完成第一批6个Rogue强化与随机强化池接入
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@@ -41,11 +41,30 @@ struct PlayerStats
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int scoreMultiplierPercent;
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int expMultiplierPercent;
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int slowFallStacks;
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int comboBonusStacks;
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int comboChain;
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int previewCount;
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int lastChanceCount;
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int scoreUpgradeLevel;
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int expUpgradeLevel;
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int previewUpgradeLevel;
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int lastChanceUpgradeLevel;
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};
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struct UpgradeOption
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{
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int id;
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int currentLevel;
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const TCHAR* name;
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const TCHAR* category;
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const TCHAR* description;
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};
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struct UpgradeEntry
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{
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int id;
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int maxLevel;
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bool repeatable;
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const TCHAR* name;
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const TCHAR* category;
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const TCHAR* description;
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@@ -91,6 +110,7 @@ extern UpgradeUiState upgradeUiState;
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extern int currentScreen;
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extern int currentMode;
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extern int currentFallInterval;
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extern int nextTypes[3];
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extern int bricks[7][4][4][4];
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extern COLORREF BrickColor[7];
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