新增爆破方块强化并接入3x3范围清除

This commit is contained in:
2026-04-24 20:48:34 +08:00
parent 522c4ba943
commit c4fe49ab44
4 changed files with 85 additions and 5 deletions
+64 -2
View File
@@ -22,6 +22,7 @@ int currentFallInterval = 500;
int nextTypes[3] = { 0, 0, 0 };
int holdType = -1;
bool holdUsedThisTurn = false;
bool currentPieceIsExplosive = false;
enum UpgradeId
{
@@ -33,7 +34,8 @@ enum UpgradeId
UPGRADE_LAST_CHANCE = 5,
UPGRADE_HOLD_UNLOCK = 6,
UPGRADE_PRESSURE_RELIEF = 7,
UPGRADE_SWEEPER = 8
UPGRADE_SWEEPER = 8,
UPGRADE_EXPLOSIVE_PIECE = 9
};
static const UpgradeEntry kUpgradePool[] =
@@ -46,7 +48,8 @@ static const UpgradeEntry kUpgradePool[] =
{ UPGRADE_LAST_CHANCE, 1, false, _T("\u6700\u540e\u4e00\u640f"), _T("\u4fdd\u547d"), _T("\u9996\u6b21\u9876\u6b7b\u65f6\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 3 \u884c\u5e76\u7ee7\u7eed\u6e38\u620f\u3002") },
{ UPGRADE_HOLD_UNLOCK, 1, false, _T("Hold \u89e3\u9501"), _T("\u7279\u6b8a"), _T("\u89e3\u9501 Hold \u69fd\uff0c\u5bf9\u5c40\u4e2d\u53ef\u7528 C \u6216 Shift \u6682\u5b58\u65b9\u5757\u3002") },
{ UPGRADE_PRESSURE_RELIEF, -1, true, _T("\u51cf\u538b"), _T("\u7279\u6b8a"), _T("\u7acb\u5373\u6e05\u9664\u5f53\u524d\u6700\u9ad8\u5360\u7528\u884c\uff0c\u4e3a\u76d8\u9762\u817e\u51fa\u547c\u5438\u7a7a\u95f4\u3002") },
{ UPGRADE_SWEEPER, -1, true, _T("\u6e05\u626b\u8005"), _T("\u7279\u6b8a"), _T("\u7d2f\u8ba1\u6d88\u884c\u5145\u80fd\uff0c\u6536\u6ee1\u540e\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 1 \u884c\u3002") }
{ UPGRADE_SWEEPER, -1, true, _T("\u6e05\u626b\u8005"), _T("\u7279\u6b8a"), _T("\u7d2f\u8ba1\u6d88\u884c\u5145\u80fd\uff0c\u6536\u6ee1\u540e\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 1 \u884c\u3002") },
{ UPGRADE_EXPLOSIVE_PIECE, -1, true, _T("\u7206\u7834\u65b9\u5757"), _T("\u7279\u6b8a"), _T("\u63d0\u9ad8\u7206\u7834\u65b9\u5757\u51fa\u73b0\u6982\u7387\uff0c\u843d\u5730\u65f6\u89e6\u53d1 3x3 \u6e05\u9664\u3002") }
};
static constexpr int kUpgradePoolSize = sizeof(kUpgradePool) / sizeof(kUpgradePool[0]);
@@ -201,6 +204,7 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
stats.pressureReliefLevel = 0;
stats.sweeperLevel = 0;
stats.sweeperCharge = 0;
stats.explosiveLevel = 0;
}
static int GetNextPreviewLimit()
@@ -245,6 +249,8 @@ static int GetUpgradeCurrentLevel(int upgradeId)
return rogueStats.pressureReliefLevel;
case UPGRADE_SWEEPER:
return rogueStats.sweeperLevel;
case UPGRADE_EXPLOSIVE_PIECE:
return rogueStats.explosiveLevel;
default:
return 0;
}
@@ -324,6 +330,36 @@ static int GetSweeperThreshold()
return threshold < 3 ? 3 : threshold;
}
static bool RollExplosivePiece()
{
if (currentMode != MODE_ROGUE || rogueStats.explosiveLevel <= 0)
