6162\uff0c\u6bcf\u6b21\u63d0\u9ad8 80ms\u3002");
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selectableIndexes[pickSlot] = selectableIndexes[selectableCount - 1];
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selectableCount--;
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}
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}
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static int GetRogueFallInterval()
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@@ -237,14 +347,30 @@ static void ApplyUpgradeById(int upgradeId)
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{
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case UPGRADE_SCORE_MULTIPLIER:
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rogueStats.scoreMultiplierPercent += 20;
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rogueStats.scoreUpgradeLevel++;
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break;
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case UPGRADE_COMBO_BONUS:
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rogueStats.comboBonusStacks++;
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break;
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case UPGRADE_EXP_MULTIPLIER:
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rogueStats.expMultiplierPercent += 25;
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rogueStats.expUpgradeLevel++;
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break;
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case UPGRADE_SLOW_FALL:
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rogueStats.slowFallStacks++;
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currentFallInterval = GetRogueFallInterval();
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break;
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case UPGRADE_PREVIEW_PLUS_ONE:
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if (rogueStats.previewCount < 3)
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{
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rogueStats.previewCount++;
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}
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rogueStats.previewUpgradeLevel = rogueStats.previewCount - 1;
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break;
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case UPGRADE_LAST_CHANCE:
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rogueStats.lastChanceCount = 1;
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rogueStats.lastChanceUpgradeLevel = 1;
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break;
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default:
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break;
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}
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@@ -254,6 +380,10 @@ static void ApplyLineClearResult(int linesCleared)
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{
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if (linesCleared <= 0)
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{
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if (currentMode == MODE_ROGUE)
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{
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rogueStats.comboChain = 0;
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}
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return;
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}
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@@ -271,6 +401,12 @@ static void ApplyLineClearResult(int linesCleared)
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int expGain = GetRogueExpByLines(linesCleared);
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expGain = expGain * rogueStats.expMultiplierPercent / 100;
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rogueStats.comboChain++;
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if (rogueStats.comboBonusStacks > 0 && rogueStats.comboChain > 1)
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{
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scoreGain += (rogueStats.comboChain - 1) * rogueStats.comboBonusStacks * 50;
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}
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rogueStats.totalLinesCleared += linesCleared;
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rogueStats.score += scoreGain;
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rogueStats.exp += expGain;
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@@ -533,13 +669,25 @@ void Fixing()
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if (overflowTop)
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{
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gameOverFlag = true;
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return;
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if (currentMode == MODE_ROGUE && rogueStats.lastChanceCount > 0)
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{
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rogueStats.lastChanceCount--;
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for (int i = 0; i < 3; i++)
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{
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DeleteOneLine(nGameHeight - 1);
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}
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}
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else
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{
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gameOverFlag = true;
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return;
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}
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}
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// 生成下一个活动方块
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type = nType;
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nType = rand() % 7;
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type = ConsumeNextType();
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nType = nextTypes[0];
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state = 0;
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point = GetSpawnPoint(type);
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target = point;
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@@ -664,8 +812,9 @@ void Restart()
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upgradeUiState.totalChosenCount = 0;
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tScore = 0;
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type = rand() % 7;
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nType = rand() % 7;
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ResetNextQueue();
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type = ConsumeNextType();
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nType = nextTypes[0];
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state = 0;
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point = GetSpawnPoint(type);
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target = point;
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+93
-40
@@ -578,9 +578,21 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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_stprintf_s(fallText, _T("\u4e0b\u843d\u95f4\u9694 %dms"), currentFallInterval);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(356), fallText, lstrlen(fallText));
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TCHAR comboText[64];
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_stprintf_s(comboText, _T("\u8fde\u51fb\u94fe %d \u5956\u52b1\u5c42\u6570 %d"), rogueStats.comboChain, rogueStats.comboBonusStacks);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(392), comboText, lstrlen(comboText));
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TCHAR summaryText[64];
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_stprintf_s(
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summaryText,
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_T("\u9884\u89c8 %d \u4fdd\u547d %d"),
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rogueStats.previewCount,
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rogueStats.lastChanceCount);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(428), summaryText, lstrlen(summaryText));
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SelectObject(hdc, smallFont);
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SetTextColor(hdc, RGB(128, 104, 118));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(392), _T("\u5f53\u524d\u5df2\u9009\u5f3a\u5316\u6570\u91cf\u4ec5\u7528\u4e8e\u6d4b\u8bd5\u7248"), lstrlen(_T("\u5f53\u524d\u5df2\u9009\u5f3a\u5316\u6570\u91cf\u4ec5\u7528\u4e8e\u6d4b\u8bd5\u7248")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(464), _T("\u53f3\u4fa7 HUD \u5df2\u5f00\u59cb\u663e\u793a Rogue \u5f53\u524d\u6210\u957f\u72b6\u6001"), lstrlen(_T("\u53f3\u4fa7 HUD \u5df2\u5f00\u59cb\u663e\u793a Rogue \u5f53\u524d\u6210\u957f\u72b6\u6001")));
