接入Rogue真实强化效果并降低升级门槛便于测试
This commit is contained in:
@@ -38,10 +38,14 @@ struct PlayerStats
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int exp;
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int requiredExp;
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int totalLinesCleared;
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int scoreMultiplierPercent;
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int expMultiplierPercent;
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int slowFallStacks;
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};
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struct UpgradeOption
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{
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int id;
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const TCHAR* name;
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const TCHAR* category;
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const TCHAR* description;
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@@ -85,6 +89,7 @@ extern PlayerStats rogueStats;
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extern UpgradeUiState upgradeUiState;
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extern int currentScreen;
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extern int currentMode;
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extern int currentFallInterval;
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extern int bricks[7][4][4][4];
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extern COLORREF BrickColor[7];
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+10
-1
@@ -14,6 +14,12 @@ BOOL InitInstance(HINSTANCE, int);
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
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static void ResetGameTimer(HWND hWnd)
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{
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KillTimer(hWnd, GAME_TIMER_ID);
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SetTimer(hWnd, GAME_TIMER_ID, currentFallInterval > 0 ? currentFallInterval : GAME_TIMER_INTERVAL, nullptr);
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}
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int APIENTRY _tWinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine,
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@@ -118,7 +124,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case WM_CREATE:
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srand((unsigned int)time(nullptr));
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ReturnToMainMenu();
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SetTimer(hWnd, GAME_TIMER_ID, GAME_TIMER_INTERVAL, nullptr);
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ResetGameTimer(hWnd);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case WM_COMMAND:
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@@ -198,6 +204,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case VK_RETURN:
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case VK_SPACE:
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StartGameWithMode(menuState.selectedIndex);
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ResetGameTimer(hWnd);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case VK_ESCAPE:
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@@ -234,6 +241,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case VK_RETURN:
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case VK_SPACE:
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ConfirmUpgradeSelection();
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ResetGameTimer(hWnd);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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default:
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@@ -252,6 +260,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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if (wParam == 'R')
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{
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StartGameWithMode(currentMode);
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ResetGameTimer(hWnd);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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}
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@@ -13,10 +13,18 @@ Point point = { 0, 0 };
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Point target = { 0, 0 };
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MenuState menuState = { 0, 2 };
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PlayerStats classicStats = { 0, 1, 0, 0, 0 };
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PlayerStats rogueStats = { 0, 1, 0, 100, 0 };
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PlayerStats rogueStats = { 0, 1, 0, 30, 0, 100, 100, 0 };
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UpgradeUiState upgradeUiState = { 0, 0, 0, 0, {} };
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int currentScreen = SCREEN_MENU;
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int currentMode = MODE_CLASSIC;
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int currentFallInterval = 500;
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enum UpgradeId
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{
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UPGRADE_SCORE_MULTIPLIER = 0,
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UPGRADE_EXP_MULTIPLIER = 1,
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UPGRADE_SLOW_FALL = 2
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};
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int bricks[7][4][4][4] =
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{
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@@ -151,8 +159,11 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
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stats.score = 0;
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stats.level = 1;
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stats.exp = 0;
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stats.requiredExp = useRogueRules ? 100 : 0;
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stats.requiredExp = useRogueRules ? 30 : 0;
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stats.totalLinesCleared = 0;
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stats.scoreMultiplierPercent = 100;
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stats.expMultiplierPercent = 100;
