完成第一批6个Rogue强化与随机强化池接入

This commit is contained in:
2026-04-24 19:07:15 +08:00
parent 9664a2e623
commit bbaa89e21d
4 changed files with 293 additions and 71 deletions
+11 -11
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@@ -107,13 +107,13 @@
- [ ] 建立强化池初始化函数,不使用类,采用静态数组或 `std::vector<UpgradeEntry>` - [ ] 建立强化池初始化函数,不使用类,采用静态数组或 `std::vector<UpgradeEntry>`
- [ ] 先实现一批 P1 基础强化,优先选 6 个左右最稳定的: - [ ] 先实现一批 P1 基础强化,优先选 6 个左右最稳定的:
- [x] `score_multiplier` - [x] `score_multiplier`
- [ ] `combo_bonus` - [x] `combo_bonus`
- [x] `slow_fall` - [x] `slow_fall`
- [ ] `preview_plus_one` - [x] `preview_plus_one`
- [x] `exp_multiplier` - [x] `exp_multiplier`
- [ ] `last_chance` - [x] `last_chance`
- [ ] 随机抽取 3 个不重复选项,避免当前局内明显无效选项 - [x] 随机抽取 3 个不重复选项,避免当前局内明显无效选项
- [ ] 支持重复强化的层数叠加 - [x] 支持重复强化的层数叠加
- [x] 选中后立即应用效果并返回游戏 - [x] 选中后立即应用效果并返回游戏
- [x] 为后续强化扩展预留 `applyUpgradeById()` 分发函数 - [x] 为后续强化扩展预留 `applyUpgradeById()` 分发函数
@@ -128,7 +128,7 @@
- [x] 增加全屏或半透明遮罩,压暗游戏场景 - [x] 增加全屏或半透明遮罩,压暗游戏场景
- [x] 中央显示三个横向或纵向排列的选项框 - [x] 中央显示三个横向或纵向排列的选项框
- [ ] 每个选项框至少包含:占位图标、强化名、强化说明、强化分类、当前层数 - [x] 每个选项框至少包含:占位图标、强化名、强化说明、强化分类、当前层数
- [x] 支持键盘选择:`A/D` 或方向键切换,`Enter/Space` 确认 - [x] 支持键盘选择:`A/D` 或方向键切换,`Enter/Space` 确认
- [ ] 高亮态、选中态、禁用态视觉区分明确 - [ ] 高亮态、选中态、禁用态视觉区分明确
- [x] 保证三个框尺寸一致、布局稳定,不因文本长度错位 - [x] 保证三个框尺寸一致、布局稳定,不因文本长度错位
@@ -146,15 +146,15 @@
目标:把最影响体验的几个强化真正接入玩法。 目标:把最影响体验的几个强化真正接入玩法。
- [x] 分数倍率:影响所有结算得分 - [x] 分数倍率:影响所有结算得分
- [ ] 连击奖励:连续多次成功消行追加奖励 - [x] 连击奖励:连续多次成功消行追加奖励
- [x] 慢速下落:降低自然下落速度 - [x] 慢速下落:降低自然下落速度
- [ ] 额外预览:从 1 个 Next 扩展到 2~3 个 - [x] 额外预览:从 1 个 Next 扩展到 2~3 个
- [x] EXP 强化:提升经验获取倍率 - [x] EXP 强化:提升经验获取倍率
- [ ] 最后一搏:失败前自动清除底部 3 行,仅触发一次 - [x] 最后一搏:失败前自动清除底部 3 行,仅触发一次
完成标准: 完成标准:
- [ ] 每个强化都能在实际对局中观察到效果 - [x] 每个强化都能在实际对局中观察到效果
- [ ] 强化效果叠加后不会引发明显逻辑冲突 - [ ] 强化效果叠加后不会引发明显逻辑冲突
## 阶段 8:特殊机制第二轮 ## 阶段 8:特殊机制第二轮
@@ -227,4 +227,4 @@
- [x] 加入经验与升级判定 - [x] 加入经验与升级判定
- [x] 加入升级状态切换 - [x] 加入升级状态切换
- [x] 做出三个升级选项框的占位 UI - [x] 做出三个升级选项框的占位 UI
- [ ] 接入第一批 6 个基础强化 - [x] 接入第一批 6 个基础强化
+20
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@@ -41,11 +41,30 @@ struct PlayerStats
int scoreMultiplierPercent; int scoreMultiplierPercent;
int expMultiplierPercent; int expMultiplierPercent;
int slowFallStacks; int slowFallStacks;
int comboBonusStacks;
int comboChain;
int previewCount;
int lastChanceCount;
int scoreUpgradeLevel;
int expUpgradeLevel;
int previewUpgradeLevel;
int lastChanceUpgradeLevel;
}; };
struct UpgradeOption struct UpgradeOption
{ {
int id; int id;
int currentLevel;
const TCHAR* name;
const TCHAR* category;
const TCHAR* description;
};
struct UpgradeEntry
{
int id;
int maxLevel;
bool repeatable;
const TCHAR* name; const TCHAR* name;
const TCHAR* category; const TCHAR* category;
const TCHAR* description; const TCHAR* description;
@@ -91,6 +110,7 @@ extern UpgradeUiState upgradeUiState;
extern int currentScreen; extern int currentScreen;
extern int currentMode; extern int currentMode;
extern int currentFallInterval; extern int currentFallInterval;
extern int nextTypes[3];
extern int bricks[7][4][4][4]; extern int bricks[7][4][4][4];