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SelectObject(hdc, sectionFont);
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SetTextColor(hdc, textColor);
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}
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@@ -596,47 +608,66 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(430), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757"), lstrlen(_T("\u4e0b\u4e00\u4e2a\u65b9\u5757")));
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RECT nextCard =
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int previewCount = 1;
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if (currentMode == MODE_ROGUE)
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{
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panelRect.left + SS(24),
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panelRect.top + SS(472),
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panelRect.left + SS(24) + grid * 4 + SS(32),
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panelRect.top + SS(472) + grid * 4 + SS(32)
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};
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HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244));
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HPEN nextCardPen = CreatePen(PS_SOLID, 1, RGB(233, 191, 208));
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oldPen = (HPEN)SelectObject(hdc, nextCardPen);
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oldBrush = (HBRUSH)SelectObject(hdc, nextCardBrush);
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RoundRect(hdc, nextCard.left, nextCard.top, nextCard.right, nextCard.bottom, SS(22), SS(22));
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SelectObject(hdc, oldBrush);
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SelectObject(hdc, oldPen);
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DeleteObject(nextCardBrush);
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DeleteObject(nextCardPen);
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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previewCount = rogueStats.previewCount;
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if (previewCount < 1)
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{
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if (bricks[nType][0][i][j] != 0)
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{
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RECT brickRect =
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{
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nextCard.left + SS(16) + j * grid,
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nextCard.top + SS(16) + i * grid,
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nextCard.left + SS(16) + (j + 1) * grid - SS(2),
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nextCard.top + SS(16) + (i + 1) * grid - SS(2)
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};
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previewCount = 1;
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}
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if (previewCount > 3)
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{
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previewCount = 3;
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}
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}
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HBRUSH brickBrush = CreateSolidBrush(BrickColor[nType]);
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HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 248, 250));
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oldPen = (HPEN)SelectObject(hdc, brickPen);
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oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
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RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, SS(10), SS(10));
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SelectObject(hdc, oldBrush);
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SelectObject(hdc, oldPen);
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DeleteObject(brickBrush);
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DeleteObject(brickPen);
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for (int previewIndex = 0; previewIndex < previewCount; previewIndex++)
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{
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RECT nextCard =
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{
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panelRect.left + SS(24) + previewIndex * SS(94),
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panelRect.top + SS(472),
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panelRect.left + SS(24) + previewIndex * SS(94) + grid * 2 + SS(40),
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panelRect.top + SS(472) + grid * 2 + SS(40)
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};
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HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244));
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HPEN nextCardPen = CreatePen(PS_SOLID, 1, RGB(233, 191, 208));
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oldPen = (HPEN)SelectObject(hdc, nextCardPen);
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oldBrush = (HBRUSH)SelectObject(hdc, nextCardBrush);
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RoundRect(hdc, nextCard.left, nextCard.top, nextCard.right, nextCard.bottom, SS(22), SS(22));
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SelectObject(hdc, oldBrush);
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SelectObject(hdc, oldPen);
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DeleteObject(nextCardBrush);
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DeleteObject(nextCardPen);
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int previewType = nextTypes[previewIndex];
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||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
if (bricks[previewType][0][i][j] != 0)
|
||||
{
|
||||
RECT brickRect =
|
||||
{
|
||||
nextCard.left + SS(14) + j * (grid / 2),
|
||||
nextCard.top + SS(14) + i * (grid / 2),
|
||||
nextCard.left + SS(14) + (j + 1) * (grid / 2) - SS(1),
|
||||
nextCard.top + SS(14) + (i + 1) * (grid / 2) - SS(1)
|
||||
};
|
||||
|
||||
HBRUSH brickBrush = CreateSolidBrush(BrickColor[previewType]);
|
||||
HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 248, 250));
|
||||
oldPen = (HPEN)SelectObject(hdc, brickPen);
|
||||
oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
|
||||
RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, SS(8), SS(8));
|
||||
SelectObject(hdc, oldBrush);
|
||||
SelectObject(hdc, oldPen);
|
||||
DeleteObject(brickBrush);
|
||||
DeleteObject(brickPen);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -811,6 +842,17 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
};
|
||||
DrawText(hdc, upgradeUiState.options[i].category, -1, &categoryRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
|
||||
|
||||
TCHAR levelText[32];
|
||||
_stprintf_s(levelText, _T("Lv.%d"), upgradeUiState.options[i].currentLevel + 1);
|
||||
RECT levelRect =
|
||||
{
|
||||
cardRect.right - SS(88),
|
||||
cardRect.top + SS(24),
|
||||
cardRect.right - SS(20),
|
||||
cardRect.top + SS(54)
|
||||
};
|
||||
DrawText(hdc, levelText, -1, &levelRect, DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
|
||||
|
||||
SelectObject(hdc, sectionFont);
|
||||
SetTextColor(hdc, isSelected ? titleColor : textColor);
|
||||
RECT nameRect =
|
||||
@@ -829,9 +871,20 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
cardRect.left + SS(20),
|
||||
cardRect.top + SS(182),
|
||||
cardRect.right - SS(20),
|
||||
cardRect.bottom - SS(30)
|
||||
cardRect.bottom - SS(64)
|
||||
};
|
||||
DrawText(hdc, upgradeUiState.options[i].description, -1, &descRect, DT_LEFT | DT_WORDBREAK);
|
||||
|
||||
SelectObject(hdc, smallFont);
|
||||
RECT footerRect =
|
||||
{
|
||||
cardRect.left + SS(20),
|
||||
cardRect.bottom - SS(52),
|
||||
cardRect.right - SS(20),
|
||||
cardRect.bottom - SS(22)
|
||||
};
|
||||
SetTextColor(hdc, RGB(128, 104, 118));
|
||||
DrawText(hdc, _T("\u5360\u4f4d\u56fe\u6807 / \u5360\u4f4d\u7a00\u6709\u5ea6"), -1, &footerRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
|
||||
}
|
||||
|
||||
SelectObject(hdc, smallFont);
|
||||
|
||||
Reference in New Issue
Block a user