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stats.slowFallStacks = 0;
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}
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static int GetRogueScoreByLines(int linesCleared)
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@@ -187,7 +198,7 @@ static int ApplyLevelProgress(PlayerStats& stats)
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{
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stats.exp -= stats.requiredExp;
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stats.level++;
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stats.requiredExp = 100 + stats.level * 50;
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stats.requiredExp = 20 + stats.level * 10;
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levelUps++;
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}
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@@ -199,17 +210,44 @@ static void FillUpgradeOptions()
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upgradeUiState.optionCount = 3;
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upgradeUiState.selectedIndex = 0;
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upgradeUiState.options[0].id = UPGRADE_SCORE_MULTIPLIER;
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upgradeUiState.options[0].name = _T("\u5206\u6570\u500d\u7387");
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upgradeUiState.options[0].category = _T("\u5f97\u5206");
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upgradeUiState.options[0].description = _T("\u6240\u6709\u5f97\u5206\u5c0f\u5e45\u63d0\u5347\u3002");
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upgradeUiState.options[0].description = _T("\u6240\u6709\u5f97\u5206\u63d0\u9ad8 20%\u3002");
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upgradeUiState.options[1].id = UPGRADE_EXP_MULTIPLIER;
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upgradeUiState.options[1].name = _T("\u7ecf\u9a8c\u5f3a\u5316");
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upgradeUiState.options[1].category = _T("\u6210\u957f");
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upgradeUiState.options[1].description = _T("\u540e\u7eed\u6d88\u884c\u53ef\u4ee5\u83b7\u5f97\u66f4\u591a EXP\u3002");
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upgradeUiState.options[1].description = _T("\u540e\u7eed\u6d88\u884c\u83b7\u5f97 EXP \u63d0\u9ad8 25%\u3002");
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upgradeUiState.options[2].id = UPGRADE_SLOW_FALL;
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upgradeUiState.options[2].name = _T("\u6162\u901f\u4e0b\u843d");
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upgradeUiState.options[2].category = _T("\u64cd\u4f5c");
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upgradeUiState.options[2].description = _T("\u964d\u4f4e\u81ea\u7136\u4e0b\u843d\u901f\u5ea6\uff0c\u63d0\u9ad8\u5bb9\u9519\u3002");
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upgradeUiState.options[2].description = _T("\u81ea\u7136\u4e0b\u843d\u53d8\u6162\uff0c\u6bcf\u6b21\u63d0\u9ad8 80ms\u3002");
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}
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static int GetRogueFallInterval()
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{
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return 500 + rogueStats.slowFallStacks * 80;
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}
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static void ApplyUpgradeById(int upgradeId)
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{
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switch (upgradeId)
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{
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case UPGRADE_SCORE_MULTIPLIER:
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rogueStats.scoreMultiplierPercent += 20;
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break;
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case UPGRADE_EXP_MULTIPLIER:
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rogueStats.expMultiplierPercent += 25;
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break;
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case UPGRADE_SLOW_FALL:
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rogueStats.slowFallStacks++;
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currentFallInterval = GetRogueFallInterval();
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break;
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default:
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break;
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}
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}
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static void ApplyLineClearResult(int linesCleared)
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@@ -227,9 +265,15 @@ static void ApplyLineClearResult(int linesCleared)
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return;
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}
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int scoreGain = GetRogueScoreByLines(linesCleared);
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scoreGain = scoreGain * rogueStats.scoreMultiplierPercent / 100;
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int expGain = GetRogueExpByLines(linesCleared);
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expGain = expGain * rogueStats.expMultiplierPercent / 100;
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rogueStats.totalLinesCleared += linesCleared;
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rogueStats.score += GetRogueScoreByLines(linesCleared);
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rogueStats.exp += GetRogueExpByLines(linesCleared);
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rogueStats.score += scoreGain;
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rogueStats.exp += expGain;
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upgradeUiState.pendingCount += ApplyLevelProgress(rogueStats);
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tScore = rogueStats.score;
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@@ -610,6 +654,7 @@ void Restart()
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gameOverFlag = false;
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suspendFlag = false;
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targetFlag = true;
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currentFallInterval = 500;
