新增爆破方块强化并接入3x3范围清除
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@@ -53,6 +53,7 @@ struct PlayerStats
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int pressureReliefLevel;
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int sweeperLevel;
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int sweeperCharge;
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int explosiveLevel;
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};
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struct UpgradeOption
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@@ -125,6 +126,7 @@ extern int currentFallInterval;
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extern int nextTypes[3];
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extern int holdType;
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extern bool holdUsedThisTurn;
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extern bool currentPieceIsExplosive;
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extern int bricks[7][4][4][4];
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extern COLORREF BrickColor[7];
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@@ -22,6 +22,7 @@ int currentFallInterval = 500;
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int nextTypes[3] = { 0, 0, 0 };
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int holdType = -1;
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bool holdUsedThisTurn = false;
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bool currentPieceIsExplosive = false;
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enum UpgradeId
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{
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@@ -33,7 +34,8 @@ enum UpgradeId
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UPGRADE_LAST_CHANCE = 5,
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UPGRADE_HOLD_UNLOCK = 6,
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UPGRADE_PRESSURE_RELIEF = 7,
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UPGRADE_SWEEPER = 8
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UPGRADE_SWEEPER = 8,
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UPGRADE_EXPLOSIVE_PIECE = 9
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};
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static const UpgradeEntry kUpgradePool[] =
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@@ -46,7 +48,8 @@ static const UpgradeEntry kUpgradePool[] =
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{ UPGRADE_LAST_CHANCE, 1, false, _T("\u6700\u540e\u4e00\u640f"), _T("\u4fdd\u547d"), _T("\u9996\u6b21\u9876\u6b7b\u65f6\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 3 \u884c\u5e76\u7ee7\u7eed\u6e38\u620f\u3002") },
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{ UPGRADE_HOLD_UNLOCK, 1, false, _T("Hold \u89e3\u9501"), _T("\u7279\u6b8a"), _T("\u89e3\u9501 Hold \u69fd\uff0c\u5bf9\u5c40\u4e2d\u53ef\u7528 C \u6216 Shift \u6682\u5b58\u65b9\u5757\u3002") },
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{ UPGRADE_PRESSURE_RELIEF, -1, true, _T("\u51cf\u538b"), _T("\u7279\u6b8a"), _T("\u7acb\u5373\u6e05\u9664\u5f53\u524d\u6700\u9ad8\u5360\u7528\u884c\uff0c\u4e3a\u76d8\u9762\u817e\u51fa\u547c\u5438\u7a7a\u95f4\u3002") },
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{ UPGRADE_SWEEPER, -1, true, _T("\u6e05\u626b\u8005"), _T("\u7279\u6b8a"), _T("\u7d2f\u8ba1\u6d88\u884c\u5145\u80fd\uff0c\u6536\u6ee1\u540e\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 1 \u884c\u3002") }
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{ UPGRADE_SWEEPER, -1, true, _T("\u6e05\u626b\u8005"), _T("\u7279\u6b8a"), _T("\u7d2f\u8ba1\u6d88\u884c\u5145\u80fd\uff0c\u6536\u6ee1\u540e\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 1 \u884c\u3002") },
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{ UPGRADE_EXPLOSIVE_PIECE, -1, true, _T("\u7206\u7834\u65b9\u5757"), _T("\u7279\u6b8a"), _T("\u63d0\u9ad8\u7206\u7834\u65b9\u5757\u51fa\u73b0\u6982\u7387\uff0c\u843d\u5730\u65f6\u89e6\u53d1 3x3 \u6e05\u9664\u3002") }
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};
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static constexpr int kUpgradePoolSize = sizeof(kUpgradePool) / sizeof(kUpgradePool[0]);
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@@ -201,6 +204,7 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
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stats.pressureReliefLevel = 0;
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stats.sweeperLevel = 0;
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stats.sweeperCharge = 0;
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stats.explosiveLevel = 0;
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}
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static int GetNextPreviewLimit()
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@@ -245,6 +249,8 @@ static int GetUpgradeCurrentLevel(int upgradeId)
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return rogueStats.pressureReliefLevel;
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case UPGRADE_SWEEPER:
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return rogueStats.sweeperLevel;
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case UPGRADE_EXPLOSIVE_PIECE:
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return rogueStats.explosiveLevel;
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default:
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return 0;
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}
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@@ -324,6 +330,36 @@ static int GetSweeperThreshold()
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return threshold < 3 ? 3 : threshold;
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}
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static bool RollExplosivePiece()
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{
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if (currentMode != MODE_ROGUE || rogueStats.explosiveLevel <= 0)
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{
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return false;
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}
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int chancePercent = 12 + (rogueStats.explosiveLevel - 1) * 8;
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if (chancePercent > 40)