{
return false;
}
int chancePercent = 12 + (rogueStats.explosiveLevel - 1) * 8;
if (chancePercent > 40)
{
chancePercent = 40;
}
return (rand() % 100) < chancePercent;
}
static void ClearExplosiveAreaAt(int centerY, int centerX)
{
for (int y = centerY - 1; y <= centerY + 1; y++)
{
for (int x = centerX - 1; x <= centerX + 1; x++)
{
if (y >= 0 && y < nGameHeight && x >= 0 && x < nGameWidth)
{
workRegion[y][x] = 0;
}
}
}
}
static void ResetNextQueue()
{
for (int i = 0; i < 3; i++)
@@ -471,6 +507,10 @@ static void ApplyUpgradeById(int upgradeId)
rogueStats.sweeperLevel++;
SetFeedbackMessage(_T("\u6e05\u626b\u8005\u5df2\u52a0\u5165"), _T("\u7d2f\u8ba1\u6d88\u884c\u540e\u5c06\u81ea\u52a8\u6e05\u7406\u5e95\u90e8\u79ef\u538b\u3002"), 12);
break;
case UPGRADE_EXPLOSIVE_PIECE:
rogueStats.explosiveLevel++;
SetFeedbackMessage(_T("\u7206\u7834\u65b9\u5757\u5df2\u5f3a\u5316"), _T("\u540e\u7eed\u5c06\u6709\u66f4\u9ad8\u6982\u7387\u51fa\u73b0\u7206\u7834\u65b9\u5757\u3002"), 12);
break;
default:
break;
}
@@ -795,6 +835,8 @@ void DropDown()
void Fixing()
{
bool overflowTop = false;
Point explosiveCells[4] = {};
int explosiveCellCount = 0;
for (int i = 0; i < 4; i++)
{
@@ -815,6 +857,12 @@ void Fixing()
if (fixY >= 0 && fixY < nGameHeight && fixX >= 0 && fixX < nGameWidth)
{
workRegion[fixY][fixX] = bricks[type][state][i][j];
if (currentPieceIsExplosive && explosiveCellCount < 4)
{
explosiveCells[explosiveCellCount].x = fixX;
explosiveCells[explosiveCellCount].y = fixY;
explosiveCellCount++;
}
}
}
}
@@ -843,11 +891,21 @@ void Fixing()
}
}
if (currentPieceIsExplosive)
{
for (int i = 0; i < explosiveCellCount; i++)
{
ClearExplosiveAreaAt(explosiveCells[i].y, explosiveCells[i].x);
}
SetFeedbackMessage(_T("\u7206\u7834\u65b9\u5757\u89e6\u53d1"), _T("\u843d\u5730\u540e\u5df2\u89e6\u53d1 3x3 \u8303\u56f4\u6e05\u9664\u3002"), 12);
}
// 生成下一个活动方块
type = ConsumeNextType();
nType = nextTypes[0];
state = 0;
holdUsedThisTurn = false;
currentPieceIsExplosive = RollExplosivePiece();
point = GetSpawnPoint(type);
target = point;
ComputeTarget();
@@ -974,6 +1032,7 @@ void Restart()
feedbackState.detail[0] = _T('\0');
holdType = -1;
holdUsedThisTurn = false;
currentPieceIsExplosive = false;
tScore = 0;
ResetNextQueue();
@@ -981,6 +1040,7 @@ void Restart()
nType = nextTypes[0];
state = 0;
holdUsedThisTurn = false;
currentPieceIsExplosive = RollExplosivePiece();
point = GetSpawnPoint(type);
target = point;
@@ -1074,10 +1134,12 @@ void HoldCurrentPiece()
{
type = ConsumeNextType();
nType = nextTypes[0];
currentPieceIsExplosive = RollExplosivePiece();
}
else
{
type = previousHoldType;
currentPieceIsExplosive = false;
}
point = GetSpawnPoint(type);