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ResetPlayerStats(classicStats, false);
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ResetPlayerStats(rogueStats, true);
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@@ -633,6 +678,7 @@ void StartGameWithMode(int mode)
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currentMode = mode;
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currentScreen = SCREEN_PLAYING;
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Restart();
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currentFallInterval = (currentMode == MODE_ROGUE) ? GetRogueFallInterval() : 500;
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tScore = (currentMode == MODE_CLASSIC) ? classicStats.score : rogueStats.score;
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}
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@@ -668,6 +714,7 @@ void ConfirmUpgradeSelection()
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return;
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}
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ApplyUpgradeById(upgradeUiState.options[upgradeUiState.selectedIndex].id);
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upgradeUiState.totalChosenCount++;
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if (upgradeUiState.pendingCount > 0)
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@@ -429,9 +429,21 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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_stprintf_s(expText, _T("EXP %d / %d"), rogueStats.exp, rogueStats.requiredExp);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(248), expText, lstrlen(expText));
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TCHAR scoreMultiplierText[64];
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_stprintf_s(scoreMultiplierText, _T("\u5206\u6570\u500d\u7387 %d%%"), rogueStats.scoreMultiplierPercent);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(284), scoreMultiplierText, lstrlen(scoreMultiplierText));
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TCHAR expMultiplierText[64];
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_stprintf_s(expMultiplierText, _T("EXP \u500d\u7387 %d%%"), rogueStats.expMultiplierPercent);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(320), expMultiplierText, lstrlen(expMultiplierText));
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TCHAR fallText[64];
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_stprintf_s(fallText, _T("\u4e0b\u843d\u95f4\u9694 %dms"), currentFallInterval);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(356), fallText, lstrlen(fallText));
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SelectObject(hdc, smallFont);
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SetTextColor(hdc, RGB(128, 104, 118));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(284), _T("\u4e09\u9009\u4e00\u5f3a\u5316\uff1a\u4e0b\u4e00\u6b65\u63a5\u5165"), lstrlen(_T("\u4e09\u9009\u4e00\u5f3a\u5316\uff1a\u4e0b\u4e00\u6b65\u63a5\u5165")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(392), _T("\u5f53\u524d\u5df2\u9009\u5f3a\u5316\u6570\u91cf\u4ec5\u7528\u4e8e\u6d4b\u8bd5\u7248"), lstrlen(_T("\u5f53\u524d\u5df2\u9009\u5f3a\u5316\u6570\u91cf\u4ec5\u7528\u4e8e\u6d4b\u8bd5\u7248")));
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SelectObject(hdc, sectionFont);
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SetTextColor(hdc, textColor);
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}
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@@ -450,9 +462,9 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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RECT nextCard =
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{
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panelRect.left + SS(24),
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panelRect.top + SS(358),
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panelRect.top + SS(430),
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panelRect.left + SS(24) + grid * 4 + SS(32),
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panelRect.top + SS(358) + grid * 4 + SS(32)
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panelRect.top + SS(430) + grid * 4 + SS(32)
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};
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HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244));
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@@ -493,14 +505,12 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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}
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SelectObject(hdc, sectionFont);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(538), _T("\u64cd\u4f5c\u63d0\u793a"), lstrlen(_T("\u64cd\u4f5c\u63d0\u793a")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(610), _T("\u64cd\u4f5c\u63d0\u793a"), lstrlen(_T("\u64cd\u4f5c\u63d0\u793a")));
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SelectObject(hdc, bodyFont);
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(580), _T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c"), lstrlen(_T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(616), _T("Space\uff1a\u5feb\u901f\u4e0b\u843d"), lstrlen(_T("Space\uff1a\u5feb\u901f\u4e0b\u843d")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(652), _T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb"), lstrlen(_T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(688), _T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9"), lstrlen(_T("G\uff1a\u663e\u793a / \u9690\u85cf\u843d\u70b9")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(724), _T("M\uff1a\u8fd4\u56de\u83dc\u5355"), lstrlen(_T("M\uff1a\u8fd4\u56de\u83dc\u5355")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(652), _T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c"), lstrlen(_T("\u65b9\u5411\u952e / WASD\uff1a\u79fb\u52a8 / \u65cb\u8f6c")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(688), _T("Space\uff1a\u5feb\u901f\u4e0b\u843d"), lstrlen(_T("Space\uff1a\u5feb\u901f\u4e0b\u843d")));
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TextOut(hdc, panelRect.left + SS(24), panelRect.top + SS(724), _T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb"), lstrlen(_T("P\uff1a\u6682\u505c R\uff1a\u91cd\u65b0\u5f00\u59cb")));
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if (suspendFlag || gameOverFlag)
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{
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