进一步补充详细注释

This commit is contained in:
2026-05-01 16:27:27 +08:00
parent 84017ae6b7
commit d5f6cea2ed
24 changed files with 232 additions and 5 deletions
+9
View File
@@ -13,6 +13,7 @@
*/
void AdjustScrollOffset(int& scrollOffset, int delta)
{
// 先应用本次滚动增量,再统一夹紧到允许范围内。
scrollOffset += delta;
if (scrollOffset < 0)
{
@@ -46,6 +47,7 @@ LayoutMetrics GetLayoutMetrics(HWND hWnd)
RECT clientRect;
GetClientRect(hWnd, &clientRect);
// 以设计稿窗口为基准计算缩放,取较小比例保证完整界面不被裁切。
int clientWidth = clientRect.right - clientRect.left;
int clientHeight = clientRect.bottom - clientRect.top;
int scaleX = MulDiv(clientWidth, 1000, WINDOW_CLIENT_WIDTH);
@@ -60,6 +62,7 @@ LayoutMetrics GetLayoutMetrics(HWND hWnd)
metrics.scale = scale;
metrics.layoutWidth = MulDiv(WINDOW_CLIENT_WIDTH, scale, 1000);
metrics.layoutHeight = MulDiv(WINDOW_CLIENT_HEIGHT, scale, 1000);
// 横向居中显示,纵向从顶部开始,方便窗口高度不足时保持棋盘起点稳定。
metrics.offsetX = (clientWidth - metrics.layoutWidth) / 2;
metrics.offsetY = 0;
metrics.grid = MulDiv(GRID, scale, 1000);
@@ -289,6 +292,8 @@ RECT GetUpgradeCardRect(HWND hWnd, int index)
{
LayoutMetrics metrics = GetLayoutMetrics(hWnd);
RECT overlayRect = GetUpgradeOverlayRect(hWnd);
// 根据当前候选数量自动决定列数;最多三列,两行用于命运轮盘六选项。
int gap = ScaleValue(metrics, 18);
int horizontalPadding = ScaleValue(metrics, 36);
int verticalTop = overlayRect.top + ScaleValue(metrics, 138);
@@ -347,6 +352,8 @@ RECT GetOverlayButtonRect(HWND hWnd, int index, int buttonCount)
{
LayoutMetrics metrics = GetLayoutMetrics(hWnd);
RECT overlayRect = GetGameOverlayRect(hWnd);
// 游戏结束可能有三个按钮,暂停只有两个按钮,因此间距和边距分开计算。
int gap = buttonCount == 3 ? ScaleValue(metrics, 8) : ScaleValue(metrics, 18);
int sidePadding = buttonCount == 3 ? ScaleValue(metrics, 14) : ScaleValue(metrics, 34);
int width = (overlayRect.right - overlayRect.left - sidePadding * 2 - gap * (buttonCount - 1)) / buttonCount;
@@ -383,6 +390,8 @@ RECT GetBackButtonRect(HWND hWnd)
RECT GetMusicButtonRect(HWND hWnd)
{
LayoutMetrics metrics = GetLayoutMetrics(hWnd);
// 音乐按钮保持最小可点击尺寸,避免窗口缩小时变得难以点中。
int size = ScaleValue(metrics, 28);
if (size < 22)
{