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{
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chancePercent = 40;
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}
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return (rand() % 100) < chancePercent;
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}
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static void ClearExplosiveAreaAt(int centerY, int centerX)
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{
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for (int y = centerY - 1; y <= centerY + 1; y++)
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{
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for (int x = centerX - 1; x <= centerX + 1; x++)
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{
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if (y >= 0 && y < nGameHeight && x >= 0 && x < nGameWidth)
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{
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workRegion[y][x] = 0;
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}
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}
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}
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}
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static void ResetNextQueue()
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{
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for (int i = 0; i < 3; i++)
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@@ -471,6 +507,10 @@ static void ApplyUpgradeById(int upgradeId)
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rogueStats.sweeperLevel++;
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SetFeedbackMessage(_T("\u6e05\u626b\u8005\u5df2\u52a0\u5165"), _T("\u7d2f\u8ba1\u6d88\u884c\u540e\u5c06\u81ea\u52a8\u6e05\u7406\u5e95\u90e8\u79ef\u538b\u3002"), 12);
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break;
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case UPGRADE_EXPLOSIVE_PIECE:
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rogueStats.explosiveLevel++;
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SetFeedbackMessage(_T("\u7206\u7834\u65b9\u5757\u5df2\u5f3a\u5316"), _T("\u540e\u7eed\u5c06\u6709\u66f4\u9ad8\u6982\u7387\u51fa\u73b0\u7206\u7834\u65b9\u5757\u3002"), 12);
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break;
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default:
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break;
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}
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@@ -795,6 +835,8 @@ void DropDown()
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void Fixing()
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{
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bool overflowTop = false;
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Point explosiveCells[4] = {};
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int explosiveCellCount = 0;
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for (int i = 0; i < 4; i++)
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{
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@@ -815,6 +857,12 @@ void Fixing()
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if (fixY >= 0 && fixY < nGameHeight && fixX >= 0 && fixX < nGameWidth)
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{
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workRegion[fixY][fixX] = bricks[type][state][i][j];
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if (currentPieceIsExplosive && explosiveCellCount < 4)
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{
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explosiveCells[explosiveCellCount].x = fixX;
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explosiveCells[explosiveCellCount].y = fixY;
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explosiveCellCount++;
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}
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}
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}
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}
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@@ -843,11 +891,21 @@ void Fixing()
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}
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}
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if (currentPieceIsExplosive)
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{
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for (int i = 0; i < explosiveCellCount; i++)
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{
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ClearExplosiveAreaAt(explosiveCells[i].y, explosiveCells[i].x);
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}
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SetFeedbackMessage(_T("\u7206\u7834\u65b9\u5757\u89e6\u53d1"), _T("\u843d\u5730\u540e\u5df2\u89e6\u53d1 3x3 \u8303\u56f4\u6e05\u9664\u3002"), 12);
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}
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// 生成下一个活动方块
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type = ConsumeNextType();
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nType = nextTypes[0];
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state = 0;
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holdUsedThisTurn = false;
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currentPieceIsExplosive = RollExplosivePiece();
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point = GetSpawnPoint(type);
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target = point;
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ComputeTarget();
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@@ -974,6 +1032,7 @@ void Restart()
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feedbackState.detail[0] = _T('\0');
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holdType = -1;
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holdUsedThisTurn = false;
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currentPieceIsExplosive = false;
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tScore = 0;
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ResetNextQueue();
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@@ -981,6 +1040,7 @@ void Restart()
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nType = nextTypes[0];