extern COLORREF BrickColor[7]; extern COLORREF BrickColor[7];
+169 -20
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@@ -18,14 +18,30 @@ UpgradeUiState upgradeUiState = { 0, 0, 0, 0, {} };
int currentScreen = SCREEN_MENU; int currentScreen = SCREEN_MENU;
int currentMode = MODE_CLASSIC; int currentMode = MODE_CLASSIC;
int currentFallInterval = 500; int currentFallInterval = 500;
int nextTypes[3] = { 0, 0, 0 };
enum UpgradeId enum UpgradeId
{ {
UPGRADE_SCORE_MULTIPLIER = 0, UPGRADE_SCORE_MULTIPLIER = 0,
UPGRADE_EXP_MULTIPLIER = 1, UPGRADE_EXP_MULTIPLIER = 1,
UPGRADE_SLOW_FALL = 2 UPGRADE_SLOW_FALL = 2,
UPGRADE_COMBO_BONUS = 3,
UPGRADE_PREVIEW_PLUS_ONE = 4,
UPGRADE_LAST_CHANCE = 5
}; };
static const UpgradeEntry kUpgradePool[] =
{
{ UPGRADE_SCORE_MULTIPLIER, -1, true, _T("\u5206\u6570\u500d\u7387"), _T("\u5f97\u5206"), _T("\u6240\u6709\u5f97\u5206\u63d0\u9ad8 20%\u3002") },
{ UPGRADE_COMBO_BONUS, -1, true, _T("\u8fde\u51fb\u52a0\u6210"), _T("\u8282\u594f"), _T("\u8fde\u7eed\u6d88\u884c\u65f6\u8ffd\u52a0\u8fde\u51fb\u5956\u52b1\u3002") },
{ UPGRADE_SLOW_FALL, -1, true, _T("\u6162\u901f\u4e0b\u843d"), _T("\u64cd\u4f5c"), _T("\u81ea\u7136\u4e0b\u843d\u53d8\u6162\uff0c\u6bcf\u6b21\u63d0\u9ad8 80ms\u3002") },
{ UPGRADE_PREVIEW_PLUS_ONE, 3, false, _T("\u989d\u5916\u9884\u89c8"), _T("\u89c6\u91ce"), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757\u9884\u89c8 +1\uff0c\u6700\u591a 3 \u4e2a\u3002") },
{ UPGRADE_EXP_MULTIPLIER, -1, true, _T("\u7ecf\u9a8c\u5f3a\u5316"), _T("\u6210\u957f"), _T("\u540e\u7eed\u6d88\u884c\u83b7\u5f97 EXP \u63d0\u9ad8 25%\u3002") },
{ UPGRADE_LAST_CHANCE, 1, false, _T("\u6700\u540e\u4e00\u640f"), _T("\u4fdd\u547d"), _T("\u9996\u6b21\u9876\u6b7b\u65f6\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 3 \u884c\u5e76\u7ee7\u7eed\u6e38\u620f\u3002") }
};
static constexpr int kUpgradePoolSize = sizeof(kUpgradePool) / sizeof(kUpgradePool[0]);
int bricks[7][4][4][4] = int bricks[7][4][4][4] =
{ {
{ {
@@ -164,6 +180,87 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
stats.scoreMultiplierPercent = 100; stats.scoreMultiplierPercent = 100;
stats.expMultiplierPercent = 100; stats.expMultiplierPercent = 100;
stats.slowFallStacks = 0; stats.slowFallStacks = 0;
stats.comboBonusStacks = 0;
stats.comboChain = 0;
stats.previewCount = 1;
stats.lastChanceCount = 0;
stats.scoreUpgradeLevel = 0;
stats.expUpgradeLevel = 0;
stats.previewUpgradeLevel = 0;
stats.lastChanceUpgradeLevel = 0;
}
static int GetNextPreviewLimit()
{
if (currentMode != MODE_ROGUE)
{
return 1;
}
if (rogueStats.previewCount < 1)
{
return 1;
}
if (rogueStats.previewCount > 3)
{
return 3;
}
return rogueStats.previewCount;
}
static int GetUpgradeCurrentLevel(int upgradeId)
{
switch (upgradeId)
{
case UPGRADE_SCORE_MULTIPLIER:
return rogueStats.scoreUpgradeLevel;
case UPGRADE_EXP_MULTIPLIER:
return rogueStats.expUpgradeLevel;
case UPGRADE_SLOW_FALL:
return rogueStats.slowFallStacks;
case UPGRADE_COMBO_BONUS:
return rogueStats.comboBonusStacks;
case UPGRADE_PREVIEW_PLUS_ONE:
return rogueStats.previewUpgradeLevel;
case UPGRADE_LAST_CHANCE:
return rogueStats.lastChanceUpgradeLevel;
default:
return 0;
}
}
static bool IsUpgradeSelectable(const UpgradeEntry& entry)
{
if (entry.repeatable)
{
return true;
}
if (entry.maxLevel <= 0)
{
return GetUpgradeCurrentLevel(entry.id) == 0;
}
return GetUpgradeCurrentLevel(entry.id) < entry.maxLevel;
}
static void ResetNextQueue()
{
for (int i = 0; i < 3; i++)
{
nextTypes[i] = rand() % 7;
}
}
static int ConsumeNextType()
{
int nextType = nextTypes[0];
nextTypes[0] = nextTypes[1];
nextTypes[1] = nextTypes[2];
nextTypes[2] = rand() % 7;
return nextType;
} }
static int GetRogueScoreByLines(int linesCleared) static int GetRogueScoreByLines(int linesCleared)
@@ -207,23 +304,36 @@ static int ApplyLevelProgress(PlayerStats& stats)
static void FillUpgradeOptions() static void FillUpgradeOptions()
{ {
upgradeUiState.optionCount = 3; int selectableIndexes[kUpgradePoolSize] = { 0 };
int selectableCount = 0;
for (int i = 0; i < kUpgradePoolSize; i++)
{
if (IsUpgradeSelectable(kUpgradePool[i]))
{
selectableIndexes[selectableCount++] = i;
}
}
int optionCount = selectableCount < 3 ? selectableCount : 3;
upgradeUiState.optionCount = optionCount;
upgradeUiState.selectedIndex = 0; upgradeUiState.selectedIndex = 0;
upgradeUiState.options[0].id = UPGRADE_SCORE_MULTIPLIER; for (int i = 0; i < optionCount; i++)
upgradeUiState.options[0].name = _T("\u5206\u6570\u500d\u7387"); {
upgradeUiState.options[0].category = _T("\u5f97\u5206"); int pickSlot = rand() % selectableCount;
upgradeUiState.options[0].description = _T("\u6240\u6709\u5f97\u5206\u63d0\u9ad8 20%\u3002"); int pickedIndex = selectableIndexes[pickSlot];
const UpgradeEntry& pickedEntry = kUpgradePool[pickedIndex];
upgradeUiState.options[1].id = UPGRADE_EXP_MULTIPLIER; upgradeUiState.options[i].id = pickedEntry.id;
upgradeUiState.options[1].name = _T("\u7ecf\u9a8c\u5f3a\u5316"); upgradeUiState.options[i].currentLevel = GetUpgradeCurrentLevel(pickedEntry.id);
upgradeUiState.options[1].category = _T("\u6210\u957f"); upgradeUiState.options[i].name = pickedEntry.name;
upgradeUiState.options[1].description = _T("\u540e\u7eed\u6d88\u884c\u83b7\u5f97 EXP \u63d0\u9ad8 25%\u3002"); upgradeUiState.options[i].category = pickedEntry.category;
upgradeUiState.options[i].description = pickedEntry.description;
upgradeUiState.options[2].id = UPGRADE_SLOW_FALL; selectableIndexes[pickSlot] = selectableIndexes[selectableCount - 1];
upgradeUiState.options[2].name = _T("\u6162\u901f\u4e0b\u843d"); selectableCount--;
upgradeUiState.options[2].category = _T("\u64cd\u4f5c"); }
upgradeUiState.options[2].description = _T("\u81ea\u7136\u4e0b\u843d\u53d8\u6162\uff0c\u6bcf\u6b21\u63d0\u9ad8 80ms\u3002");
} }
static int GetRogueFallInterval() static int GetRogueFallInterval()
@@ -237,14 +347,30 @@ static void ApplyUpgradeById(int upgradeId)
{ {
case UPGRADE_SCORE_MULTIPLIER: case UPGRADE_SCORE_MULTIPLIER:
rogueStats.scoreMultiplierPercent += 20; rogueStats.scoreMultiplierPercent += 20;
rogueStats.scoreUpgradeLevel++;
break;
