将炸弹方块改为每10块固定生成一次

This commit is contained in:
2026-04-25 16:39:18 +08:00
parent 71a3684ce1
commit d1bc887836
4 changed files with 23 additions and 17 deletions
+1
View File
@@ -54,6 +54,7 @@ struct PlayerStats
int sweeperLevel;
int sweeperCharge;
int explosiveLevel;
int explosivePieceCounter;
int chainBlastLevel;
int chainBombLevel;
int laserLevel;
+10 -4
View File
@@ -271,6 +271,7 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
stats.sweeperLevel = 0;
stats.sweeperCharge = 0;
stats.explosiveLevel = 0;
stats.explosivePieceCounter = 0;
stats.chainBlastLevel = 0;
stats.chainBombLevel = 0;
stats.laserLevel = 0;
@@ -851,13 +852,18 @@ static bool RollExplosivePiece()
return false;
}
int chancePercent = 12 + (rogueStats.explosiveLevel - 1) * 8;
if (chancePercent > 40)
if (rogueStats.explosivePieceCounter < 10)
{
chancePercent = 40;
rogueStats.explosivePieceCounter++;
}
return (rand() % 100) < chancePercent;
if (rogueStats.explosivePieceCounter < 10)
{
return false;
}
rogueStats.explosivePieceCounter = 0;
return true;
}
static bool RollLaserPiece()
+5 -6
View File
@@ -712,12 +712,11 @@ void TDrawScreen(HDC hdc, HWND hWnd)
if (rogueStats.explosiveLevel > 0)
{
TCHAR explosiveText[96];
int explosiveChance = 12 + (rogueStats.explosiveLevel - 1) * 8;
if (explosiveChance > 40)
{
explosiveChance = 40;
}
_stprintf_s(explosiveText, _T("\u7206\u7834\u6982\u7387 %d%% %s"), explosiveChance, currentPieceIsExplosive ? _T("\u672c\u5757\u5df2\u7206\u7834") : _T("\u672c\u5757\u666e\u901a"));
_stprintf_s(
explosiveText,
_T("\u7206\u7834\u8ba1\u6570 %d / 10 %s"),
rogueStats.explosivePieceCounter,
currentPieceIsExplosive ? _T("\u672c\u5757\u5df2\u7206\u7834") : _T("\u672c\u5757\u666e\u901a"));
TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(146), explosiveText, lstrlen(explosiveText));
}