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state = 0;
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holdUsedThisTurn = false;
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currentPieceIsExplosive = RollExplosivePiece();
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point = GetSpawnPoint(type);
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target = point;
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@@ -1074,10 +1134,12 @@ void HoldCurrentPiece()
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{
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type = ConsumeNextType();
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nType = nextTypes[0];
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currentPieceIsExplosive = RollExplosivePiece();
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}
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else
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{
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type = previousHoldType;
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currentPieceIsExplosive = false;
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}
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point = GetSpawnPoint(type);
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@@ -362,7 +362,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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hdc,
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_T("\u7ecf\u5178\u6a21\u5f0f\uff1a\u4fdd\u6301\u539f\u7248\u4fc4\u7f57\u65af\u65b9\u5757\u73a9\u6cd5\uff0c\u4ee5\u6d88\u884c\u548c\u751f\u5b58\u4e3a\u4e3b\u3002\r\n\r\n")
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_T("Rogue \u6a21\u5f0f\uff1a\u6d88\u884c\u540e\u9664\u4e86\u83b7\u5f97\u5206\u6570\uff0c\u8fd8\u4f1a\u83b7\u5f97 EXP\u3002EXP \u8fbe\u5230\u9608\u503c\u540e\u89e6\u53d1\u5347\u7ea7\uff0c\u4ece\u4e09\u4e2a\u5f3a\u5316\u4e2d\u9009\u4e00\u4e2a\u3002\r\n\r\n")
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_T("\u5f53\u524d\u5df2\u63a5\u5165\uff1a\u5206\u6570\u500d\u7387\u3001EXP \u500d\u7387\u3001\u6162\u901f\u4e0b\u843d\u3001Hold \u89e3\u9501\u3001\u51cf\u538b\u3001\u6e05\u626b\u8005\u3002\r\n\r\n")
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_T("\u5f53\u524d\u5df2\u63a5\u5165\uff1a\u5206\u6570\u500d\u7387\u3001EXP \u500d\u7387\u3001\u6162\u901f\u4e0b\u843d\u3001Hold \u89e3\u9501\u3001\u51cf\u538b\u3001\u6e05\u626b\u8005\u3001\u7206\u7834\u65b9\u5757\u3002\r\n\r\n")
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_T("\u63d0\u793a\uff1a\u6682\u505c\u3001\u5931\u8d25\u548c\u5347\u7ea7\u4f1a\u8fdb\u5165\u4e0d\u540c\u754c\u9762\uff0c\u8bf7\u6839\u636e\u5c4f\u5e55\u63d0\u793a\u64cd\u4f5c\u3002"),
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-1,
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&rulesBody,
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@@ -529,7 +529,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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};
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HBRUSH brickBrush = CreateSolidBrush(BrickColor[type]);
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HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 250, 252));
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HPEN brickPen = CreatePen(PS_SOLID, currentPieceIsExplosive ? SS(3) : 1, currentPieceIsExplosive ? RGB(255, 214, 82) : RGB(255, 250, 252));
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oldPen = (HPEN)SelectObject(hdc, brickPen);
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oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
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RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, SS(12), SS(12));
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@@ -680,6 +680,18 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(114), sweeperText, lstrlen(sweeperText));
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}
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if (rogueStats.explosiveLevel > 0)
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{
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TCHAR explosiveText[96];
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int explosiveChance = 12 + (rogueStats.explosiveLevel - 1) * 8;
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if (explosiveChance > 40)
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{
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explosiveChance = 40;
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}
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_stprintf_s(explosiveText, _T("\u7206\u7834\u6982\u7387 %d%% %s"), explosiveChance, currentPieceIsExplosive ? _T("\u672c\u5757\u5df2\u7206\u7834") : _T("\u672c\u5757\u666e\u901a"));
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(146), explosiveText, lstrlen(explosiveText));
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}
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RECT upgradeListRect =
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{
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panelRect.left + SS(20),
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@@ -738,6 +750,10 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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{
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_stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u6e05\u626b\u8005 Lv.%d\r\n"), rogueStats.sweeperLevel);
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}
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if (rogueStats.explosiveLevel > 0)
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{
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_stprintf_s(upgradeSummary + lstrlen(upgradeSummary), 512 - lstrlen(upgradeSummary), _T("\u7206\u7834\u65b9\u5757 Lv.%d\r\n"), rogueStats.explosiveLevel);
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}
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if (lstrlen(upgradeSummary) == 0)
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{
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_stprintf_s(upgradeSummary, _T("\u6682\u672a\u9009\u62e9\u4efb\u4f55\u5f3a\u5316\u3002\r\n\u5347\u7ea7\u540e\u4f1a\u5728\u8fd9\u91cc\u7d2f\u79ef\u663e\u793a\u3002"));
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