case UPGRADE_COMBO_BONUS:
rogueStats.comboBonusStacks++;
break; break;
case UPGRADE_EXP_MULTIPLIER: case UPGRADE_EXP_MULTIPLIER:
rogueStats.expMultiplierPercent += 25; rogueStats.expMultiplierPercent += 25;
rogueStats.expUpgradeLevel++;
break; break;
case UPGRADE_SLOW_FALL: case UPGRADE_SLOW_FALL:
rogueStats.slowFallStacks++; rogueStats.slowFallStacks++;
currentFallInterval = GetRogueFallInterval(); currentFallInterval = GetRogueFallInterval();
break; break;
case UPGRADE_PREVIEW_PLUS_ONE:
if (rogueStats.previewCount < 3)
{
rogueStats.previewCount++;
}
rogueStats.previewUpgradeLevel = rogueStats.previewCount - 1;
break;
case UPGRADE_LAST_CHANCE:
rogueStats.lastChanceCount = 1;
rogueStats.lastChanceUpgradeLevel = 1;
break;
default: default:
break; break;
} }
@@ -254,6 +380,10 @@ static void ApplyLineClearResult(int linesCleared)
{ {
if (linesCleared <= 0) if (linesCleared <= 0)
{ {
if (currentMode == MODE_ROGUE)
{
rogueStats.comboChain = 0;
}
return; return;
} }
@@ -271,6 +401,12 @@ static void ApplyLineClearResult(int linesCleared)
int expGain = GetRogueExpByLines(linesCleared); int expGain = GetRogueExpByLines(linesCleared);
expGain = expGain * rogueStats.expMultiplierPercent / 100; expGain = expGain * rogueStats.expMultiplierPercent / 100;
rogueStats.comboChain++;
if (rogueStats.comboBonusStacks > 0 && rogueStats.comboChain > 1)
{
scoreGain += (rogueStats.comboChain - 1) * rogueStats.comboBonusStacks * 50;
}
rogueStats.totalLinesCleared += linesCleared; rogueStats.totalLinesCleared += linesCleared;
rogueStats.score += scoreGain; rogueStats.score += scoreGain;
rogueStats.exp += expGain; rogueStats.exp += expGain;
@@ -533,13 +669,25 @@ void Fixing()
if (overflowTop) if (overflowTop)
{ {
gameOverFlag = true; if (currentMode == MODE_ROGUE && rogueStats.lastChanceCount > 0)
return; {
rogueStats.lastChanceCount--;
for (int i = 0; i < 3; i++)
{
DeleteOneLine(nGameHeight - 1);
}
}
else
{
gameOverFlag = true;
return;
}
} }
// 生成下一个活动方块 // 生成下一个活动方块
type = nType; type = ConsumeNextType();
nType = rand() % 7; nType = nextTypes[0];
state = 0; state = 0;
point = GetSpawnPoint(type); point = GetSpawnPoint(type);
target = point; target = point;
@@ -664,8 +812,9 @@ void Restart()
upgradeUiState.totalChosenCount = 0; upgradeUiState.totalChosenCount = 0;
tScore = 0; tScore = 0;
type = rand() % 7; ResetNextQueue();
nType = rand() % 7; type = ConsumeNextType();
nType = nextTypes[0];
state = 0; state = 0;
point = GetSpawnPoint(type); point = GetSpawnPoint(type);
target = point; target = point;
+93 -40
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@@ -578,9 +578,21 @@ void TDrawScreen(HDC hdc, HWND hWnd)
_stprintf_s(fallText, _T("\u4e0b\u843d\u95f4\u9694 %dms"), currentFallInterval); _stprintf_s(fallText, _T("\u4e0b\u843d\u95f4\u9694 %dms"), currentFallInterval);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(356), fallText, lstrlen(fallText)); TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(356), fallText, lstrlen(fallText));
TCHAR comboText[64];
