提高粒子特效
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@@ -248,9 +248,11 @@ void HoldCurrentPiece();
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void UseScreenBomb();
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void UseBlackHole();
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void UseAirReshape();
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void ResetPendingRogueVisualEvents();
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void ResetVisualEffects();
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bool TickVisualEffects();
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void TriggerLineClearEffect(const int* rows, int rowCount, int linesCleared);
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void PlayPendingLineClearEffect();
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int GetRogueFallInterval();
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int GetRoguePlayableHeight();
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int GetRogueLockedRows();
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