_stprintf_s(comboText, _T("\u8fde\u51fb\u94fe %d \u5956\u52b1\u5c42\u6570 %d"), rogueStats.comboChain, rogueStats.comboBonusStacks);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(392), comboText, lstrlen(comboText));
TCHAR summaryText[64];
_stprintf_s(
summaryText,
_T("\u9884\u89c8 %d \u4fdd\u547d %d"),
rogueStats.previewCount,
rogueStats.lastChanceCount);
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(428), summaryText, lstrlen(summaryText));
SelectObject(hdc, smallFont); SelectObject(hdc, smallFont);
SetTextColor(hdc, RGB(128, 104, 118)); SetTextColor(hdc, RGB(128, 104, 118));
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(392), _T("\u5f53\u524d\u5df2\u9009\u5f3a\u5316\u6570\u91cf\u4ec5\u7528\u4e8e\u6d4b\u8bd5\u7248"), lstrlen(_T("\u5f53\u524d\u5df2\u9009\u5f3a\u5316\u6570\u91cf\u4ec5\u7528\u4e8e\u6d4b\u8bd5\u7248"))); TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(464), _T("\u53f3\u4fa7 HUD \u5df2\u5f00\u59cb\u663e\u793a Rogue \u5f53\u524d\u6210\u957f\u72b6\u6001"), lstrlen(_T("\u53f3\u4fa7 HUD \u5df2\u5f00\u59cb\u663e\u793a Rogue \u5f53\u524d\u6210\u957f\u72b6\u6001")));
SelectObject(hdc, sectionFont); SelectObject(hdc, sectionFont);
SetTextColor(hdc, textColor); SetTextColor(hdc, textColor);
} }
@@ -596,47 +608,66 @@ void TDrawScreen(HDC hdc, HWND hWnd)
TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(430), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757"), lstrlen(_T("\u4e0b\u4e00\u4e2a\u65b9\u5757"))); TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(430), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757"), lstrlen(_T("\u4e0b\u4e00\u4e2a\u65b9\u5757")));
RECT nextCard = int previewCount = 1;
if (currentMode == MODE_ROGUE)
{ {
panelRect.left + SS(24), previewCount = rogueStats.previewCount;
panelRect.top + SS(472), if (previewCount < 1)
panelRect.left + SS(24) + grid * 4 + SS(32),
panelRect.top + SS(472) + grid * 4 + SS(32)
};
HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244));
HPEN nextCardPen = CreatePen(PS_SOLID, 1, RGB(233, 191, 208));
oldPen = (HPEN)SelectObject(hdc, nextCardPen);
oldBrush = (HBRUSH)SelectObject(hdc, nextCardBrush);
RoundRect(hdc, nextCard.left, nextCard.top, nextCard.right, nextCard.bottom, SS(22), SS(22));
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(nextCardBrush);
DeleteObject(nextCardPen);
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{ {
if (bricks[nType][0][i][j] != 0) previewCount = 1;
{ }
RECT brickRect = if (previewCount > 3)
{ {
nextCard.left + SS(16) + j * grid, previewCount = 3;
nextCard.top + SS(16) + i * grid, }
nextCard.left + SS(16) + (j + 1) * grid - SS(2), }
nextCard.top + SS(16) + (i + 1) * grid - SS(2)
};
HBRUSH brickBrush = CreateSolidBrush(BrickColor[nType]); for (int previewIndex = 0; previewIndex < previewCount; previewIndex++)
HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 248, 250)); {
oldPen = (HPEN)SelectObject(hdc, brickPen); RECT nextCard =
oldBrush = (HBRUSH)SelectObject(hdc, brickBrush); {
RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, SS(10), SS(10)); panelRect.left + SS(24) + previewIndex * SS(94),
SelectObject(hdc, oldBrush); panelRect.top + SS(472),
SelectObject(hdc, oldPen); panelRect.left + SS(24) + previewIndex * SS(94) + grid * 2 + SS(40),
DeleteObject(brickBrush); panelRect.top + SS(472) + grid * 2 + SS(40)
DeleteObject(brickPen); };
HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244));
HPEN nextCardPen = CreatePen(PS_SOLID, 1, RGB(233, 191, 208));
oldPen = (HPEN)SelectObject(hdc, nextCardPen);
oldBrush = (HBRUSH)SelectObject(hdc, nextCardBrush);
RoundRect(hdc, nextCard.left, nextCard.top, nextCard.right, nextCard.bottom, SS(22), SS(22));
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(nextCardBrush);
DeleteObject(nextCardPen);
int previewType = nextTypes[previewIndex];
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (bricks[previewType][0][i][j] != 0)
{
RECT brickRect =
{
nextCard.left + SS(14) + j * (grid / 2),
nextCard.top + SS(14) + i * (grid / 2),
nextCard.left + SS(14) + (j + 1) * (grid / 2) - SS(1),
nextCard.top + SS(14) + (i + 1) * (grid / 2) - SS(1)
};
HBRUSH brickBrush = CreateSolidBrush(BrickColor[previewType]);
HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 248, 250));
oldPen = (HPEN)SelectObject(hdc, brickPen);
oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, SS(8), SS(8));
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(brickBrush);
DeleteObject(brickPen);
}
} }
} }
} }
@@ -811,6 +842,17 @@ void TDrawScreen(HDC hdc, HWND hWnd)
}; };
DrawText(hdc, upgradeUiState.options[i].category, -1, &categoryRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE); DrawText(hdc, upgradeUiState.options[i].category, -1, &categoryRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
TCHAR levelText[32];
_stprintf_s(levelText, _T("Lv.%d"), upgradeUiState.options[i].currentLevel + 1);
RECT levelRect =
{
cardRect.right - SS(88),
cardRect.top + SS(24),
cardRect.right - SS(20),
cardRect.top + SS(54)
};
DrawText(hdc, levelText, -1, &levelRect, DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
SelectObject(hdc, sectionFont); SelectObject(hdc, sectionFont);
SetTextColor(hdc, isSelected ? titleColor : textColor); SetTextColor(hdc, isSelected ? titleColor : textColor);
RECT nameRect = RECT nameRect =
@@ -829,9 +871,20 @@ void TDrawScreen(HDC hdc, HWND hWnd)
cardRect.left + SS(20), cardRect.left + SS(20),
cardRect.top + SS(182), cardRect.top + SS(182),
cardRect.right - SS(20), cardRect.right - SS(20),
cardRect.bottom - SS(30) cardRect.bottom - SS(64)
}; };
DrawText(hdc, upgradeUiState.options[i].description, -1, &descRect, DT_LEFT | DT_WORDBREAK); DrawText(hdc, upgradeUiState.options[i].description, -1, &descRect, DT_LEFT | DT_WORDBREAK);
SelectObject(hdc, smallFont);
RECT footerRect =
{
cardRect.left + SS(20),
cardRect.bottom - SS(52),
cardRect.right - SS(20),
cardRect.bottom - SS(22)
};
SetTextColor(hdc, RGB(128, 104, 118));
DrawText(hdc, _T("\u5360\u4f4d\u56fe\u6807 / \u5360\u4f4d\u7a00\u6709\u5ea6"), -1, &footerRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
} }
SelectObject(hdc, smallFont); SelectObject(hdc, smallFont);